goirc/irc/nickchan.go

389 lines
11 KiB
Go

package irc
// Here you'll find the Channel and Nick structs
// as well as the internal state maintenance code for the handlers
import (
"fmt"
"reflect"
)
// A struct representing an IRC channel
type Channel struct {
Name, Topic string
Modes *ChanMode
Nicks map[*Nick]*ChanPrivs
conn *Conn
}
// A struct representing an IRC nick
type Nick struct {
Nick, Ident, Host, Name string
Modes *NickMode
Channels map[*Channel]*ChanPrivs
conn *Conn
}
// A struct representing the modes of an IRC Channel
// (the ones we care about, at least).
//
// See the MODE handler in setupEvents() for details of how this is maintained.
type ChanMode struct {
// MODE +p, +s, +t, +n, +m
Private, Secret, ProtectedTopic, NoExternalMsg, Moderated bool
// MODE +i, +O, +z
InviteOnly, OperOnly, SSLOnly bool
// MODE +k
Key string
// MODE +l
Limit int
}
// A struct representing the modes of an IRC Nick (User Modes)
// (again, only the ones we care about)
//
// This is only really useful for conn.Me, as we can't see other people's modes
// without IRC operator privileges (and even then only on some IRCd's).
type NickMode struct {
// MODE +i, +o, +w, +x, +z
Invisible, Oper, WallOps, HiddenHost, SSL bool
}
// A struct representing the modes a Nick can have on a Channel
type ChanPrivs struct {
// MODE +q, +a, +o, +h, +v
Owner, Admin, Op, HalfOp, Voice bool
}
/******************************************************************************\
* Conn methods to create/look up nicks/channels
\******************************************************************************/
// Creates a new *irc.Nick, initialises it, and stores it in *irc.Conn so it
// can be properly tracked for state management purposes.
func (conn *Conn) NewNick(nick, ident, name, host string) *Nick {
n := &Nick{Nick: nick, Ident: ident, Name: name, Host: host, conn: conn}
n.initialise()
conn.nicks[n.Nick] = n
return n
}
// Returns an *irc.Nick for the nick n, if we're tracking it.
func (conn *Conn) GetNick(n string) *Nick {
if nick, ok := conn.nicks[n]; ok {
return nick
}
return nil
}
// Creates a new *irc.Channel, initialises it, and stores it in *irc.Conn so it
// can be properly tracked for state management purposes.
func (conn *Conn) NewChannel(c string) *Channel {
ch := &Channel{Name: c, conn: conn}
ch.initialise()
conn.chans[ch.Name] = ch
return ch
}
// Returns an *irc.Channel for the channel c, if we're tracking it.
func (conn *Conn) GetChannel(c string) *Channel {
if ch, ok := conn.chans[c]; ok {
return ch
}
return nil
}
/******************************************************************************\
* Channel methods for state management
\******************************************************************************/
func (ch *Channel) initialise() {
ch.Modes = new(ChanMode)
ch.Nicks = make(map[*Nick]*ChanPrivs)
}
// Associates an *irc.Nick with an *irc.Channel using a shared *irc.ChanPrivs
func (ch *Channel) AddNick(n *Nick) {
if _, ok := ch.Nicks[n]; !ok {
ch.Nicks[n] = new(ChanPrivs)
n.Channels[ch] = ch.Nicks[n]
} else {
ch.conn.error("irc.Channel.AddNick() warning: trying to add already-present nick %s to channel %s", n.Nick, ch.Name)
}
}
// Disassociates an *irc.Nick from an *irc.Channel. Will call ch.Delete() if
// the *irc.Nick being removed is the connection's nick. Will also call
// n.DelChannel(ch) to remove the association from the perspective of *irc.Nick.
func (ch *Channel) DelNick(n *Nick) {
if _, ok := ch.Nicks[n]; ok {
fmt.Printf("irc.Channel.DelNick(): deleting %s from %s\n", n.Nick, ch.Name)
if n == n.conn.Me {
// we're leaving the channel, so remove all state we have about it
ch.Delete()
} else {
ch.Nicks[n] = nil, false
n.DelChannel(ch)
}
} // no else here ...
