goirc/logging/log.go

236 lines
5.9 KiB
Go

package logging
import (
"flag"
"fmt"
"io"
"log"
"os"
"sync"
)
// A simple level-based logging system.
// Note that higher levels of logging are still usable via Log(). They will be
// output to the debug log in split mode if --log.level is set high enough.
// Also, remember to call flag.Parse() near the start of your func main()!
// The enforced singleton style of the standard "log" pkg is very nice, but
// it encourages people to write less testable code, and while logging is one
// of the few places where a singleton is not necessarily bad practise, it's
// not *that* hard to propagate your logging to where it needs to be.
// Alternatively you can create your own damn singleton with this package ;-)
type LogLevel int
type LogMap map[LogLevel]*log.Logger
const (
Fatal LogLevel = iota - 1
Error
Warn
Info
Debug
)
var logString map[LogLevel]string = map[LogLevel]string{
Fatal: "FATAL",
Error: "ERROR",
Warn: "WARN",
Info: "INFO",
Debug: "DEBUG",
}
func LogString(lv LogLevel) string {
if s, ok := logString[lv]; ok {
return s
}
return fmt.Sprintf("LOG(%d)", lv)
}
var (
file = flag.String("log.file", "",
"Log to this file rather than STDERR")
level = flag.Int("log.level", int(Error),
"Level of logging to be output")
only = flag.Bool("log.only", false,
"Only log output at the selected level")
split = flag.Bool("log.split", false,
"Log to one file per log level Error/Warn/Info/Debug.")
// Shortcut flags for great justice
quiet = flag.Bool("log.quiet", false,
"Only fatal output (equivalent to -v -1)")
warn = flag.Bool("log.warn", false,
"Warning output (equivalent to -v 1)")
info = flag.Bool("log.info", false,
"Info output (equivalent to -v 2)")
debug = flag.Bool("log.debug", false,
"Debug output (equivalent to -v 3)")
)
type Logger interface {
// Log at a given level
Log(LogLevel, string, ...interface{})
// Log at level 3
Debug(string, ...interface{})
// Log at level 2
Info(string, ...interface{})
// Log at level 1
Warn(string, ...interface{})
// Log at level 0
Error(string, ...interface{})
// Log at level -1, to STDERR always, and exit after logging.
Fatal(string, ...interface{})
// Change the current log display level
SetLogLevel(LogLevel)
// Set the logger to only output the current level
SetOnly(bool)
}
// A struct to implement the above interface
type logger struct {
// We wrap a set of log.Logger for most of the heavy lifting
// but it can't be anonymous thanks to the conflicting definitions of Fatal
log LogMap
level LogLevel
only bool
*sync.Mutex // to ensure changing levels/flags is atomic
}
// Helper function for opening log files, causes lots of Fatal :-)
func openLog(fn string) *log.Logger {
fh, err := os.OpenFile(fn, os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0644)
if err != nil {
log.Fatalf("Error opening log file: %s", err)
}
return makeLogger(fh)
}
// Helper function to create log.Loggers out of io.Writers
func makeLogger(w io.Writer) *log.Logger {
return log.New(w, "", log.LstdFlags | log.Lshortfile)
}
// Creates a new logger object using the flags declared above.
// You MUST call flag.Parse before calling this ;-)
// Calling this more than once is inadvisable, you may get log corruption.
func NewFromFlags() *logger {
// Sanity checks: if log.split is set, must have a log.file.
if *split && *file == "" {
log.Fatalf("You must pass --log.file with --log.split")
}
lv := Error
logMap := make(LogMap)
// What are we logging?
// The shortcut flags prioritize by level, but an
// explicit level flag takes first precedence.
// I think the switch looks cleaner than if/else if, meh :-)
switch {
case *level != 0:
lv = LogLevel(*level)
case *quiet:
lv = Fatal
case *warn:
lv = Warn
case *info:
lv = Info
case *debug:
lv = Debug
}
// Where are we logging to?
if *split {
// Fill in the logger map.
for l := Fatal; l <= Debug; l++ {
logMap[l] = openLog(*file + "." + logString[l])
}
} else {
var _log *log.Logger
if *file != "" {
_log = openLog(*file)
} else {
_log = makeLogger(os.Stderr)
}
for l := Fatal; l <= Debug; l++ {
logMap[l] = _log
}
}
return New(logMap, lv, *only)
}
// You'll have to set up your own loggers for this one...
func New(m LogMap, lv LogLevel, only bool) *logger {
// Sanity check the log map we've been passed.
// We need loggers for all levels in case SetLogLevel is called.
for l := Fatal; l <= Debug; l++ {
if _log, ok := m[l]; !ok || _log == nil {
log.Fatalf("Output log level %s has no logger configured.",
logString[l])
}
}
return &logger{m, lv, only, &sync.Mutex{}}
}
// Internal function all others call to ensure identical call depth
func (l *logger) write(lv LogLevel, fm string, v ...interface{}) {
if lv > l.level || (l.only && lv != l.level) {
// Your logs are not important to us, goodnight
return
}
fm = fmt.Sprintf(LogString(lv)+" "+fm, v...)
if lv > Debug || lv < Fatal {
// This is an unrecognised log level, so log it to Debug
lv = Debug
}
l.Lock()
defer l.Unlock()
// Writing the log is deceptively simple
l.log[lv].Output(3, fm)
if lv == Fatal {
// Always fatal to stderr too. Use panic so (a) we get a backtrace,
// and (b) it's trappable for testing (and maybe other times too).
log.Panic(fm)
}
}
func (l *logger) Log(lv LogLevel, fm string, v ...interface{}) {
l.write(lv, fm, v...)
}
// Helper functions for specific levels
func (l *logger) Debug(fm string, v ...interface{}) {
l.write(Debug, fm, v...)
}
func (l *logger) Info(fm string, v ...interface{}) {
l.write(Info, fm, v...)
}
func (l *logger) Warn(fm string, v ...interface{}) {
l.write(Warn, fm, v...)
}
func (l *logger) Error(fm string, v ...interface{}) {
l.write(Error, fm, v...)
}
func (l *logger) Fatal(fm string, v ...interface{}) {
l.write(Fatal, fm, v...)
}
func (l *logger) SetLogLevel(lv LogLevel) {
l.Lock()
defer l.Unlock()
l.level = lv
}
func (l *logger) SetOnly(only bool) {
l.Lock()
defer l.Unlock()
l.only = only
}