package irc // Here you'll find the Channel and Nick structs // as well as the internal state maintenance code for the handlers import ( "fmt" "reflect" ) // A struct representing an IRC channel type Channel struct { Name, Topic string Modes *ChanMode Nicks map[*Nick]*ChanPrivs conn *Conn } // A struct representing an IRC nick type Nick struct { Nick, Ident, Host, Name string Modes *NickMode Channels map[*Channel]*ChanPrivs conn *Conn } // A struct representing the modes of an IRC Channel // (the ones we care about, at least) // see the MODE handler in setupEvents() for details type ChanMode struct { // MODE +p, +s, +t, +n, +m Private, Secret, ProtectedTopic, NoExternalMsg, Moderated bool // MODE +i, +O, +z InviteOnly, OperOnly, SSLOnly bool // MODE +k Key string // MODE +l Limit int } // A struct representing the modes of an IRC Nick (User Modes) // (again, only the ones we care about) // This is only really useful for conn.Me, as we can't see other people's modes // without IRC operator privileges (and even then only on some IRCd's). type NickMode struct { // MODE +i, +o, +w, +x, +z Invisible, Oper, WallOps, HiddenHost, SSL bool } // A struct representing the modes a Nick can have on a Channel type ChanPrivs struct { // MODE +q, +a, +o, +h, +v Owner, Admin, Op, HalfOp, Voice bool } /******************************************************************************\ * Conn methods to create/look up nicks/channels \******************************************************************************/ func (conn *Conn) NewNick(nick, ident, name, host string) *Nick { n := &Nick{Nick: nick, Ident: ident, Name: name, Host: host, conn: conn} n.initialise() conn.nicks[n.Nick] = n return n } func (conn *Conn) GetNick(n string) *Nick { if nick, ok := conn.nicks[n]; ok { return nick } return nil } func (conn *Conn) NewChannel(c string) *Channel { ch := &Channel{Name: c, conn: conn} ch.initialise() conn.chans[ch.Name] = ch return ch } func (conn *Conn) GetChannel(c string) *Channel { if ch, ok := conn.chans[c]; ok { return ch } return nil } /******************************************************************************\ * Channel methods for state management \******************************************************************************/ func (ch *Channel) initialise() { ch.Modes = new(ChanMode) ch.Nicks = make(map[*Nick]*ChanPrivs) } func (ch *Channel) AddNick(n *Nick) { if _, ok := ch.Nicks[n]; !ok { ch.Nicks[n] = new(ChanPrivs) n.Channels[ch] = ch.Nicks[n] } else { ch.conn.error("irc.Channel.AddNick() warning: trying to add already-present nick %s to channel %s", n.Nick, ch.Name) } } func (ch *Channel) DelNick(n *Nick) { if _, ok := ch.Nicks[n]; ok { fmt.Printf("irc.Channel.DelNick(): deleting %s from %s\n", n.Nick, ch.Name) if n == n.conn.Me { // we're leaving the channel, so remove all state we have about it ch.Delete() } else { ch.Nicks[n] = nil, false n.DelChannel(ch) } } // no else here ... // we call Channel.DelNick() and Nick.DelChan() from each other to ensure // consistency, and this would mean spewing an error message every delete } func (ch *Channel) Delete() { fmt.Printf("irc.Channel.Delete(): deleting %s\n", ch.Name) for n, _ := range ch.Nicks { n.DelChannel(ch) } ch.conn.chans[ch.Name] = nil, false } /******************************************************************************\ * Nick methods for state management \******************************************************************************/ func (n *Nick) initialise() { n.Modes = new(NickMode) n.Channels = make(map[*Channel]*ChanPrivs) } // very slightly different to Channel.AddNick() ... func (n *Nick) AddChannel(ch *Channel) { if _, ok := n.Channels[ch]; !ok { ch.Nicks[n] = new(ChanPrivs) n.Channels[ch] = ch.Nicks[n] } else { n.conn.error("irc.Nick.AddChannel() warning: trying to add already-present channel %s to nick %s", ch.Name, n.Nick) } } func (n *Nick) DelChannel(ch *Channel) { if _, ok := n.Channels[ch]; ok { fmt.Printf("irc.Nick.DelChannel(): deleting %s from %s\n", n.Nick, ch.Name) n.Channels[ch] = nil, false ch.DelNick(n) if len(n.Channels) == 0 { // nick is no longer in any channels we inhabit, stop tracking it n.Delete() } } } func (n *Nick) ReNick(neu string) { n.conn.nicks[n.Nick] = nil, false n.Nick = neu n.conn.nicks[n.Nick] = n } func (n *Nick) Delete() { // we don't ever want to remove *our* nick from conn.nicks... if n != n.conn.Me { fmt.Printf("irc.Nick.Delete(): deleting %s\n", n.Nick) for ch, _ := range n.Channels { ch.DelNick(n) } n.conn.nicks[n.Nick] = nil, false } } /******************************************************************************\ * String() methods for all structs in this file for ease of debugging. \******************************************************************************/ var ChanModeToString = map[string]string{ "Private": "p", "Secret": "s", "ProtectedTopic": "t", "NoExternalMsg": "n", "Moderated": "m", "InviteOnly": "i", "OperOnly": "O", "SSLOnly": "z", "Key": "k", "Limit": "l", } var NickModeToString = map[string]string{ "Invisible": "i", "Oper": "o", "WallOps": "w", "HiddenHost": "x", "SSL": "z", } var ChanPrivToString = map[string]string{ "Owner": "q", "Admin": "a", "Op": "o", "HalfOp": "h", "Voice": "v", } var ChanPrivToModeChar = map[string]byte{ "Owner": '~', "Admin": '&', "Op": '@', "HalfOp": '%', "Voice": '+', } var StringToChanMode, StringToNickMode, StringToChanPriv map[string]string var ModeCharToChanPriv map[byte]string // Init function to fill in reverse mappings for *toString constants etc. func init() { StringToChanMode = make(map[string]string) for k, v := range ChanModeToString { StringToChanMode[v] = k } StringToNickMode = make(map[string]string) for k, v := range NickModeToString { StringToNickMode[v] = k } StringToChanPriv = make(map[string]string) for k, v := range ChanPrivToString { StringToChanPriv[v] = k } ModeCharToChanPriv = make(map[byte]string) for k, v := range ChanPrivToModeChar { ModeCharToChanPriv[v] = k } } func (ch *Channel) String() string { str := "Channel: " + ch.Name + "\n\t" str += "Topic: " + ch.Topic + "\n\t" str += "Modes: " + ch.Modes.String() + "\n\t" str += "Nicks: \n" for n, p := range ch.Nicks { str += "\t\t" + n.Nick + ": " + p.String() + "\n" } return str } func (n *Nick) String() string { str := "Nick: " + n.Nick + "\n\t" str += "Hostmask: " + n.Ident + "@" + n.Host + "\n\t" str += "Real Name: " + n.Name + "\n\t" str += "Modes: " + n.Modes.String() + "\n\t" str += "Channels: \n" for ch, p := range n.Channels { str += "\t\t" + ch.Name + ": " + p.String() + "\n" } return str } func (cm *ChanMode) String() string { str := "+" a := make([]string, 2) v := reflect.Indirect(reflect.NewValue(cm)).(*reflect.StructValue) t := v.Type().(*reflect.StructType) for i := 0; i < v.NumField(); i++ { switch f := v.Field(i).(type) { case *reflect.BoolValue: if f.Get() { str += ChanModeToString[t.Field(i).Name] } case *reflect.StringValue: if f.Get() != "" { str += ChanModeToString[t.Field(i).Name] a[0] = f.Get() } case *reflect.IntValue: if f.Get() != 0 { str += ChanModeToString[t.Field(i).Name] a[1] = fmt.Sprintf("%d", cm.Limit) } } } for _, s := range a { if s != "" { str += " " + s } } if str == "+" { str = "No modes set" } return str } func (nm *NickMode) String() string { str := "+" v := reflect.Indirect(reflect.NewValue(nm)).(*reflect.StructValue) t := v.Type().(*reflect.StructType) for i := 0; i < v.NumField(); i++ { switch f := v.Field(i).(type) { // only bools here at the mo! case *reflect.BoolValue: if f.Get() { str += NickModeToString[t.Field(i).Name] } } } if str == "+" { str = "No modes set" } return str } func (p *ChanPrivs) String() string { str := "+" v := reflect.Indirect(reflect.NewValue(p)).(*reflect.StructValue) t := v.Type().(*reflect.StructType) for i := 0; i < v.NumField(); i++ { switch f := v.Field(i).(type) { // only bools here at the mo too! case *reflect.BoolValue: if f.Get() { str += ChanPrivToString[t.Field(i).Name] } } } if str == "+" { str = "No modes set" } return str }