goirc/README.md

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GoIRC Client Framework
======================
### Acquiring and Building
Pretty simple, really:
go get github.com/fluffle/goirc/client
There is some example code that demonstrates usage of the library in `client.go`. This will connect to freenode and join `#go-nuts` by default, so be careful ;-)
See `fix/goirc.go` and the README there for a quick way to migrate from the
old `go1` API.
### Using the framework
Synopsis:
package main
import (
"fmt"
irc "github.com/fluffle/goirc/client"
)
func main() {
// Creating a simple IRC client is simple.
c := irc.SimpleClient("nick")
// Or, create a config and fiddle with it first:
cfg := irc.NewConfig("nick")
cfg.SSL = true
cfg.Server = "irc.freenode.net:7000"
cfg.NewNick = func(n string) string { return n + "^" }
c = irc.Client(cfg)
// Add handlers to do things here!
// e.g. join a channel on connect.
c.HandleFunc(irc.CONNECTED,
func(conn *irc.Conn, line *irc.Line) { conn.Join("#channel") })
// And a signal on disconnect
quit := make(chan bool)
c.HandleFunc(irc.DISCONNECTED,
func(conn *irc.Conn, line *irc.Line) { quit <- true })
// Tell client to connect.
if err := c.Connect(); err != nil {
fmt.Printf("Connection error: %s\n", err.Error())
}
// With a "simple" client, set Server before calling Connect...
c.Config().Server = "irc.freenode.net"
// ... or, use ConnectTo instead.
if err := c.ConnectTo("irc.freenode.net"); err != nil {
fmt.Printf("Connection error: %s\n", err.Error())
}
// Wait for disconnect
<-quit
}
The test client provides a good (if basic) example of how to use the framework.
Reading `client/handlers.go` gives a more in-depth look at how handlers can be
written. Commands to be sent to the server (e.g. PRIVMSG) are methods of the
main `*Conn` struct, and can be found in `client/commands.go` (not all of the
possible IRC commands are implemented yet). Events are produced directly from
the messages from the IRC server, so you have to handle e.g. "332" for
`RPL_TOPIC` to get the topic for a channel.
The vast majority of handlers implemented within the framework deal with state
tracking of all nicks in any channels that the client is also present in. These
handlers are in `client/state_handlers.go`. State tracking is optional, disabled
by default, and can be enabled and disabled by calling `EnableStateTracking()`
and `DisableStateTracking()` respectively. Doing this while connected to an IRC
server will probably result in an inconsistent state and a lot of warnings to
STDERR ;-)
### Misc.
Sorry the documentation is crap. Use the source, Luke.
[Feedback](mailto:a.bramley@gmail.com) on design decisions is welcome. I am
indebted to Matt Gruen for his work on
[go-bot](http://code.google.com/p/go-bot/source/browse/irc.go) which inspired
the re-organisation and channel-based communication structure of `*Conn.send()`
and `*Conn.recv()`. I'm sure things could be more asynchronous, still.
This code is (c) 2009-15 Alex Bramley, and released under the same licence terms
as Go itself.
Contributions gratefully received from:
- [3onyc](https://github.com/3onyc)
- [bramp](https://github.com/bramp)
- [cgt](https://github.com/cgt)
- [iopred](https://github.com/iopred)
- [Krayons](https://github.com/Krayons)
- [StalkR](https://github.com/StalkR)
- [sztanpet](https://github.com/sztanpet)
- [wathiede](https://github.com/wathiede)