goirc/client/connection.go

367 lines
8.6 KiB
Go

package client
import (
"bufio"
"crypto/tls"
"fmt"
"github.com/fluffle/goirc/state"
"net"
"strings"
"sync"
"time"
)
// An IRC connection is represented by this struct.
type Conn struct {
// For preventing races on (dis)connect.
mu sync.Mutex
// Contains parameters that people can tweak to change client behaviour.
cfg *Config
// Handlers
handlers *hSet
// State tracker for nicks and channels
st state.Tracker
stRemovers []Remover
// I/O stuff to server
sock net.Conn
io *bufio.ReadWriter
in chan *Line
out chan string
connected bool
// Control channel to goroutines
die chan struct{}
// Internal counters for flood protection
badness time.Duration
lastsent time.Time
}
// Misc knobs to tweak client behaviour go in here
type Config struct {
// Set this to provide the Nick, Ident and Name for the client to use.
Me *state.Nick
// Hostname to connect to and optional connect password.
Server, Pass string
// Are we connecting via SSL? Do we care about certificate validity?
SSL bool
SSLConfig *tls.Config
// Replaceable function to customise the 433 handler's new nick
NewNick func(string) string
// Client->server ping frequency, in seconds. Defaults to 3m.
PingFreq time.Duration
// Set this to true to disable flood protection and false to re-enable
Flood bool
// Sent as the reply to a CTCP VERSION message
Version string
// Sent as the QUIT message.
QuitMessage string
// Configurable panic recovery for all handlers.
Recover func(*Conn, *Line)
// Split PRIVMSGs, NOTICEs and CTCPs longer than
// SplitLen characters over multiple lines.
SplitLen int
}
func NewConfig(nick string, args ...string) *Config {
cfg := &Config{
Me: state.NewNick(nick),
PingFreq: 3 * time.Minute,
NewNick: func(s string) string { return s + "_" },
Recover: (*Conn).LogPanic, // in dispatch.go
SplitLen: 450,
}
cfg.Me.Ident = "goirc"
if len(args) > 0 && args[0] != "" {
cfg.Me.Ident = args[0]
}
cfg.Me.Name = "Powered by GoIRC"
if len(args) > 1 && args[1] != "" {
cfg.Me.Name = args[1]
}
cfg.Version = "Powered by GoIRC"
cfg.QuitMessage = "GoBye!"
return cfg
}
// Creates a new IRC connection object, but doesn't connect to anything so
// that you can add event handlers to it. See AddHandler() for details
func SimpleClient(nick string, args ...string) *Conn {
conn := Client(NewConfig(nick, args...))
return conn
}
func Client(cfg *Config) *Conn {
if cfg == nil || cfg.Me == nil || cfg.Me.Nick == "" || cfg.Me.Ident == "" {
panic("irc.Client(): Both cfg.Nick and cfg.Ident must be non-empty.")
}
conn := &Conn{
cfg: cfg,
in: make(chan *Line, 32),
out: make(chan string, 32),
handlers: handlerSet(),
stRemovers: make([]Remover, 0, len(stHandlers)),
lastsent: time.Now(),
}
conn.addIntHandlers()
conn.initialise()
return conn
}
func (conn *Conn) Connected() bool {
return conn.connected
}
func (conn *Conn) Config() *Config {
return conn.cfg
}
func (conn *Conn) Me() *state.Nick {
return conn.cfg.Me
}
func (conn *Conn) StateTracker() state.Tracker {
return conn.st
}
func (conn *Conn) EnableStateTracking() {
if conn.st == nil {
n := conn.cfg.Me
conn.st = state.NewTracker(n.Nick)
conn.cfg.Me = conn.st.Me()
conn.cfg.Me.Ident = n.Ident
conn.cfg.Me.Name = n.Name
conn.addSTHandlers()
}
}
func (conn *Conn) DisableStateTracking() {
if conn.st != nil {
conn.delSTHandlers()
conn.st.Wipe()
conn.st = nil
}
}
// Per-connection state initialisation.
func (conn *Conn) initialise() {
conn.io = nil
conn.sock = nil
conn.die = make(chan struct{})
if conn.st != nil {
conn.st.Wipe()
}
}
// Connect the IRC connection object to "host[:port]" which should be either
// a hostname or an IP address, with an optional port. To enable explicit SSL
// on the connection to the IRC server, set Conn.SSL to true before calling
// Connect(). The port will default to 6697 if ssl is enabled, and 6667
// otherwise. You can also provide an optional connect password.