// we call Channel.DelNick() and Nick.DelChan() from each other to ensure
// consistency, and this would mean spewing an error message every delete
}
// Stops the channel from being tracked by state tracking handlers. Also calls
// n.DelChannel(ch) for all nicks that are associated with the channel.
func (ch *Channel) Delete() {
fmt.Printf("irc.Channel.Delete(): deleting %s\n", ch.Name)
for n, _ := range ch.Nicks {
n.DelChannel(ch)
}
ch.conn.chans[ch.Name] = nil, false
}
/******************************************************************************\
* Nick methods for state management
\******************************************************************************/
func (n *Nick) initialise() {
n.Modes = new(NickMode)
n.Channels = make(map[*Channel]*ChanPrivs)
}
// Associates an *irc.Channel with an *irc.Nick using a shared *irc.ChanPrivs
//
// Very slightly different to irc.Channel.AddNick() in that it tests for a
// pre-existing association within the *irc.Nick object rather than the
// *irc.Channel object before associating the two.
func (n *Nick) AddChannel(ch *Channel) {
if _, ok := n.Channels[ch]; !ok {
ch.Nicks[n] = new(ChanPrivs)
n.Channels[ch] = ch.Nicks[n]
} else {
n.conn.error("irc.Nick.AddChannel() warning: trying to add already-present channel %s to nick %s", ch.Name, n.Nick)
}
}
// Disassociates an *irc.Channel from an *irc.Nick. Will call n.Delete() if
// the *irc.Nick is no longer on any channels we are tracking. Will also call
// ch.DelNick(n) to remove the association from the perspective of *irc.Channel.
func (n *Nick) DelChannel(ch *Channel) {
if _, ok := n.Channels[ch]; ok {
fmt.Printf("irc.Nick.DelChannel(): deleting %s from %s\n", n.Nick, ch.Name)
n.Channels[ch] = nil, false
ch.DelNick(n)
if len(n.Channels) == 0 {
// nick is no longer in any channels we inhabit, stop tracking it
n.Delete()
}
}
}
// Signals to the tracking code that the *irc.Nick object should be tracked
// under a "neu" nick rather than the old one.
func (n *Nick) ReNick(neu string) {
n.conn.nicks[n.Nick] = nil, false
n.Nick = neu
n.conn.nicks[n.Nick] = n
}
// Stops the nick from being tracked by state tracking handlers. Also calls
// ch.DelNick(n) for all nicks that are associated with the channel.
func (n *Nick) Delete() {
// we don't ever want to remove *our* nick from conn.nicks...
if n != n.conn.Me {
fmt.Printf("irc.Nick.Delete(): deleting %s\n", n.Nick)
for ch, _ := range n.Channels {
ch.DelNick(n)
}
n.conn.nicks[n.Nick] = nil, false
}
}
/******************************************************************************\
* String() methods for all structs in this file for ease of debugging.
\******************************************************************************/
// Map *irc.ChanMode fields to IRC mode characters
var ChanModeToString = map[string]string{
"Private": "p",
"Secret": "s",
"ProtectedTopic": "t",
"NoExternalMsg": "n",
"Moderated": "m",
"InviteOnly": "i",
"OperOnly": "O",
"SSLOnly": "z",
"Key": "k",
"Limit": "l",
}
// Map *irc.NickMode fields to IRC mode characters
var NickModeToString = map[string]string{
"Invisible": "i",
"Oper": "o",
"WallOps": "w",
"HiddenHost": "x",
"SSL": "z",
}
// Map *irc.ChanPrivs fields to IRC mode characters
var ChanPrivToString = map[string]string{
"Owner": "q",
"Admin": "a",
"Op": "o",
"HalfOp": "h",
"Voice": "v",
}
// Map *irc.ChanPrivs fields to the symbols used to represent these modes
// in NAMES and WHOIS responses
var ChanPrivToModeChar = map[string]byte{
"Owner": '~',
"Admin": '&',
"Op": '@',
"HalfOp": '%',
"Voice": '+',
}
// Reverse mappings of the above datastructures
var StringToChanMode, StringToNickMode, StringToChanPriv map[string]string
var ModeCharToChanPriv map[byte]string
// Init function to fill in reverse mappings for *toString constants etc.
