mirror of https://github.com/fluffle/goirc
508 lines
14 KiB
Go
508 lines
14 KiB
Go
package client
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import (
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"bufio"
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"crypto/tls"
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"fmt"
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"github.com/fluffle/goirc/logging"
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"github.com/fluffle/goirc/state"
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"io"
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"net"
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"strings"
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"sync"
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"time"
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)
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// Conn encapsulates a connection to a single IRC server. Create
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// one with Client or SimpleClient.
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type Conn struct {
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// For preventing races on (dis)connect.
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mu sync.RWMutex
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// Contains parameters that people can tweak to change client behaviour.
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cfg *Config
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// Handlers
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intHandlers *hSet
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fgHandlers *hSet
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bgHandlers *hSet
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// State tracker for nicks and channels
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st state.Tracker
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stRemovers []Remover
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// I/O stuff to server
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dialer *net.Dialer
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sock net.Conn
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io *bufio.ReadWriter
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in chan *Line
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out chan string
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connected bool
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// Control channel and WaitGroup for goroutines
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die chan struct{}
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wg sync.WaitGroup
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// Internal counters for flood protection
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badness time.Duration
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lastsent time.Time
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}
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// Config contains options that can be passed to Client to change the
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// behaviour of the library during use. It is recommended that NewConfig
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// is used to create this struct rather than instantiating one directly.
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// Passing a Config with no Nick in the Me field to Client will result
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// in unflattering consequences.
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type Config struct {
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// Set this to provide the Nick, Ident and Name for the client to use.
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// It is recommended to call Conn.Me to get up-to-date information
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// about the current state of the client's IRC nick after connecting.
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Me *state.Nick
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// Hostname to connect to and optional connect password.
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// Changing these after connection will have no effect until the
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// client reconnects.
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Server, Pass string
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// Are we connecting via SSL? Do we care about certificate validity?
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// Changing these after connection will have no effect until the
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// client reconnects.
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SSL bool
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SSLConfig *tls.Config
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// Local address to bind to when connecting to the server.
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LocalAddr string
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// Replaceable function to customise the 433 handler's new nick.
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// By default an underscore "_" is appended to the current nick.
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NewNick func(string) string
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// Client->server ping frequency, in seconds. Defaults to 3m.
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// Set to 0 to disable client-side pings.
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PingFreq time.Duration
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// The duration before a connection timeout is triggered. Defaults to 1m.
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// Set to 0 to wait indefinitely.
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Timeout time.Duration
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// Set this to true to disable flood protection and false to re-enable.
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Flood bool
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// Sent as the reply to a CTCP VERSION message.
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Version string
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// Sent as the default QUIT message if Quit is called with no args.
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QuitMessage string
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// Configurable panic recovery for all handlers.
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// Defaults to logging an error, see LogPanic.
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Recover func(*Conn, *Line)
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// Split PRIVMSGs, NOTICEs and CTCPs longer than SplitLen characters
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// over multiple lines. Default to 450 if not set.
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SplitLen int
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}
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// NewConfig creates a Config struct containing sensible defaults.
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// It takes one required argument: the nick to use for the client.
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// Subsequent string arguments set the client's ident and "real"
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// name, but these are optional.
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func NewConfig(nick string, args ...string) *Config {
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cfg := &Config{
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Me: &state.Nick{Nick: nick},
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PingFreq: 3 * time.Minute,
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NewNick: func(s string) string { return s + "_" },
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Recover: (*Conn).LogPanic, // in dispatch.go
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SplitLen: defaultSplit,
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Timeout: 60 * time.Second,
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}
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cfg.Me.Ident = "goirc"
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if len(args) > 0 && args[0] != "" {
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cfg.Me.Ident = args[0]
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}
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cfg.Me.Name = "Powered by GoIRC"
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if len(args) > 1 && args[1] != "" {
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cfg.Me.Name = args[1]
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}
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cfg.Version = "Powered by GoIRC"
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cfg.QuitMessage = "GoBye!"
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return cfg
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}
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// SimpleClient creates a new Conn, passing its arguments to NewConfig.
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// If you don't need to change any client options and just want to get
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// started quickly, this is a convenient shortcut.
