mirror of https://github.com/fluffle/goirc
328 lines
8.2 KiB
Go
328 lines
8.2 KiB
Go
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package irc
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// Here you'll find the Channel and Nick structs
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// as well as the internal state maintenance code for the handlers
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import (
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"fmt";
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"reflect";
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)
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// A struct representing an IRC channel
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type Channel struct {
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Name, Topic string;
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Modes *ChanMode;
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// MODE +q, +a, +o, +h, +v
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Nicks map[*Nick] *ChanPrivs;
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conn *Conn;
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}
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// A struct representing an IRC nick
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type Nick struct {
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Nick, Ident, Host, Name string;
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Modes *NickMode;
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Channels map[*Channel] *ChanPrivs;
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conn *Conn;
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}
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// A struct representing the modes of an IRC Channel
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// (the ones we care about, at least)
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// see the MODE handler in setupEvents() for details
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type ChanMode struct {
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// MODE +p, +s, +t, +n, +m
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Private, Secret, ProtectedTopic, NoExternalMsg, Moderated bool;
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// MODE +i, +O, +z
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InviteOnly, OperOnly, SSLOnly bool;
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// MODE +k
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Key string;
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// MODE +l
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Limit int;
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}
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// A struct representing the modes of an IRC Nick (User Modes)
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// (again, only the ones we care about)
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// This is only really useful for conn.Me, as we can't see other people's modes
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// without IRC operator privileges (and even then only on some IRCd's).
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type NickMode struct {
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// MODE +i, +o, +w, +x, +z
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Invisible, Oper, WallOps, HiddenHost, SSL bool;
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}
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// A struct representing the modes a Nick can have on a Channel
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type ChanPrivs struct {
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// MODE +q, +a, +o, +h, +v
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Owner, Admin, Op, HalfOp, Voice bool;
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}
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/******************************************************************************\
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* Conn methods to create/look up nicks/channels
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\******************************************************************************/
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func (conn *Conn) NewNick(nick, ident, name, host string) *Nick {
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n := &Nick{Nick: nick, Ident: ident, Name: name, Host: host, conn: conn};
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n.initialise();
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conn.nicks[n.Nick] = n;
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return n;
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}
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func (conn *Conn) GetNick(n string) *Nick {
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if nick, ok := conn.nicks[n]; ok {
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return nick
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}
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return nil
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}
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func (conn *Conn) NewChannel(c string) *Channel {
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ch := &Channel{Name: c, conn: conn};
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ch.initialise();
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conn.chans[ch.Name] = ch;
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return ch
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}
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func (conn *Conn) GetChannel(c string) *Channel {
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if ch, ok := conn.chans[c]; ok {
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return ch
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}
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return nil
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}
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/******************************************************************************\
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* Channel methods for state management
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\******************************************************************************/
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func (ch *Channel) initialise() {
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ch.Modes = new(ChanMode);
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ch.Nicks = make(map[*Nick] *ChanPrivs);
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}
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func (ch *Channel) AddNick(n *Nick) {
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if _, ok := ch.Nicks[n]; !ok {
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ch.Nicks[n] = new(ChanPrivs);
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n.Channels[ch] = ch.Nicks[n];
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} else {
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ch.conn.error("irc.Channel.AddNick() warning: trying to add already-present nick %s to channel %s", n.Nick, ch.Name);
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}
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}
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func (ch *Channel) DelNick(n *Nick) {
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if _, ok := ch.Nicks[n]; ok {
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fmt.Printf("irc.Channel.DelNick(): deleting %s from %s\n", n.Nick, ch.Name);
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if n == n.conn.Me {
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// we're leaving the channel, so remove all state we have about it
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ch.Delete();
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} else {
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ch.Nicks[n] = nil, false;
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n.DelChannel(ch);
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}
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} // no else here ...
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// we call Channel.DelNick() and Nick.DelChan() from each other to ensure
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// consistency, and this would mean spewing an error message every delete
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}
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func (ch *Channel) Delete() {
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fmt.Printf("irc.Channel.Delete(): deleting %s\n", ch.Name);
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for n, _ := range ch.Nicks {
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n.DelChannel(ch);
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}
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ch.conn.chans[ch.Name] = nil, false;
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}
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/******************************************************************************\
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* Nick methods for state management
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\******************************************************************************/
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func (n *Nick) initialise() {
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n.Modes = new(NickMode);
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n.Channels = make(map[*Channel] *ChanPrivs);
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}
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// very slightly different to Channel.AddNick() ...
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func (n *Nick) AddChannel(ch *Channel) {
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if _, ok := n.Channels[ch]; !ok {
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ch.Nicks[n] = new(ChanPrivs);
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n.Channels[ch] = ch.Nicks[n];
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} else {
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n.conn.error("irc.Nick.AddChannel() warning: trying to add already-present channel %s to nick %s", ch.Name, n.Nick);
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}
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}
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func (n *Nick) DelChannel(ch *Channel) {
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if _, ok := n.Channels[ch]; ok {
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fmt.Printf("irc.Nick.DelChannel(): deleting %s from %s\n", n.Nick, ch.Name);
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n.Channels[ch] = nil, false;
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ch.DelNick(n);
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if len(n.Channels) == 0 {
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// nick is no longer in any channels we inhabit, stop tracking it
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n.Delete();
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}
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}
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}
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func (n *Nick) ReNick(neu string) {
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n.conn.nicks[n.Nick] = nil, false;
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n.Nick = neu;
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n.conn.nicks[n.Nick] = n;
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}
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func (n *Nick) Delete() {
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// we don't ever want to remove *our* nick from conn.nicks...