func init() {
StringToChanMode = make(map[string]string)
for k, v := range ChanModeToString {
StringToChanMode[v] = k
}
StringToNickMode = make(map[string]string)
for k, v := range NickModeToString {
StringToNickMode[v] = k
}
StringToChanPriv = make(map[string]string)
for k, v := range ChanPrivToString {
StringToChanPriv[v] = k
}
ModeCharToChanPriv = make(map[byte]string)
for k, v := range ChanPrivToModeChar {
ModeCharToChanPriv[v] = k
}
}
// Returns a string representing the channel. Looks like:
// Channel: <channel name> e.g. #moo
// Topic: <channel topic> e.g. Discussing the merits of cows!
// Mode: <channel modes> e.g. +nsti
// Nicks:
// <nick>: <privs> e.g. CowMaster: +o
// ...
func (ch *Channel) String() string {
str := "Channel: " + ch.Name + "\n\t"
str += "Topic: " + ch.Topic + "\n\t"
str += "Modes: " + ch.Modes.String() + "\n\t"
str += "Nicks: \n"
for n, p := range ch.Nicks {
str += "\t\t" + n.Nick + ": " + p.String() + "\n"
}
return str
}
// Returns a string representing the nick. Looks like:
// Nick: <nick name> e.g. CowMaster
// Hostmask: <ident@host> e.g. moo@cows.org
// Real Name: <real name> e.g. Steve "CowMaster" Bush
// Modes: <nick modes> e.g. +z
// Channels:
// <channel>: <privs> e.g. #moo: +o
// ...
func (n *Nick) String() string {
str := "Nick: " + n.Nick + "\n\t"
str += "Hostmask: " + n.Ident + "@" + n.Host + "\n\t"
str += "Real Name: " + n.Name + "\n\t"
str += "Modes: " + n.Modes.String() + "\n\t"
str += "Channels: \n"
for ch, p := range n.Channels {
str += "\t\t" + ch.Name + ": " + p.String() + "\n"
}
return str
}
// Returns a string representing the channel modes. Looks like:
// +npk key
func (cm *ChanMode) String() string {
str := "+"
a := make([]string, 2)
v := reflect.Indirect(reflect.NewValue(cm)).(*reflect.StructValue)
t := v.Type().(*reflect.StructType)
for i := 0; i < v.NumField(); i++ {
switch f := v.Field(i).(type) {
case *reflect.BoolValue:
if f.Get() {
str += ChanModeToString[t.Field(i).Name]
}
case *reflect.StringValue:
if f.Get() != "" {
str += ChanModeToString[t.Field(i).Name]
a[0] = f.Get()
}
case *reflect.IntValue:
if f.Get() != 0 {
str += ChanModeToString[t.Field(i).Name]
a[1] = fmt.Sprintf("%d", cm.Limit)
}
}
}
for _, s := range a {
if s != "" {
str += " " + s
}
}
if str == "+" {
str = "No modes set"
}
return str
}
// Returns a string representing the nick modes. Looks like:
// +iwx
func (nm *NickMode) String() string {
str := "+"
v := reflect.Indirect(reflect.NewValue(nm)).(*reflect.StructValue)
t := v.Type().(*reflect.StructType)
for i := 0; i < v.NumField(); i++ {
switch f := v.Field(i).(type) {
// only bools here at the mo!
case *reflect.BoolValue:
if f.Get() {
str += NickModeToString[t.Field(i).Name]
}
}
}
if str == "+" {
str = "No modes set"
}
return str
}
// Returns a string representing the channel privileges. Looks like:
// +o
func (p *ChanPrivs) String() string {
str := "+"
v := reflect.Indirect(reflect.NewValue(p)).(*reflect.StructValue)
t := v.Type().(*reflect.StructType)
for i := 0; i < v.NumField(); i++ {
switch f := v.Field(i).(type) {
// only bools here at the mo too!
case *reflect.BoolValue:
if f.Get() {
str += ChanPrivToString[t.Field(i).Name]
}
}
}
if str == "+" {
str = "No modes set"
}
return str
}