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func SimpleClient(nick string, args ...string) *Conn {
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conn := Client(NewConfig(nick, args...))
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return conn
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}
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// Client takes a Config struct and returns a new Conn ready to have
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// handlers added and connect to a server.
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func Client(cfg *Config) *Conn {
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if cfg == nil {
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cfg = NewConfig("__idiot__")
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}
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if cfg.Me == nil || cfg.Me.Nick == "" || cfg.Me.Ident == "" {
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cfg.Me = &state.Nick{Nick: "__idiot__"}
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cfg.Me.Ident = "goirc"
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cfg.Me.Name = "Powered by GoIRC"
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}
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dialer := new(net.Dialer)
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dialer.Timeout = cfg.Timeout
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if cfg.LocalAddr != "" {
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if !hasPort(cfg.LocalAddr) {
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cfg.LocalAddr += ":0"
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}
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local, err := net.ResolveTCPAddr("tcp", cfg.LocalAddr)
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if err == nil {
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dialer.LocalAddr = local
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} else {
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logging.Error("irc.Client(): Cannot resolve local address %s: %s", cfg.LocalAddr, err)
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}
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}
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conn := &Conn{
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cfg: cfg,
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dialer: dialer,
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in: make(chan *Line, 32),
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out: make(chan string, 32),
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intHandlers: handlerSet(),
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fgHandlers: handlerSet(),
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bgHandlers: handlerSet(),
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stRemovers: make([]Remover, 0, len(stHandlers)),
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lastsent: time.Now(),
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}
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conn.addIntHandlers()
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return conn
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}
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// Connected returns true if the client is successfully connected to
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// an IRC server. It becomes true when the TCP connection is established,
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// and false again when the connection is closed.
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func (conn *Conn) Connected() bool {
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conn.mu.RLock()
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defer conn.mu.RUnlock()
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return conn.connected
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}
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// Config returns a pointer to the Config struct used by the client.
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// Many of the elements of Config may be changed at any point to
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// affect client behaviour. To disable flood protection temporarily,
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// for example, a handler could do:
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//
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// conn.Config().Flood = true
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// // Send many lines to the IRC server, risking "excess flood"
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// conn.Config().Flood = false
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//
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func (conn *Conn) Config() *Config {
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return conn.cfg
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}
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// Me returns a state.Nick that reflects the client's IRC nick at the
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// time it is called. If state tracking is enabled, this comes from
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// the tracker, otherwise it is equivalent to conn.cfg.Me.
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func (conn *Conn) Me() *state.Nick {
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if conn.st != nil {
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conn.cfg.Me = conn.st.Me()
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}
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return conn.cfg.Me
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}
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// StateTracker returns the state tracker being used by the client,
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// if tracking is enabled, and nil otherwise.
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func (conn *Conn) StateTracker() state.Tracker {
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return conn.st
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}
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// EnableStateTracking causes the client to track information about
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// all channels it is joined to, and all the nicks in those channels.
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// This can be rather handy for a number of bot-writing tasks. See
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// the state package for more details.
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//
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// NOTE: Calling this while connected to an IRC server may cause the
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// state tracker to become very confused all over STDERR if logging
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// is enabled. State tracking should enabled before connecting or
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// at a pinch while the client is not joined to any channels.
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func (conn *Conn) EnableStateTracking() {
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conn.mu.Lock()
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defer conn.mu.Unlock()
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if conn.st == nil {
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n := conn.cfg.Me
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conn.st = state.NewTracker(n.Nick)
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conn.st.NickInfo(n.Nick, n.Ident, n.Host, n.Name)
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conn.cfg.Me = conn.st.Me()
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conn.addSTHandlers()
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}
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}
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// DisableStateTracking causes the client to stop tracking information
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// about the channels and nicks it knows of. It will also wipe current
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// state from the state tracker.
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func (conn *Conn) DisableStateTracking() {
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conn.mu.Lock()
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defer conn.mu.Unlock()
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if conn.st != nil {
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conn.cfg.Me = conn.st.Me()
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conn.delSTHandlers()
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conn.st.Wipe()
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conn.st = nil
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}
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}
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// Per-connection state initialisation.
