Changed code to use new rune type unicode code points.
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@ -47,7 +47,7 @@ func EntityToUtf8(entity string) string {
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}
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}
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var arr [4]byte
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var arr [4]byte
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if size := utf8.EncodeRune(arr[:], num); size == 0 {
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if size := utf8.EncodeRune(arr[:], rune(num)); size == 0 {
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return "&#" + entity + ";"
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return "&#" + entity + ";"
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}
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}
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