58eaab3f1f | ||
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client | ||
doc | ||
fix | ||
logging | ||
state | ||
.gitignore | ||
LICENSE | ||
README.md | ||
client.go | ||
vims |
README.md
GoIRC Client Framework
Acquiring and Building
Pretty simple, really:
go get github.com/fluffle/goirc/client
There is some example code that demonstrates usage of the library in client.go
. This will connect to freenode and join #go-nuts
by default, so be careful ;-)
See fix/goirc.go
and the README there for a quick way to migrate from the
old go1
API.
Using the framework
Synopsis:
import irc "github.com/fluffle/goirc/client"
func main() {
// Creating a simple IRC client is simple.
c := irc.SimpleClient("nick")
// Or, create a config and fiddle with it first:
cfg := irc.NewConfig("nick")
cfg.SSL = true
cfg.Server = "irc.freenode.net:7000"
cfg.NewNick = func(n string) string { return n + "^" }
c := irc.Client(cfg)
// Add handlers to do things here!
// e.g. join a channel on connect.
c.HandleFunc("connected",
func(conn *irc.Conn, line *irc.Line) { conn.Join("#channel") })
// And a signal on disconnect
quit := make(chan bool)
c.HandleFunc("disconnected",
func(conn *irc.Conn, line *irc.Line) { quit <- true })
// Tell client to connect.
if err := c.Connect(); err != nil {
fmt.Printf("Connection error: %s\n", err.String())
}
// With a "simple" client, set Server before calling Connect...
c.Config().Server = "irc.freenode.net"
// ... or, use ConnectTo instead.
if err := c.ConnectTo("irc.freenode.net"); err != nil {
fmt.Printf("Connection error: %s\n", err.String())
}
// Wait for disconnect
<-quit
}
The test client provides a good (if basic) example of how to use the framework.
Reading client/handlers.go
gives a more in-depth look at how handlers can be
written. Commands to be sent to the server (e.g. PRIVMSG) are methods of the
main *Conn
struct, and can be found in client/commands.go
(not all of the
possible IRC commands are implemented yet). Events are produced directly from
the messages from the IRC server, so you have to handle e.g. "332" for
RPL_TOPIC
to get the topic for a channel.
The vast majority of handlers implemented within the framework deal with state
tracking of all nicks in any channels that the client is also present in. These
handers are in client/state_handlers.go
. State tracking is optional, disabled
by default, and can be enabled and disabled by calling EnableStateTracking()
and DisableStateTracking()
respectively. Doing this while connected to an IRC
server will probably result in an inconsistent state and a lot of warnings to
STDERR ;-)
Misc.
Sorry the documentation is crap. Use the source, Luke.
Feedback on design decisions is welcome. I am
indebted to Matt Gruen for his work on
go-bot which inspired
the re-organisation and channel-based communication structure of *Conn.send()
and *Conn.recv()
. I'm sure things could be more asynchronous, still.
This code is (c) 2009-13 Alex Bramley, and released under the same licence terms as Go itself.
Contributions gratefully received from: