goirc/state/tracker.go

240 lines
7.0 KiB
Go

package state
import (
"github.com/fluffle/goirc/logging"
)
// The state manager interface
type StateTracker interface {
// Nick methods
NewNick(nick string) *Nick
GetNick(nick string) *Nick
ReNick(old, neu string)
DelNick(nick string)
// Channel methods
NewChannel(channel string) *Channel
GetChannel(channel string) *Channel
DelChannel(channel string)
// Information about ME!
Me() *Nick
// And the tracking operations
IsOn(channel, nick string) (*ChanPrivs, bool)
Associate(channel *Channel, nick *Nick) *ChanPrivs
Dissociate(channel *Channel, nick *Nick)
}
// ... and a struct to implement it ...
type stateTracker struct {
// Map of channels we're on
chans map[string]*Channel
// Map of nicks we know about
nicks map[string]*Nick
// We need to keep state on who we are :-)
me *Nick
// For great logging justice.
l logging.Logger
}
// ... and finally a constructor to make it.
func NewTracker(mynick string, l logging.Logger) *stateTracker {
st := &stateTracker{
chans: make(map[string]*Channel),
nicks: make(map[string]*Nick),
l: l,
}
st.me = st.NewNick(mynick)
return st
}
/******************************************************************************\
* tracker methods to create/look up nicks/channels
\******************************************************************************/
// Creates a new Nick, initialises it, and stores it so it
// can be properly tracked for state management purposes.
func (st *stateTracker) NewNick(n string) *Nick {
if _, ok := st.nicks[n]; ok {
st.l.Warn("StateTracker.NewNick(): %s already tracked.", n)
return nil
}
st.nicks[n] = NewNick(n, st.l)
return st.nicks[n]
}
// Returns a Nick for the nick n, if we're tracking it.
func (st *stateTracker) GetNick(n string) *Nick {
if nk, ok := st.nicks[n]; ok {
return nk
}
return nil
}
// Signals to the tracker that a Nick should be tracked
// under a "neu" nick rather than the old one.
func (st *stateTracker) ReNick(old, neu string) {
if nk, ok := st.nicks[old]; ok {
if _, ok := st.nicks[neu]; !ok {
nk.Nick = neu
st.nicks[old] = nil, false
st.nicks[neu] = nk
for ch, _ := range nk.chans {
// We also need to update the lookup maps of all the channels
// the nick is on, to keep things in sync.
ch.lookup[old] = nil, false
ch.lookup[neu] = nk
}
} else {
st.l.Warn("StateTracker.ReNick(): %s already exists.", neu)
}
} else {
st.l.Warn("StateTracker.ReNick(): %s not tracked.", old)
}
}
// Removes a Nick from being tracked.
func (st *stateTracker) DelNick(n string) {
if nk, ok := st.nicks[n]; ok {
if nk != st.me {
st.delNick(nk)
} else {
st.l.Warn("StateTracker.DelNick(): won't delete myself.")
}
} else {
st.l.Warn("StateTracker.DelNick(): %s not tracked.", n)
}
}
func (st *stateTracker) delNick(nk *Nick) {
if nk == st.me {
// Shouldn't get here => internal state tracking code is fubar.
st.l.Error("StateTracker.DelNick(): TRYING TO DELETE ME :-(")
return
}
st.nicks[nk.Nick] = nil, false
for ch, _ := range nk.chans {
nk.delChannel(ch)
ch.delNick(nk)
if len(ch.nicks) == 0 {
// Deleting a nick from tracking shouldn't empty any channels as
// *we* should be on the channel with them to be tracking them.
st.l.Error("StateTracker.delNick(): deleting nick %s emptied "+
"channel %s, this shouldn't happen!", nk.Nick, ch.Name)
}
}
}
// Creates a new Channel, initialises it, and stores it so it
// can be properly tracked for state management purposes.