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func (conn *Conn) initialise() {
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conn.io = nil
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conn.sock = nil
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conn.die = make(chan struct{})
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if conn.st != nil {
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conn.st.Wipe()
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}
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}
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// ConnectTo connects the IRC client to "host[:port]", which should be either
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// a hostname or an IP address, with an optional port. It sets the client's
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// Config.Server to host, Config.Pass to pass if one is provided, and then
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// calls Connect.
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func (conn *Conn) ConnectTo(host string, pass ...string) error {
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conn.cfg.Server = host
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if len(pass) > 0 {
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conn.cfg.Pass = pass[0]
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}
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return conn.Connect()
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}
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// Connect connects the IRC client to the server configured in Config.Server.
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// To enable explicit SSL on the connection to the IRC server, set Config.SSL
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// to true before calling Connect(). The port will default to 6697 if SSL is
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// enabled, and 6667 otherwise.
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//
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// Upon successful connection, Connected will return true and a REGISTER event
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// will be fired. This is mostly for internal use; it is suggested that a
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// handler for the CONNECTED event is used to perform any initial client work
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// like joining channels and sending messages.
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func (conn *Conn) Connect() error {
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conn.mu.Lock()
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defer conn.mu.Unlock()
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conn.initialise()
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if conn.cfg.Server == "" {
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return fmt.Errorf("irc.Connect(): cfg.Server must be non-empty")
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}
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if conn.connected {
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return fmt.Errorf("irc.Connect(): Cannot connect to %s, already connected.", conn.cfg.Server)
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}
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if conn.cfg.SSL {
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if !hasPort(conn.cfg.Server) {
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conn.cfg.Server = net.JoinHostPort(conn.cfg.Server, "6697")
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}
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logging.Info("irc.Connect(): Connecting to %s with SSL.", conn.cfg.Server)
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if s, err := tls.DialWithDialer(conn.dialer, "tcp", conn.cfg.Server, conn.cfg.SSLConfig); err == nil {
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conn.sock = s
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} else {
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return err
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}
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} else {
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if !hasPort(conn.cfg.Server) {
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conn.cfg.Server = net.JoinHostPort(conn.cfg.Server, "6667")
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}
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logging.Info("irc.Connect(): Connecting to %s without SSL.", conn.cfg.Server)
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if s, err := conn.dialer.Dial("tcp", conn.cfg.Server); err == nil {
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conn.sock = s
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} else {
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return err
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}
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}
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conn.postConnect(true)
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conn.connected = true
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conn.dispatch(&Line{Cmd: REGISTER, Time: time.Now()})
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return nil
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}
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// postConnect performs post-connection setup, for ease of testing.
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func (conn *Conn) postConnect(start bool) {
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conn.io = bufio.NewReadWriter(
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bufio.NewReader(conn.sock),
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bufio.NewWriter(conn.sock))
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if start {
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conn.wg.Add(3)
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go conn.send()
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go conn.recv()
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go conn.runLoop()
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if conn.cfg.PingFreq > 0 {
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conn.wg.Add(1)
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go conn.ping()
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}
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}
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}
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// hasPort returns true if the string hostname has a :port suffix.
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// It was copied from net/http for great justice.
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func hasPort(s string) bool {
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return strings.LastIndex(s, ":") > strings.LastIndex(s, "]")
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}
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// send is started as a goroutine after a connection is established.
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// It shuttles data from the output channel to write(), and is killed
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// when Conn.die is closed.
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func (conn *Conn) send() {
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for {
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select {
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case line := <-conn.out:
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if err := conn.write(line); err != nil {
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logging.Error("irc.send(): %s", err.Error())
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// We can't defer this, because shutdown() waits for it.
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conn.wg.Done()
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conn.shutdown()
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return
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}
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case <-conn.die:
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// control channel closed, bail out
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conn.wg.Done()
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return
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}
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}
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}
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// recv is started as a goroutine after a connection is established.
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// It receives "\r\n" terminated lines from the server, parses them into
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// Lines, and sends them to the input channel.