func (conn *Conn) ConnectTo(host string, pass ...string) error {
conn.cfg.Server = host
if len(pass) > 0 {
conn.cfg.Pass = pass[0]
}
return conn.Connect()
}
func (conn *Conn) Connect() error {
conn.mu.Lock()
defer conn.mu.Unlock()
if conn.cfg.Server == "" {
return fmt.Errorf("irc.Connect(): cfg.Server must be non-empty")
}
if conn.connected {
return fmt.Errorf("irc.Connect(): Cannot connect to %s, already connected.", conn.cfg.Server)
}
if conn.cfg.SSL {
if !hasPort(conn.cfg.Server) {
conn.cfg.Server += ":6697"
}
if s, err := tls.Dial("tcp", conn.cfg.Server, conn.cfg.SSLConfig); err == nil {
conn.sock = s
} else {
return err
}
} else {
if !hasPort(conn.cfg.Server) {
conn.cfg.Server += ":6667"
}
if s, err := net.Dial("tcp", conn.cfg.Server); err == nil {
conn.sock = s
} else {
return err
}
}
conn.connected = true
conn.postConnect(true)
conn.dispatch(&Line{Cmd: REGISTER})
return nil
}
// Post-connection setup (for ease of testing)
func (conn *Conn) postConnect(start bool) {
conn.io = bufio.NewReadWriter(
bufio.NewReader(conn.sock),
bufio.NewWriter(conn.sock))
if start {
go conn.send()
go conn.recv()
go conn.runLoop()
if conn.cfg.PingFreq > 0 {
go conn.ping()
}
}
}
// copied from http.client for great justice
func hasPort(s string) bool {
return strings.LastIndex(s, ":") > strings.LastIndex(s, "]")
}
// goroutine to pass data from output channel to write()
func (conn *Conn) send() {
for {
select {
case line := <-conn.out:
conn.write(line)
case <-conn.die:
// control channel closed, bail out
return
}
}
}
// receive one \r\n terminated line from peer, parse and dispatch it
func (conn *Conn) recv() {
for {
s, err := conn.io.ReadString('\n')
if err != nil {
conn.shutdown()
return
}
s = strings.Trim(s, "\r\n")
if line := parseLine(s); line != nil {
line.Time = time.Now()
conn.in <- line
}
}
}
// Repeatedly pings the server every PingFreq seconds (no matter what)
func (conn *Conn) ping() {
tick := time.NewTicker(conn.cfg.PingFreq)
for {
select {
case <-tick.C:
conn.Ping(fmt.Sprintf("%d", time.Now().UnixNano()))
case <-conn.die:
// control channel closed, bail out
tick.Stop()
return
}
}
}
// goroutine to dispatch events for lines received on input channel
func (conn *Conn) runLoop() {
for {
select {
case line := <-conn.in:
conn.dispatch(line)
case <-conn.die:
// control channel closed, bail out
return
}
}
}
// Write a \r\n terminated line of output to the connected server,
// using Hybrid's algorithm to rate limit if conn.cfg.Flood is false.
func (conn *Conn) write(line string) {
if !conn.cfg.Flood {
if t := conn.rateLimit(len(line)); t != 0 {
// sleep for the current line's time value before sending it
<-time.After(t)
}
}
if _, err := conn.io.WriteString(line + "\r\n"); err != nil {
conn.shutdown()
return
}
if err := conn.io.Flush(); err != nil {
conn.shutdown()
return
}
}
// Implement Hybrid's flood control algorithm to rate-limit outgoing lines.
func (conn *Conn) rateLimit(chars int) time.Duration {
// Hybrid's algorithm allows for 2 seconds per line and an additional
// 1/120 of a second per character on that line.
linetime := 2*time.Second + time.Duration(chars)*time.Second/120
elapsed := time.Now().Sub(conn.lastsent)
if conn.badness += linetime - elapsed; conn.badness < 0 {
// negative badness times are badness...
conn.badness = 0
}
conn.lastsent = time.Now()
// If we've sent more than 10 second's worth of lines according to the
// calculation above, then we're at risk of "Excess Flood".
if conn.badness > 10*time.Second {
return linetime
}
return 0
}
func (conn *Conn) shutdown() {
// Guard against double-call of shutdown() if we get an error in send()
// as calling sock.Close() will cause recv() to receive EOF in readstring()
conn.mu.Lock()
defer conn.mu.Unlock()
if !conn.connected {
return
}
conn.dispatch(&Line{Cmd: DISCONNECTED})
conn.connected = false
conn.sock.Close()
close(conn.die)
// reinit datastructures ready for next connection
// do this here rather than after runLoop()'s for due to race
conn.initialise()
}
// Dumps a load of information about the current state of the connection to a
// string for debugging state tracking and other such things.
func (conn *Conn) String() string {
str := "GoIRC Connection\n"
str += "----------------\n\n"
if conn.connected {
str += "Connected to " + conn.cfg.Server + "\n\n"
} else {
str += "Not currently connected!\n\n"
}
str += conn.cfg.Me.String() + "\n"
if conn.st != nil {
str += conn.st.String() + "\n"
}
return str
}