fix for weekly 2011.12.06

This commit is contained in:
jim teeuwen 2011-12-07 13:53:17 +01:00
parent 8a9dae755c
commit fb24618017
1 changed files with 12 additions and 12 deletions

24
node.go
View File

@ -68,7 +68,7 @@ func (this *Node) I(namespace, name string) int {
// Get node value as int64 // Get node value as int64
func (this *Node) I64(namespace, name string) int64 { func (this *Node) I64(namespace, name string) int64 {
if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
n, _ := strconv.Atoi64(node.Value) n, _ := strconv.ParseInt(node.Value, 10, 64)
return n return n
} }
return 0 return 0
@ -77,7 +77,7 @@ func (this *Node) I64(namespace, name string) int64 {
// Get node value as uint // Get node value as uint
func (this *Node) U(namespace, name string) uint { func (this *Node) U(namespace, name string) uint {
if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
n, _ := strconv.Atoui(node.Value) n, _ := strconv.ParseUint(node.Value, 10, 0)
return n return n
} }
return 0 return 0
@ -86,7 +86,7 @@ func (this *Node) U(namespace, name string) uint {
// Get node value as uint64 // Get node value as uint64
func (this *Node) U64(namespace, name string) uint64 { func (this *Node) U64(namespace, name string) uint64 {
if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
n, _ := strconv.Atoui64(node.Value) n, _ := strconv.ParseUint(node.Value, 10, 64)
return n return n
} }
return 0 return 0
@ -95,7 +95,7 @@ func (this *Node) U64(namespace, name string) uint64 {
// Get node value as float32 // Get node value as float32
func (this *Node) F32(namespace, name string) float32 { func (this *Node) F32(namespace, name string) float32 {
if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
n, _ := strconv.Atof32(node.Value) n, _ := strconv.ParseFloat(node.Value, 32)
return n return n
} }
return 0 return 0
@ -104,7 +104,7 @@ func (this *Node) F32(namespace, name string) float32 {
// Get node value as float64 // Get node value as float64
func (this *Node) F64(namespace, name string) float64 { func (this *Node) F64(namespace, name string) float64 {
if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
n, _ := strconv.Atof64(node.Value) n, _ := strconv.ParseFloat(node.Value, 64)
return n return n
} }
return 0 return 0
@ -113,7 +113,7 @@ func (this *Node) F64(namespace, name string) float64 {
// Get node value as bool // Get node value as bool
func (this *Node) B(namespace, name string) bool { func (this *Node) B(namespace, name string) bool {
if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
n, _ := strconv.Atob(node.Value) n, _ := strconv.ParseBool(node.Value)
return n return n
} }
return false return false
@ -141,7 +141,7 @@ func (this *Node) Ai(namespace, name string) int {
// Get attribute value as uint // Get attribute value as uint
func (this *Node) Au(namespace, name string) uint { func (this *Node) Au(namespace, name string) uint {
if s := this.As(namespace, name); s != "" { if s := this.As(namespace, name); s != "" {
n, _ := strconv.Atoui(s) n, _ := strconv.ParseUint(s, 10, 0)
return n return n
} }
return 0 return 0
@ -150,7 +150,7 @@ func (this *Node) Au(namespace, name string) uint {
// Get attribute value as uint64 // Get attribute value as uint64
func (this *Node) Au64(namespace, name string) uint64 { func (this *Node) Au64(namespace, name string) uint64 {
if s := this.As(namespace, name); s != "" { if s := this.As(namespace, name); s != "" {
n, _ := strconv.Atoui64(s) n, _ := strconv.ParseUint(s, 10, 64)
return n return n
} }
return 0 return 0
@ -159,7 +159,7 @@ func (this *Node) Au64(namespace, name string) uint64 {
// Get attribute value as int64 // Get attribute value as int64
func (this *Node) Ai64(namespace, name string) int64 { func (this *Node) Ai64(namespace, name string) int64 {
if s := this.As(namespace, name); s != "" { if s := this.As(namespace, name); s != "" {
n, _ := strconv.Atoi64(s) n, _ := strconv.ParseInt(s, 10, 64)
return n return n
} }
return 0 return 0
@ -168,7 +168,7 @@ func (this *Node) Ai64(namespace, name string) int64 {
// Get attribute value as float32 // Get attribute value as float32
func (this *Node) Af32(namespace, name string) float32 { func (this *Node) Af32(namespace, name string) float32 {
if s := this.As(namespace, name); s != "" { if s := this.As(namespace, name); s != "" {
n, _ := strconv.Atof32(s) n, _ := strconv.ParseFloat(s, 32)
return n return n
} }
return 0 return 0
@ -177,7 +177,7 @@ func (this *Node) Af32(namespace, name string) float32 {
// Get attribute value as float64 // Get attribute value as float64
func (this *Node) Af64(namespace, name string) float64 { func (this *Node) Af64(namespace, name string) float64 {
if s := this.As(namespace, name); s != "" { if s := this.As(namespace, name); s != "" {
n, _ := strconv.Atof64(s) n, _ := strconv.ParseFloat(s, 64)
return n return n
} }
return 0 return 0
@ -186,7 +186,7 @@ func (this *Node) Af64(namespace, name string) float64 {
// Get attribute value as bool // Get attribute value as bool
func (this *Node) Ab(namespace, name string) bool { func (this *Node) Ab(namespace, name string) bool {
if s := this.As(namespace, name); s != "" { if s := this.As(namespace, name); s != "" {
n, _ := strconv.Atob(s) n, _ := strconv.ParseBool(s)
return n return n
} }
return false return false