mirror of
https://github.com/matrix-org/gomatrix
synced 2025-12-19 04:38:03 +00:00
Move remaining Go-NEB code into gomatrix
This commit is contained in:
parent
652dacf366
commit
ca6f598808
3 changed files with 403 additions and 37 deletions
223
sync.go
223
sync.go
|
|
@ -1,35 +1,218 @@
|
|||
package gomatrix
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"runtime/debug"
|
||||
"time"
|
||||
)
|
||||
|
||||
// Syncer represents an interface that must be satisfied in order to do /sync requests on a client.
|
||||
type Syncer interface {
|
||||
// Process the /sync response. The since parameter is the since= value that was used to produce the response.
|
||||
// This is useful for detecting the very first sync (since=""). If an error is return, Syncing will be stopped
|
||||
// permanently.
|
||||
ProcessResponse(resp *RespSync, since string) error
|
||||
// Interface for saving and loading the "next_batch" sync token.
|
||||
NextBatchStorer() NextBatchStorer
|
||||
// Interface for saving and loading the filter ID for sync.
|
||||
FilterStorer() FilterStorer
|
||||
// OnFailedSync returns either the time to wait before retrying or an error to stop syncing permanently.
|
||||
OnFailedSync(res *RespSync, err error) (time.Duration, error)
|
||||
}
|
||||
|
||||
// DefaultSyncer is the default syncing implementation. You can either write your own syncer, or selectively
|
||||
// replace parts of this default syncer (e.g. the NextBatch/Filter storers, or the ProcessResponse method).
|
||||
type DefaultSyncer struct {
|
||||
UserID string
|
||||
Rooms map[string]*Room
|
||||
NextBatchStore NextBatchStorer
|
||||
FilterStore FilterStorer
|
||||
listeners map[string][]OnEventListener // event type to listeners array
|
||||
}
|
||||
|
||||
// OnEventListener can be used with DefaultSyncer.OnEventType to be informed of incoming events.
|
||||
type OnEventListener func(*Event)
|
||||
|
||||
// NewDefaultSyncer returns an instantiated DefaultSyncer
|
||||
func NewDefaultSyncer(userID string, nextBatch NextBatchStorer, filterStore FilterStorer) *DefaultSyncer {
|
||||
return &DefaultSyncer{
|
||||
UserID: userID,
|
||||
Rooms: make(map[string]*Room),
|
||||
NextBatchStore: nextBatch,
|
||||
FilterStore: filterStore,
|
||||
listeners: make(map[string][]OnEventListener),
|
||||
}
|
||||
}
|
||||
|
||||
// ProcessResponse processes the /sync response in a way suitable for bots. "Suitable for bots" means a stream of
|
||||
// unrepeating events.
|
||||
func (s *DefaultSyncer) ProcessResponse(res *RespSync, since string) (err error) {
|
||||
if !s.shouldProcessResponse(res, since) {
|
||||
return
|
||||
}
|
||||
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
err = fmt.Errorf("ProcessResponse panicked! userID=%s since=%s panic=%s\n%s", s.UserID, since, r, debug.Stack())
|
||||
}
|
||||
}()
|
||||
|
||||
for roomID, roomData := range res.Rooms.Join {
|
||||
room := s.getOrCreateRoom(roomID)
|
||||
for _, event := range roomData.State.Events {
|
||||
event.RoomID = roomID
|
||||
room.UpdateState(&event)
|
||||
s.notifyListeners(&event)
|
||||
}
|
||||
for _, event := range roomData.Timeline.Events {
|
||||
event.RoomID = roomID
|
||||
s.notifyListeners(&event)
|
||||
}
|
||||
}
|
||||
for roomID, roomData := range res.Rooms.Invite {
|
||||
room := s.getOrCreateRoom(roomID)
|
||||
for _, event := range roomData.State.Events {
|
||||
event.RoomID = roomID
|
||||
room.UpdateState(&event)
|
||||
s.notifyListeners(&event)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// OnEventType allows callers to be notified when there are new events for the given event type.
|
||||
// There are no duplicate checks.
|
||||
func (s *DefaultSyncer) OnEventType(eventType string, callback OnEventListener) {
|
||||
_, exists := s.listeners[eventType]
|
||||
if !exists {
|
||||
s.listeners[eventType] = []OnEventListener{}
|
||||
}
|
||||
s.listeners[eventType] = append(s.listeners[eventType], callback)
|
||||
}
|
||||
|
||||
// shouldProcessResponse returns true if the response should be processed. May modify the response to remove
|
||||
// stuff that shouldn't be processed.
|
||||
func (s *DefaultSyncer) shouldProcessResponse(resp *RespSync, since string) bool {
|
||||
if since == "" {
|
||||
return false
|
||||
}
|
||||
// This is a horrible hack because /sync will return the most recent messages for a room
|
||||
// as soon as you /join it. We do NOT want to process those events in that particular room
|
||||
// because they may have already been processed (if you toggle the bot in/out of the room).
|
||||
//
|
||||
// Work around this by inspecting each room's timeline and seeing if an m.room.member event for us
|
||||
// exists and is "join" and then discard processing that room entirely if so.
|
||||
// TODO: We probably want to process messages from after the last join event in the timeline.