func (st *stateTracker) NewChannel(c string) *Channel {
if _, ok := st.chans[c]; ok {
st.l.Warn("StateTracker.NewChannel(): %s already tracked.", c)
return nil
}
st.chans[c] = NewChannel(c, st.l)
return st.chans[c]
}
// Returns a Channel for the channel c, if we're tracking it.
func (st *stateTracker) GetChannel(c string) *Channel {
if ch, ok := st.chans[c]; ok {
return ch
}
return nil
}
// Removes a Channel from being tracked.
func (st *stateTracker) DelChannel(c string) {
if ch, ok := st.chans[c]; ok {
st.delChannel(ch)
} else {
st.l.Warn("StateTracker.DelChannel(): %s not tracked.", c)
}
}
func (st *stateTracker) delChannel(ch *Channel) {
st.chans[ch.Name] = nil, false
for nk, _ := range ch.nicks {
ch.delNick(nk)
nk.delChannel(ch)
if len(nk.chans) == 0 && nk != st.me {
// We're no longer in any channels with this nick.
st.delNick(nk)
}
}
}
// Returns the Nick the state tracker thinks is Me.
func (st *stateTracker) Me() *Nick {
return st.me
}
// Returns true if both the channel c and the nick n are tracked
// and the nick is associated with the channel.
func (st *stateTracker) IsOn(c, n string) (*ChanPrivs, bool) {
nk := st.GetNick(n)
ch := st.GetChannel(c)
if nk != nil && ch != nil {
return nk.IsOn(ch)
}
return nil, false
}
// Associates an already known nick with an already known channel.
func (st *stateTracker) Associate(ch *Channel, nk *Nick) *ChanPrivs {
if ch == nil || nk == nil {
st.l.Error("StateTracker.Associate(): passed nil values :-(")
return nil
} else if _ch, ok := st.chans[ch.Name]; !ok || ch != _ch {
// As we can implicitly delete both nicks and channels from being
// tracked by dissociating one from the other, we should verify that
// we're not being passed an old Nick or Channel.
st.l.Error("StateTracker.Associate(): channel %s not found in "+
"(or differs from) internal state.", ch.Name)
} else if _nk, ok := st.nicks[nk.Nick]; !ok || nk != _nk {
st.l.Error("StateTracker.Associate(): nick %s not found in "+
"(or differs from) internal state.", nk.Nick)
} else if _, ok := nk.IsOn(ch); ok {
st.l.Warn("StateTracker.Associate(): %s already on %s.",
nk.Nick, ch.Name)
return nil
}
cp := new(ChanPrivs)
ch.addNick(nk, cp)
nk.addChannel(ch, cp)
return cp
}
// Dissociates an already known nick from an already known channel.
// Does some tidying up to stop tracking nicks we're no longer on
// any common channels with, and channels we're no longer on.
func (st *stateTracker) Dissociate(ch *Channel, nk *Nick) {
if ch == nil || nk == nil {
st.l.Error("StateTracker.Dissociate(): passed nil values :-(")
} else if _ch, ok := st.chans[ch.Name]; !ok || ch != _ch {
// As we can implicitly delete both nicks and channels from being
// tracked by dissociating one from the other, we should verify that
// we're not being passed an old Nick or Channel.
st.l.Error("StateTracker.Dissociate(): channel %s not found in "+
"(or differs from) internal state.", ch.Name)
} else if _nk, ok := st.nicks[nk.Nick]; !ok || nk != _nk {
st.l.Error("StateTracker.Dissociate(): nick %s not found in "+
"(or differs from) internal state.", nk.Nick)
} else if _, ok := nk.IsOn(ch); !ok {
st.l.Warn("StateTracker.Dissociate(): %s not on %s.",
nk.Nick, ch.Name)
} else if nk == st.me {
// I'm leaving the channel for some reason, so it won't be tracked.
st.delChannel(ch)
} else {
// Remove the nick from the channel and the channel from the nick.
ch.delNick(nk)
nk.delChannel(ch)
if len(nk.chans) == 0 {
// We're no longer in any channels with this nick.
st.delNick(nk)
}
}
}