goirc/irc/nickchan.go

328 lines
8.2 KiB
Go

package irc
// Here you'll find the Channel and Nick structs
// as well as the internal state maintenance code for the handlers
import (
"fmt";
"reflect";
)
// A struct representing an IRC channel
type Channel struct {
Name, Topic string;
Modes *ChanMode;
// MODE +q, +a, +o, +h, +v
Nicks map[*Nick] *ChanPrivs;
conn *Conn;
}
// A struct representing an IRC nick
type Nick struct {
Nick, Ident, Host, Name string;
Modes *NickMode;
Channels map[*Channel] *ChanPrivs;
conn *Conn;
}
// A struct representing the modes of an IRC Channel
// (the ones we care about, at least)
// see the MODE handler in setupEvents() for details
type ChanMode struct {
// MODE +p, +s, +t, +n, +m
Private, Secret, ProtectedTopic, NoExternalMsg, Moderated bool;
// MODE +i, +O, +z
InviteOnly, OperOnly, SSLOnly bool;
// MODE +k
Key string;
// MODE +l
Limit int;
}
// A struct representing the modes of an IRC Nick (User Modes)
// (again, only the ones we care about)
// This is only really useful for conn.Me, as we can't see other people's modes
// without IRC operator privileges (and even then only on some IRCd's).
type NickMode struct {
// MODE +i, +o, +w, +x, +z
Invisible, Oper, WallOps, HiddenHost, SSL bool;
}
// A struct representing the modes a Nick can have on a Channel
type ChanPrivs struct {
// MODE +q, +a, +o, +h, +v
Owner, Admin, Op, HalfOp, Voice bool;
}
/******************************************************************************\
* Conn methods to create/look up nicks/channels
\******************************************************************************/
func (conn *Conn) NewNick(nick, ident, name, host string) *Nick {
n := &Nick{Nick: nick, Ident: ident, Name: name, Host: host, conn: conn};
n.initialise();
conn.nicks[n.Nick] = n;
return n;
}
func (conn *Conn) GetNick(n string) *Nick {
if nick, ok := conn.nicks[n]; ok {
return nick
}
return nil
}
func (conn *Conn) NewChannel(c string) *Channel {
ch := &Channel{Name: c, conn: conn};
ch.initialise();
conn.chans[ch.Name] = ch;
return ch
}
func (conn *Conn) GetChannel(c string) *Channel {
if ch, ok := conn.chans[c]; ok {
return ch
}
return nil
}
/******************************************************************************\
* Channel methods for state management
\******************************************************************************/
func (ch *Channel) initialise() {
ch.Modes = new(ChanMode);
ch.Nicks = make(map[*Nick] *ChanPrivs);
}
func (ch *Channel) AddNick(n *Nick) {
if _, ok := ch.Nicks[n]; !ok {
ch.Nicks[n] = new(ChanPrivs);
n.Channels[ch] = ch.Nicks[n];
} else {
ch.conn.error("irc.Channel.AddNick() warning: trying to add already-present nick %s to channel %s", n.Nick, ch.Name);
}
}
func (ch *Channel) DelNick(n *Nick) {
if _, ok := ch.Nicks[n]; ok {
fmt.Printf("irc.Channel.DelNick(): deleting %s from %s\n", n.Nick, ch.Name);
if n == n.conn.Me {
// we're leaving the channel, so remove all state we have about it
ch.Delete();
} else {
ch.Nicks[n] = nil, false;
n.DelChannel(ch);
}
} // no else here ...
// we call Channel.DelNick() and Nick.DelChan() from each other to ensure
// consistency, and this would mean spewing an error message every delete
}
func (ch *Channel) Delete() {
fmt.Printf("irc.Channel.Delete(): deleting %s\n", ch.Name);
for n, _ := range ch.Nicks {
n.DelChannel(ch);
}
ch.conn.chans[ch.Name] = nil, false;
}
/******************************************************************************\
* Nick methods for state management
\******************************************************************************/
func (n *Nick) initialise() {
n.Modes = new(NickMode);
n.Channels = make(map[*Channel] *ChanPrivs);
}
// very slightly different to Channel.AddNick() ...
func (n *Nick) AddChannel(ch *Channel) {
if _, ok := n.Channels[ch]; !ok {
ch.Nicks[n] = new(ChanPrivs);
n.Channels[ch] = ch.Nicks[n];
} else {
n.conn.error("irc.Nick.AddChannel() warning: trying to add already-present channel %s to nick %s", ch.Name, n.Nick);
}
}
func (n *Nick) DelChannel(ch *Channel) {
if _, ok := n.Channels[ch]; ok {
fmt.Printf("irc.Nick.DelChannel(): deleting %s from %s\n", n.Nick, ch.Name);
n.Channels[ch] = nil, false;
ch.DelNick(n);
if len(n.Channels) == 0 {
// nick is no longer in any channels we inhabit, stop tracking it
n.Delete();
}
}
}
func (n *Nick) ReNick(neu string) {
n.conn.nicks[n.Nick] = nil, false;
n.Nick = neu;
n.conn.nicks[n.Nick] = n;
}
func (n *Nick) Delete() {
// we don't ever want to remove *our* nick from conn.nicks...
if n != n.conn.Me {
fmt.Printf("irc.Nick.Delete(): deleting %s\n", n.Nick);
for ch, _ := range n.Channels {
ch.DelNick(n);
}
n.conn.nicks[n.Nick] = nil, false;
}
}
/******************************************************************************\
* String() methods for all structs in this file for ease of debugging.