|
||||
for roomID, roomData := range resp.Rooms.Join {
|
||||
for i := len(roomData.Timeline.Events) - 1; i >= 0; i-- {
|
||||
e := roomData.Timeline.Events[i]
|
||||
if e.Type == "m.room.member" && e.StateKey == s.UserID {
|
||||
m := e.Content["membership"]
|
||||
mship, ok := m.(string)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
if mship == "join" {
|
||||
_, ok := resp.Rooms.Join[roomID]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
delete(resp.Rooms.Join, roomID) // don't re-process messages
|
||||
delete(resp.Rooms.Invite, roomID) // don't re-process invites
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// getOrCreateRoom must only be called by the Sync() goroutine which calls ProcessResponse()
|
||||
func (s *DefaultSyncer) getOrCreateRoom(roomID string) *Room {
|
||||
room := s.Rooms[roomID]
|
||||
if room == nil { // create a new Room
|
||||
room = NewRoom(roomID)
|
||||
s.Rooms[roomID] = room
|
||||
}
|
||||
return room
|
||||
}
|
||||
|
||||
func (s *DefaultSyncer) notifyListeners(event *Event) {
|
||||
listeners, exists := s.listeners[event.Type]
|
||||
if !exists {
|
||||
return
|
||||
}
|
||||
for _, fn := range listeners {
|
||||
fn(event)
|
||||
}
|
||||
}
|
||||
|
||||
// NextBatchStorer returns the provided NextBatchStorer
|
||||
func (s *DefaultSyncer) NextBatchStorer() NextBatchStorer {
|
||||
return s.NextBatchStore
|
||||
}
|
||||
|
||||
// FilterStorer returns the provided FilterStorer
|
||||
func (s *DefaultSyncer) FilterStorer() FilterStorer {
|
||||
return s.FilterStore
|
||||
}
|
||||
|
||||
// OnFailedSync always returns a 10 second wait period between failed /syncs.
|
||||
func (s *DefaultSyncer) OnFailedSync(res *RespSync, err error) (time.Duration, error) {
|
||||
return 10 * time.Second, nil
|
||||
}
|
||||
|
||||
// NextBatchStorer controls loading/saving of next_batch tokens for users
|
||||
type NextBatchStorer interface {
|
||||
// Save a next_batch token for a given user. Best effort.
|
||||
Save(userID, nextBatch string)
|
||||
// Load a next_batch token for a given user. Return an empty string if no token exists.
|
||||
Load(userID string) string
|
||||
// SaveNextBatch saves a next_batch token for a given user. Best effort.
|
||||
SaveNextBatch(userID, nextBatch string)
|
||||
// LoadNextBatch loads a next_batch token for a given user. Return an empty string if no token exists.
|
||||
LoadNextBatch(userID string) string
|
||||
}
|
||||
|
||||
// NopNextBatchStore does not load or save next_batch tokens.
|
||||
type NopNextBatchStore struct{}
|
||||
// InMemoryNextBatchStore stores next batch tokens in memory.
|
||||
type InMemoryNextBatchStore struct {
|
||||
UserToNextBatch map[string]string
|
||||
}
|
||||
|
||||
// Save does nothing
|
||||
func (s NopNextBatchStore) Save(userID, nextBatch string) {}
|
||||
// SaveNextBatch saves the mapping in-memory.
|
||||
func (s *InMemoryNextBatchStore) SaveNextBatch(userID, nextBatch string) {
|
||||
s.UserToNextBatch[userID] = nextBatch
|
||||
}
|
||||
|
||||
// Load does nothing
|
||||
func (s NopNextBatchStore) Load(userID string) string { return "" }
|
||||
// LoadNextBatch loads an existing mapping. Returns an empty string if not found
|
||||
func (s *InMemoryNextBatchStore) LoadNextBatch(userID string) string {
|
||||
return s.UserToNextBatch[userID]
|
||||
}
|
||||
|
||||
// FilterStorer controls loading/saving of filter IDs for users
|
||||
type FilterStorer interface {
|
||||
// Save a filter ID for a given user. Best effort.
|
||||
Save(userID, filterID string)
|
||||
// Load a filter ID for a given user. Return an empty string if no token exists.
|
||||
Load(userID string) string
|
||||
// SaveFilter saves a filter ID for a given user. Best effort.
|
||||
SaveFilter(userID, filterID string)
|
||||
// LoadFilter loads a filter ID for a given user. Return an empty string if no token exists.
|
||||
LoadFilter(userID string) string
|
||||
// GetFilterJSON for the given user ID.
|
||||
GetFilterJSON(userID string) json.RawMessage
|
||||
}
|
||||
|
||||
// NopFilterStore does not load or save filter IDs.
|
||||
type NopFilterStore struct{}
|
||||
// InMemoryFilterStore stores filter IDs in memory. It always returns the filter JSON given in the struct.
|
||||
type InMemoryFilterStore struct {
|
||||
Filter json.RawMessage
|
||||
UserToFilter map[string]string
|
||||
}
|
||||
|
||||
// Save does nothing
|
||||
func (s NopFilterStore) Save(userID, filterID string) {}
|
||||
// SaveFilter saves the user->filter ID mapping in memory
|
||||
func (s *InMemoryFilterStore) SaveFilter(userID, filterID string) {
|
||||
s.UserToFilter[userID] = filterID
|
||||
}
|
||||
|
||||
// Load does nothing
|
||||
func (s NopFilterStore) Load(userID string) string { return "" }
|
||||
// LoadFilter loads a previously saved user->filter ID mapping from memory. Returns the empty string if not found.
|
||||
func (s *InMemoryFilterStore) LoadFilter(userID string) string {
|
||||
return s.UserToFilter[userID]
|
||||
}
|
||||
|
||||
// GetFilterJSON returns InMemoryFilterStore.Filter
|
||||
func (s *InMemoryFilterStore) GetFilterJSON(userID string) json.RawMessage {
|
||||
return s.Filter
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue