Another minor README fix.
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					 1 changed files with 2 additions and 2 deletions
				
			
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					@ -36,7 +36,7 @@ conversion to types: int, int64, uint, uint64, float32, float64:
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    *node.U64(ns, name string) uint64
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					    *node.U64(ns, name string) uint64
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    *node.F32(ns, name string) float32
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					    *node.F32(ns, name string) float32
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    *node.F64(ns, name string) float64
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					    *node.F64(ns, name string) float64
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    *node.B(namespace, name string) bool
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					    *node.B(ns, name string) bool
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Note that these functions actually consider child nodes for matching names as
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					Note that these functions actually consider child nodes for matching names as
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well as the current node. In effect they first perform a node.SelectNode() and
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					well as the current node. In effect they first perform a node.SelectNode() and
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					@ -70,7 +70,7 @@ function is invoked on:
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    *node.Au64(ns, name string) uint64
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					    *node.Au64(ns, name string) uint64
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    *node.Af32(ns, name string) float32
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					    *node.Af32(ns, name string) float32
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    *node.Af64(ns, name string) float64
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					    *node.Af64(ns, name string) float64
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    *node.Ab(namespace, name string) bool
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					    *node.Ab(ns, name string) bool
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All of these functions return either "" or 0 when the specified node or
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					All of these functions return either "" or 0 when the specified node or
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attribute could not be found. No errors are generated.
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					attribute could not be found. No errors are generated.
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