Run CI using golangci-lint, Go 1.13.10 (#78)

* Run CI using golangci-lint, Go 1.13.10

* Update pre-commit hook

* Fix lint issues
This commit is contained in:
Neil Alexander 2020-05-01 13:17:22 +01:00 committed by GitHub
parent 408fff5e6a
commit e5578b12c7
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 30 additions and 21 deletions

21
.golangci.yml Normal file
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@ -0,0 +1,21 @@
run:
timeout: 5m
linters:
enable:
- vet
- vetshadow
- typecheck
- deadcode
- gocyclo
- golint
- varcheck
- structcheck
- maligned
- ineffassign
- misspell
- unparam
- goimports
- goconst
- unconvert
- errcheck
- interfacer

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@ -1,9 +1,7 @@
language: go
go:
- 1.10.x
- 1.13.10
install:
- go get github.com/golang/lint/golint
- go get github.com/fzipp/gocyclo
- go get github.com/client9/misspell/...
- go get github.com/gordonklaus/ineffassign
- go get github.com/golangci/golangci-lint/cmd/golangci-lint@v1.24.0
- go build
script: ./hooks/pre-commit

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@ -55,10 +55,7 @@ func (e HTTPError) Error() string {
// BuildURL builds a URL with the Client's homserver/prefix/access_token set already.
func (cli *Client) BuildURL(urlPath ...string) string {
ps := []string{cli.Prefix}
for _, p := range urlPath {
ps = append(ps, p)
}
ps := append([]string{cli.Prefix}, urlPath...)
return cli.BuildBaseURL(ps...)
}

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@ -46,7 +46,7 @@ func Example_customInterfaces() {
cli.Client = http.DefaultClient
// Once you call a function, you can't safely change the interfaces.
cli.SendText("!foo:bar", "Down the rabbit hole")
_, _ = cli.SendText("!foo:bar", "Down the rabbit hole")
}
func ExampleClient_BuildURLWithQuery() {

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@ -2,9 +2,6 @@
set -eu
golint
misspell --error .
# gofmt doesn't exit with an error code if the files don't match the expected
# format. So we have to run it and see if it outputs anything.
if gofmt -l -s . 2>&1 | read
@ -18,9 +15,5 @@ then
exit 1
fi
ineffassign .
go fmt
go tool vet --all --shadow .
gocyclo -over 12 .
go test -timeout 5s -test.v
golangci-lint run
go test -timeout 5s . ./...

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@ -31,8 +31,8 @@ func (room Room) UpdateState(event *Event) {
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
func (room Room) GetStateEvent(eventType string, stateKey string) *Event {
stateEventMap, _ := room.State[eventType]
event, _ := stateEventMap[stateKey]
stateEventMap := room.State[eventType]
event := stateEventMap[stateKey]
return event
}