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func (conn *Conn) recv() {
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for {
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s, err := conn.io.ReadString('\n')
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if err != nil {
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if err != io.EOF {
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logging.Error("irc.recv(): %s", err.Error())
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}
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// We can't defer this, because shutdown() waits for it.
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conn.wg.Done()
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conn.shutdown()
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return
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}
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s = strings.Trim(s, "\r\n")
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logging.Debug("<- %s", s)
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if line := ParseLine(s); line != nil {
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line.Time = time.Now()
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conn.in <- line
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} else {
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logging.Warn("irc.recv(): problems parsing line:\n %s", s)
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}
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}
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}
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// ping is started as a goroutine after a connection is established, as
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// long as Config.PingFreq >0. It pings the server every PingFreq seconds.
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func (conn *Conn) ping() {
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defer conn.wg.Done()
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tick := time.NewTicker(conn.cfg.PingFreq)
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for {
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select {
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case <-tick.C:
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conn.Ping(fmt.Sprintf("%d", time.Now().UnixNano()))
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case <-conn.die:
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// control channel closed, bail out
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tick.Stop()
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return
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}
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}
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}
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// runLoop is started as a goroutine after a connection is established.
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// It pulls Lines from the input channel and dispatches them to any
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// handlers that have been registered for that IRC verb.
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func (conn *Conn) runLoop() {
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defer conn.wg.Done()
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for {
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select {
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case line := <-conn.in:
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conn.dispatch(line)
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case <-conn.die:
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// control channel closed, bail out
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return
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}
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}
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}
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// write writes a \r\n terminated line of output to the connected server,
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// using Hybrid's algorithm to rate limit if conn.cfg.Flood is false.
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func (conn *Conn) write(line string) error {
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if !conn.cfg.Flood {
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if t := conn.rateLimit(len(line)); t != 0 {
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// sleep for the current line's time value before sending it
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logging.Info("irc.rateLimit(): Flood! Sleeping for %.2f secs.",
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t.Seconds())
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<-time.After(t)
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}
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}
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if _, err := conn.io.WriteString(line + "\r\n"); err != nil {
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return err
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}
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if err := conn.io.Flush(); err != nil {
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return err
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}
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logging.Debug("-> %s", line)
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return nil
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}
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// rateLimit implements Hybrid's flood control algorithm for outgoing lines.
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func (conn *Conn) rateLimit(chars int) time.Duration {
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// Hybrid's algorithm allows for 2 seconds per line and an additional
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// 1/120 of a second per character on that line.
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linetime := 2*time.Second + time.Duration(chars)*time.Second/120
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elapsed := time.Now().Sub(conn.lastsent)
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if conn.badness += linetime - elapsed; conn.badness < 0 {
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// negative badness times are badness...
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conn.badness = 0
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}
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conn.lastsent = time.Now()
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// If we've sent more than 10 second's worth of lines according to the
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// calculation above, then we're at risk of "Excess Flood".
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if conn.badness > 10*time.Second {
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return linetime
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}
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return 0
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}
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// shutdown tears down all connection-related state. It is called when either
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// the sending or receiving goroutines encounter an error.
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func (conn *Conn) shutdown() {
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// Guard against double-call of shutdown() if we get an error in send()
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// as calling sock.Close() will cause recv() to receive EOF in readstring()
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conn.mu.Lock()
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if !conn.connected {
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conn.mu.Unlock()
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return
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}
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logging.Info("irc.shutdown(): Disconnected from server.")
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conn.connected = false
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conn.sock.Close()
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close(conn.die)
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conn.wg.Wait()
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conn.mu.Unlock()
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// Dispatch after closing connection but before reinit
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// so event handlers can still access state information.
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conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()})
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}
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// Dumps a load of information about the current state of the connection to a
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// string for debugging state tracking and other such things.
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func (conn *Conn) String() string {
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str := "GoIRC Connection\n"
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str += "----------------\n\n"
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if conn.Connected() {
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str += "Connected to " + conn.cfg.Server + "\n\n"
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} else {
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str += "Not currently connected!\n\n"
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}
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str += conn.Me().String() + "\n"
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if conn.st != nil {
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str += conn.st.String() + "\n"
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}
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return str
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}
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