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if n != n.conn.Me {
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fmt.Printf("irc.Nick.Delete(): deleting %s\n", n.Nick);
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for ch, _ := range n.Channels {
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ch.DelNick(n);
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}
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n.conn.nicks[n.Nick] = nil, false;
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}
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}
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/******************************************************************************\
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* String() methods for all structs in this file for ease of debugging.
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\******************************************************************************/
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var ChanModeToString = map[string]string{
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"Private":"p",
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"Secret":"s",
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"ProtectedTopic":"t",
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"NoExternalMsg":"n",
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"Moderated":"m",
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"InviteOnly":"i",
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"OperOnly":"O",
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"SSLOnly":"z",
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"Key":"k",
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"Limit":"l",
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};
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var NickModeToString = map[string]string{
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"Invisible":"i",
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"Oper":"o",
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"WallOps":"w",
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"HiddenHost":"x",
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"SSL":"z",
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};
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var ChanPrivToString = map[string]string{
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"Owner":"q",
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"Admin":"a",
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"Op":"o",
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"HalfOp":"h",
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"Voice":"v",
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};
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var ChanPrivToModeChar = map[string]byte{
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"Owner":'~',
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"Admin":'&',
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"Op":'@',
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"HalfOp":'%',
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"Voice":'+',
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};
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var StringToChanMode, StringToNickMode, StringToChanPriv map[string]string;
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var ModeCharToChanPriv map[byte]string;
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// Init function to fill in reverse mappings for *toString constants etc.
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func init() {
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StringToChanMode = make(map[string]string);
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for k,v := range ChanModeToString {
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StringToChanMode[v] = k;
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}
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StringToNickMode = make(map[string]string);
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for k,v := range NickModeToString {
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StringToNickMode[v] = k;
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}
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StringToChanPriv = make(map[string]string);
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for k,v := range ChanPrivToString {
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StringToChanPriv[v] = k;
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}
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ModeCharToChanPriv = make(map[byte]string);
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for k,v := range ChanPrivToModeChar {
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ModeCharToChanPriv[v] = k;
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}
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}
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func (ch *Channel) String() string {
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str := "Channel: " + ch.Name + "\n\t";
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str += "Topic: " + ch.Topic + "\n\t";
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str += "Modes: " + ch.Modes.String() + "\n\t";
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str += "Nicks: \n";
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for n, p := range ch.Nicks {
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str += "\t\t" + n.Nick + ": " + p.String() + "\n";
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}
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return str;
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}
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func (n *Nick) String() string {
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str := "Nick: "+ n.Nick + "\n\t";
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str += "Hostmask: " + n.Ident + "@" + n.Host + "\n\t";
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str += "Real Name: " + n.Name + "\n\t";
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str += "Modes: " + n.Modes.String() + "\n\t";
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str += "Channels: \n";
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for ch, p := range n.Channels {
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str += "\t\t" + ch.Name + ": " + p.String() + "\n";
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}
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return str;
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}
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func (cm *ChanMode) String() string {
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str := "+";
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a := make([]string, 2);
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v := reflect.Indirect(reflect.NewValue(cm)).(*reflect.StructValue);
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t := v.Type().(*reflect.StructType);
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for i := 0; i < v.NumField(); i++ {
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switch f := v.Field(i).(type) {
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case *reflect.BoolValue:
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if f.Get() {
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str += ChanModeToString[t.Field(i).Name];
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}
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case *reflect.StringValue:
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if f.Get() != "" {
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str += ChanModeToString[t.Field(i).Name];
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a[0] = f.Get();
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}
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case *reflect.IntValue:
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if f.Get() != 0 {
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str += ChanModeToString[t.Field(i).Name];
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a[1] = fmt.Sprintf("%d", cm.Limit);
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}
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}
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}
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for _, s := range a {
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if s != "" {
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str += " " + s;
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}
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}
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if str == "+" {
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str = "No modes set";
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}
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return str;
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}
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func (nm *NickMode) String() string {
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str := "+";
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v := reflect.Indirect(reflect.NewValue(nm)).(*reflect.StructValue);
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t := v.Type().(*reflect.StructType);
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for i := 0; i < v.NumField(); i++ {
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switch f := v.Field(i).(type) {
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// only bools here at the mo!
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case *reflect.BoolValue:
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if f.Get() {
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str += NickModeToString[t.Field(i).Name];
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}
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}
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}
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if str == "+" {
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str = "No modes set";
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}
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return str;
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}
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func (p *ChanPrivs) String() string {
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str := "+";
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v := reflect.Indirect(reflect.NewValue(p)).(*reflect.StructValue);
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t := v.Type().(*reflect.StructType);
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for i := 0; i < v.NumField(); i++ {
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switch f := v.Field(i).(type) {
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// only bools here at the mo too!
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case *reflect.BoolValue:
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if f.Get() {
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str += ChanPrivToString[t.Field(i).Name];
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}
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}
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}
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if str == "+" {
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str = "No modes set";
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}
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return str;
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}
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