package irc // Here you'll find the Channel and Nick structs // as well as the internal state maintenance code for the handlers import ( "fmt"; "reflect"; ) // A struct representing an IRC channel type Channel struct { Name, Topic string; Modes *ChanMode; // MODE +q, +a, +o, +h, +v Nicks map[*Nick] *ChanPrivs; conn *Conn; } // A struct representing an IRC nick type Nick struct { Nick, Ident, Host, Name string; Modes *NickMode; Channels map[*Channel] *ChanPrivs; conn *Conn; } // A struct representing the modes of an IRC Channel // (the ones we care about, at least) // see the MODE handler in setupEvents() for details type ChanMode struct { // MODE +p, +s, +t, +n, +m Private, Secret, ProtectedTopic, NoExternalMsg, Moderated bool; // MODE +i, +O, +z InviteOnly, OperOnly, SSLOnly bool; // MODE +k Key string; // MODE +l Limit int; } // A struct representing the modes of an IRC Nick (User Modes) // (again, only the ones we care about) // This is only really useful for conn.Me, as we can't see other people's modes // without IRC operator privileges (and even then only on some IRCd's). type NickMode struct { // MODE +i, +o, +w, +x, +z Invisible, Oper, WallOps, HiddenHost, SSL bool; } // A struct representing the modes a Nick can have on a Channel type ChanPrivs struct { // MODE +q, +a, +o, +h, +v Owner, Admin, Op, HalfOp, Voice bool; } /******************************************************************************\ * Conn methods to create/look up nicks/channels \******************************************************************************/ func (conn *Conn) NewNick(nick, ident, name, host string) *Nick { n := &Nick{Nick: nick, Ident: ident, Name: name, Host: host, conn: conn}; n.initialise(); conn.nicks[n.Nick] = n; return n; } func (conn *Conn) GetNick(n string) *Nick { if nick, ok := conn.nicks[n]; ok { return nick } return nil } func (conn *Conn) NewChannel(c string) *Channel { ch := &Channel{Name: c, conn: conn}; ch.initialise(); conn.chans[ch.Name] = ch; return ch } func (conn *Conn) GetChannel(c string) *Channel { if ch, ok := conn.chans[c]; ok { return ch } return nil } /******************************************************************************\ * Channel methods for state management \******************************************************************************/ func (ch *Channel) initialise() { ch.Modes = new(ChanMode); ch.Nicks = make(map[*Nick] *ChanPrivs); } func (ch *Channel) AddNick(n *Nick) { if _, ok := ch.Nicks[n]; !ok { ch.Nicks[n] = new(ChanPrivs); n.Channels[ch] = ch.Nicks[n]; } else { ch.conn.error("irc.Channel.AddNick() warning: trying to add already-present nick %s to channel %s", n.Nick, ch.Name); } } func (ch *Channel) DelNick(n *Nick) { if _, ok := ch.Nicks[n]; ok { fmt.Printf("irc.Channel.DelNick(): deleting %s from %s\n", n.Nick, ch.Name); if n == n.conn.Me { // we're leaving the channel, so remove all state we have about it ch.Delete(); } else { ch.Nicks[n] = nil, false; n.DelChannel(ch); } } // no else here ... // we call Channel.DelNick() and Nick.DelChan() from each other to ensure // consistency, and this would mean spewing an error message every delete } func (ch *Channel) Delete() { fmt.Printf("irc.Channel.Delete(): deleting %s\n", ch.Name); for n, _ := range ch.Nicks { n.DelChannel(ch); } ch.conn.chans[ch.Name] = nil, false; } /******************************************************************************\ * Nick methods for state management \******************************************************************************/ func (n *Nick) initialise() { n.Modes = new(NickMode); n.Channels = make(map[*Channel] *ChanPrivs); } // very slightly different to Channel.AddNick() ... func (n *Nick) AddChannel(ch *Channel) { if _, ok := n.Channels[ch]; !ok { ch.Nicks[n] = new(ChanPrivs); n.Channels[ch] = ch.Nicks[n]; } else { n.conn.error("irc.Nick.AddChannel() warning: trying to add already-present channel %s to nick %s", ch.Name, n.Nick); } } func (n *Nick) DelChannel(ch *Channel) { if _, ok := n.Channels[ch]; ok { fmt.Printf("irc.Nick.DelChannel(): deleting %s from %s\n", n.Nick, ch.Name); n.Channels[ch] = nil, false; ch.DelNick(n); if len(n.Channels) == 0 { // nick is no longer in any channels we inhabit, stop tracking it n.Delete(); } } } func (n *Nick) ReNick(neu string) { n.conn.nicks[n.Nick] = nil, false; n.Nick = neu; n.conn.nicks[n.Nick] = n; } func (n *Nick) Delete() { // we don't ever want to remove *our* nick from conn.nicks... if n != n.conn.Me { fmt.Printf("irc.Nick.Delete(): deleting %s\n", n.Nick); for ch, _ := range n.Channels { ch.DelNick(n); } n.conn.nicks[n.Nick] = nil, false; } } /******************************************************************************\ * String() methods for all structs in this file for ease of debugging. \******************************************************************************/ var ChanModeToString = map[string]string{ "Private":"p", "Secret":"s", "ProtectedTopic":"t", "NoExternalMsg":"n", "Moderated":"m", "InviteOnly":"i", "OperOnly":"O", "SSLOnly":"z", "Key":"k", "Limit":"l", }; var NickModeToString = map[string]string{ "Invisible":"i", "Oper":"o", "WallOps":"w", "HiddenHost":"x", "SSL":"z", }; var ChanPrivToString = map[string]string{ "Owner":"q", "Admin":"a", "Op":"o", "HalfOp":"h", "Voice":"v", }; var ChanPrivToModeChar = map[string]byte{ "Owner":'~', "Admin":'&', "Op":'@', "HalfOp":'%', "Voice":'+', }; var StringToChanMode, StringToNickMode, StringToChanPriv map[string]string; var ModeCharToChanPriv map[byte]string; // Init function to fill in reverse mappings for *toString constants etc. func init() { StringToChanMode = make(map[string]string); for k,v := range ChanModeToString { StringToChanMode[v] = k; } StringToNickMode = make(map[string]string); for k,v := range NickModeToString { StringToNickMode[v] = k; } StringToChanPriv = make(map[string]string); for k,v := range ChanPrivToString { StringToChanPriv[v] = k; } ModeCharToChanPriv = make(map[byte]string); for k,v := range ChanPrivToModeChar { ModeCharToChanPriv[v] = k; } } func (ch *Channel) String() string { str := "Channel: " + ch.Name + "\n\t"; str += "Topic: " + ch.Topic + "\n\t"; str += "Modes: " + ch.Modes.String() + "\n\t"; str += "Nicks: \n"; for n, p := range ch.Nicks { str += "\t\t" + n.Nick + ": " + p.String() + "\n"; } return str; } func (n *Nick) String() string { str := "Nick: "+ n.Nick + "\n\t"; str += "Hostmask: " + n.Ident + "@" + n.Host + "\n\t"; str += "Real Name: " + n.Name + "\n\t"; str += "Modes: " + n.Modes.String() + "\n\t"; str += "Channels: \n"; for ch, p := range n.Channels { str += "\t\t" + ch.Name + ": " + p.String() + "\n"; } return str; } func (cm *ChanMode) String() string { str := "+"; a := make([]string, 2); v := reflect.Indirect(reflect.NewValue(cm)).(*reflect.StructValue); t := v.Type().(*reflect.StructType); for i := 0; i < v.NumField(); i++ { switch f := v.Field(i).(type) { case *reflect.BoolValue: if f.Get() { str += ChanModeToString[t.Field(i).Name]; } case *reflect.StringValue: if f.Get() != "" { str += ChanModeToString[t.Field(i).Name]; a[0] = f.Get(); } case *reflect.IntValue: if f.Get() != 0 { str += ChanModeToString[t.Field(i).Name]; a[1] = fmt.Sprintf("%d", cm.Limit); } } } for _, s := range a { if s != "" { str += " " + s; } } if str == "+" { str = "No modes set"; } return str; } func (nm *NickMode) String() string { str := "+"; v := reflect.Indirect(reflect.NewValue(nm)).(*reflect.StructValue); t := v.Type().(*reflect.StructType); for i := 0; i < v.NumField(); i++ { switch f := v.Field(i).(type) { // only bools here at the mo! case *reflect.BoolValue: if f.Get() { str += NickModeToString[t.Field(i).Name]; } } } if str == "+" { str = "No modes set"; } return str; } func (p *ChanPrivs) String() string { str := "+"; v := reflect.Indirect(reflect.NewValue(p)).(*reflect.StructValue); t := v.Type().(*reflect.StructType); for i := 0; i < v.NumField(); i++ { switch f := v.Field(i).(type) { // only bools here at the mo too! case *reflect.BoolValue: if f.Get() { str += ChanPrivToString[t.Field(i).Name]; } } } if str == "+" { str = "No modes set"; } return str; }