\******************************************************************************/
var ChanModeToString = map[string]string{
"Private":"p",
"Secret":"s",
"ProtectedTopic":"t",
"NoExternalMsg":"n",
"Moderated":"m",
"InviteOnly":"i",
"OperOnly":"O",
"SSLOnly":"z",
"Key":"k",
"Limit":"l",
};
var NickModeToString = map[string]string{
"Invisible":"i",
"Oper":"o",
"WallOps":"w",
"HiddenHost":"x",
"SSL":"z",
};
var ChanPrivToString = map[string]string{
"Owner":"q",
"Admin":"a",
"Op":"o",
"HalfOp":"h",
"Voice":"v",
};
var ChanPrivToModeChar = map[string]byte{
"Owner":'~',
"Admin":'&',
"Op":'@',
"HalfOp":'%',
"Voice":'+',
};
var StringToChanMode, StringToNickMode, StringToChanPriv map[string]string;
var ModeCharToChanPriv map[byte]string;
// Init function to fill in reverse mappings for *toString constants etc.
func init() {
StringToChanMode = make(map[string]string);
for k,v := range ChanModeToString {
StringToChanMode[v] = k;
}
StringToNickMode = make(map[string]string);
for k,v := range NickModeToString {
StringToNickMode[v] = k;
}
StringToChanPriv = make(map[string]string);
for k,v := range ChanPrivToString {
StringToChanPriv[v] = k;
}
ModeCharToChanPriv = make(map[byte]string);
for k,v := range ChanPrivToModeChar {
ModeCharToChanPriv[v] = k;
}
}
func (ch *Channel) String() string {
str := "Channel: " + ch.Name + "\n\t";
str += "Topic: " + ch.Topic + "\n\t";
str += "Modes: " + ch.Modes.String() + "\n\t";
str += "Nicks: \n";
for n, p := range ch.Nicks {
str += "\t\t" + n.Nick + ": " + p.String() + "\n";
}
return str;
}
func (n *Nick) String() string {
str := "Nick: "+ n.Nick + "\n\t";
str += "Hostmask: " + n.Ident + "@" + n.Host + "\n\t";
str += "Real Name: " + n.Name + "\n\t";
str += "Modes: " + n.Modes.String() + "\n\t";
str += "Channels: \n";
for ch, p := range n.Channels {
str += "\t\t" + ch.Name + ": " + p.String() + "\n";
}
return str;
}
func (cm *ChanMode) String() string {
str := "+";
a := make([]string, 2);
v := reflect.Indirect(reflect.NewValue(cm)).(*reflect.StructValue);
t := v.Type().(*reflect.StructType);
for i := 0; i < v.NumField(); i++ {
switch f := v.Field(i).(type) {
case *reflect.BoolValue:
if f.Get() {
str += ChanModeToString[t.Field(i).Name];
}
case *reflect.StringValue:
if f.Get() != "" {
str += ChanModeToString[t.Field(i).Name];
a[0] = f.Get();
}
case *reflect.IntValue:
if f.Get() != 0 {
str += ChanModeToString[t.Field(i).Name];
a[1] = fmt.Sprintf("%d", cm.Limit);
}
}
}
for _, s := range a {
if s != "" {
str += " " + s;
}
}
if str == "+" {
str = "No modes set";
}
return str;
}
func (nm *NickMode) String() string {
str := "+";
v := reflect.Indirect(reflect.NewValue(nm)).(*reflect.StructValue);
t := v.Type().(*reflect.StructType);
for i := 0; i < v.NumField(); i++ {
switch f := v.Field(i).(type) {
// only bools here at the mo!
case *reflect.BoolValue:
if f.Get() {
str += NickModeToString[t.Field(i).Name];
}
}
}
if str == "+" {
str = "No modes set";
}
return str;
}
func (p *ChanPrivs) String() string {
str := "+";
v := reflect.Indirect(reflect.NewValue(p)).(*reflect.StructValue);
t := v.Type().(*reflect.StructType);
for i := 0; i < v.NumField(); i++ {
switch f := v.Field(i).(type) {
// only bools here at the mo too!
case *reflect.BoolValue:
if f.Get() {
str += ChanPrivToString[t.Field(i).Name];
}
}
}
if str == "+" {
str = "No modes set";
}
return str;
}