package client import "strings" const ( REGISTER = "REGISTER" CONNECTED = "CONNECTED" DISCONNECTED = "DISCONNECTED" ACTION = "ACTION" AWAY = "AWAY" CTCP = "CTCP" CTCPREPLY = "CTCPREPLY" INVITE = "INVITE" JOIN = "JOIN" KICK = "KICK" MODE = "MODE" NICK = "NICK" NOTICE = "NOTICE" OPER = "OPER" PART = "PART" PASS = "PASS" PING = "PING" PONG = "PONG" PRIVMSG = "PRIVMSG" QUIT = "QUIT" TOPIC = "TOPIC" USER = "USER" VERSION = "VERSION" WHO = "WHO" WHOIS = "WHOIS" ) // this file contains the various commands you can // send to the server using an Conn connection // This could be a lot less ugly with the ability to manipulate // the symbol table and add methods/functions on the fly // [ CMD, FMT, FMTARGS ] etc. // Raw() sends a raw line to the server, should really only be used for // debugging purposes but may well come in handy. func (conn *Conn) Raw(rawline string) { conn.out <- rawline } // Pass() sends a PASS command to the server func (conn *Conn) Pass(password string) { conn.out <- PASS + " " + password } // Nick() sends a NICK command to the server func (conn *Conn) Nick(nick string) { conn.out <- NICK + " " + nick } // User() sends a USER command to the server func (conn *Conn) User(ident, name string) { conn.out <- USER + " " + ident + " 12 * :" + name } // Join() sends a JOIN command to the server func (conn *Conn) Join(channel string) { conn.out <- JOIN + " " + channel } // Part() sends a PART command to the server with an optional part message func (conn *Conn) Part(channel string, message ...string) { msg := strings.Join(message, " ") if msg != "" { msg = " :" + msg } conn.out <- PART + " " + channel + msg } // Kick() sends a KICK command to remove a nick from a channel func (conn *Conn) Kick(channel, nick string, message ...string) { msg := strings.Join(message, " ") if msg != "" { msg = " :" + msg } conn.out <- KICK + " " + channel + " " + nick + msg } // Quit() sends a QUIT command to the server with an optional quit message func (conn *Conn) Quit(message ...string) { msg := strings.Join(message, " ") if msg == "" { msg = "GoBye!" } conn.out <- QUIT + " :" + msg } // Whois() sends a WHOIS command to the server func (conn *Conn) Whois(nick string) { conn.out <- WHOIS + " " + nick } //Who() sends a WHO command to the server func (conn *Conn) Who(nick string) { conn.out <- WHO + " " + nick } // Privmsg() sends a PRIVMSG to the target t func (conn *Conn) Privmsg(t, msg string) { conn.out <- PRIVMSG + " " + t + " :" + msg } // Notice() sends a NOTICE to the target t func (conn *Conn) Notice(t, msg string) { conn.out <- NOTICE + " " + t + " :" + msg } // Ctcp() sends a (generic) CTCP message to the target t // with an optional argument func (conn *Conn) Ctcp(t, ctcp string, arg ...string) { msg := strings.Join(arg, " ") if msg != "" { msg = " " + msg } conn.Privmsg(t, "\001"+strings.ToUpper(ctcp)+msg+"\001") } // CtcpReply() sends a generic CTCP reply to the target t // with an optional argument func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) { msg := strings.Join(arg, " ") if msg != "" { msg = " " + msg } conn.Notice(t, "\001"+strings.ToUpper(ctcp)+msg+"\001") } // Version() sends a CTCP "VERSION" to the target t func (conn *Conn) Version(t string) { conn.Ctcp(t, VERSION) } // Action() sends a CTCP "ACTION" to the target t func (conn *Conn) Action(t, msg string) { conn.Ctcp(t, ACTION, msg) } // Topic() sends a TOPIC command to the channel // Topic(channel) retrieves the current channel topic (see "332" handler) // Topic(channel, topic) sets the topic for the channel func (conn *Conn) Topic(channel string, topic ...string) { t := strings.Join(topic, " ") if t != "" { t = " :" + t } conn.out <- TOPIC + " " + channel + t } // Mode() sends a MODE command to the server. This one can get complicated if // we try to be too clever, so it's deliberately simple: // Mode(t) retrieves the user or channel modes for target t // Mode(t, "modestring") sets user or channel modes for target t, where... // modestring == e.g. "+o " or "+ntk " or "-is" // This means you'll need to do your own mode work. It may be linked in with // the state tracking and ChanMode/NickMode/ChanPrivs objects later... func (conn *Conn) Mode(t string, modestring ...string) { mode := strings.Join(modestring, " ") if mode != "" { mode = " " + mode } conn.out <- MODE + " " + t + mode } // Away() sends an AWAY command to the server // Away() resets away status // Away(message) sets away with the given message func (conn *Conn) Away(message ...string) { msg := strings.Join(message, " ") if msg != "" { msg = " :" + msg } conn.out <- AWAY + msg } // Invite() sends an INVITE command to the server func (conn *Conn) Invite(nick, channel string) { conn.out <- INVITE + " " + nick + " " + channel } // Oper() sends an OPER command to the server func (conn *Conn) Oper(user, pass string) { conn.out <- OPER + " " + user + " " + pass } // Ping() sends a PING command to the server // A PONG response is to be expected afterwards func (conn *Conn) Ping(message string) { conn.out <- PING + " :" + message } // Pong() sends a PONG command to the server func (conn *Conn) Pong(message string) { conn.out <- PONG + " :" + message }