package client import ( "bufio" "crypto/tls" "fmt" "io" "net" "net/url" "strings" "sync" "time" "github.com/fluffle/goirc/logging" "github.com/fluffle/goirc/state" "golang.org/x/net/proxy" ) // Conn encapsulates a connection to a single IRC server. Create // one with Client or SimpleClient. type Conn struct { // For preventing races on (dis)connect. mu sync.RWMutex // Contains parameters that people can tweak to change client behaviour. cfg *Config // Handlers intHandlers *hSet fgHandlers *hSet bgHandlers *hSet // State tracker for nicks and channels st state.Tracker stRemovers []Remover // I/O stuff to server dialer *net.Dialer proxyDialer proxy.Dialer sock net.Conn io *bufio.ReadWriter in chan *Line out chan string connected bool // Control channel and WaitGroup for goroutines die chan struct{} wg sync.WaitGroup // Internal counters for flood protection badness time.Duration lastsent time.Time } // Config contains options that can be passed to Client to change the // behaviour of the library during use. It is recommended that NewConfig // is used to create this struct rather than instantiating one directly. // Passing a Config with no Nick in the Me field to Client will result // in unflattering consequences. type Config struct { // Set this to provide the Nick, Ident and Name for the client to use. // It is recommended to call Conn.Me to get up-to-date information // about the current state of the client's IRC nick after connecting. Me *state.Nick // Hostname to connect to and optional connect password. // Changing these after connection will have no effect until the // client reconnects. Server, Pass string // Are we connecting via SSL? Do we care about certificate validity? // Changing these after connection will have no effect until the // client reconnects. SSL bool SSLConfig *tls.Config // To connect via proxy set the proxy url here. // Changing these after connection will have no effect until the // client reconnects. Proxy string // Local address to bind to when connecting to the server. LocalAddr string // Replaceable function to customise the 433 handler's new nick. // By default an underscore "_" is appended to the current nick. NewNick func(string) string // Client->server ping frequency, in seconds. Defaults to 3m. // Set to 0 to disable client-side pings. PingFreq time.Duration // The duration before a connection timeout is triggered. Defaults to 1m. // Set to 0 to wait indefinitely. Timeout time.Duration // Set this to true to disable flood protection and false to re-enable. Flood bool // Sent as the reply to a CTCP VERSION message. Version string // Sent as the default QUIT message if Quit is called with no args. QuitMessage string // Configurable panic recovery for all handlers. // Defaults to logging an error, see LogPanic. Recover func(*Conn, *Line) // Split PRIVMSGs, NOTICEs and CTCPs longer than SplitLen characters // over multiple lines. Default to 450 if not set. SplitLen int } // NewConfig creates a Config struct containing sensible defaults. // It takes one required argument: the nick to use for the client. // Subsequent string arguments set the client's ident and "real" // name, but these are optional. func NewConfig(nick string, args ...string) *Config { cfg := &Config{ Me: &state.Nick{Nick: nick}, PingFreq: 3 * time.Minute, NewNick: func(s string) string { return s + "_" }, Recover: (*Conn).LogPanic, // in dispatch.go SplitLen: defaultSplit, Timeout: 60 * time.Second, } cfg.Me.Ident = "goirc" if len(args) > 0 && args[0] != "" { cfg.Me.Ident = args[0] } cfg.Me.Name = "Powered by GoIRC" if len(args) > 1 && args[1] != "" { cfg.Me.Name = args[1] } cfg.Version = "Powered by GoIRC" cfg.QuitMessage = "GoBye!" return cfg } // SimpleClient creates a new Conn, passing its arguments to NewConfig. // If you don't need to change any client options and just want to get // started quickly, this is a convenient shortcut. func SimpleClient(nick string, args ...string) *Conn { conn := Client(NewConfig(nick, args...)) return conn } // Client takes a Config struct and returns a new Conn ready to have // handlers added and connect to a server. func Client(cfg *Config) *Conn { if cfg == nil { cfg = NewConfig("__idiot__") } if cfg.Me == nil || cfg.Me.Nick == "" || cfg.Me.Ident == "" { cfg.Me = &state.Nick{Nick: "__idiot__"} cfg.Me.Ident = "goirc" cfg.Me.Name = "Powered by GoIRC" } dialer := new(net.Dialer) dialer.Timeout = cfg.Timeout if cfg.LocalAddr != "" { if !hasPort(cfg.LocalAddr) { cfg.LocalAddr += ":0" } local, err := net.ResolveTCPAddr("tcp", cfg.LocalAddr) if err == nil { dialer.LocalAddr = local } else { logging.Error("irc.Client(): Cannot resolve local address %s: %s", cfg.LocalAddr, err) } } conn := &Conn{ cfg: cfg, dialer: dialer, intHandlers: handlerSet(), fgHandlers: handlerSet(), bgHandlers: handlerSet(), stRemovers: make([]Remover, 0, len(stHandlers)), lastsent: time.Now(), } conn.addIntHandlers() return conn } // Connected returns true if the client is successfully connected to // an IRC server. It becomes true when the TCP connection is established, // and false again when the connection is closed. func (conn *Conn) Connected() bool { conn.mu.RLock() defer conn.mu.RUnlock() return conn.connected } // Config returns a pointer to the Config struct used by the client. // Many of the elements of Config may be changed at any point to // affect client behaviour. To disable flood protection temporarily, // for example, a handler could do: // // conn.Config().Flood = true // // Send many lines to the IRC server, risking "excess flood" // conn.Config().Flood = false // func (conn *Conn) Config() *Config { return conn.cfg } // Me returns a state.Nick that reflects the client's IRC nick at the // time it is called. If state tracking is enabled, this comes from // the tracker, otherwise it is equivalent to conn.cfg.Me. func (conn *Conn) Me() *state.Nick { if conn.st != nil { conn.cfg.Me = conn.st.Me() } return conn.cfg.Me } // StateTracker returns the state tracker being used by the client, // if tracking is enabled, and nil otherwise. func (conn *Conn) StateTracker() state.Tracker { return conn.st } // EnableStateTracking causes the client to track information about // all channels it is joined to, and all the nicks in those channels. // This can be rather handy for a number of bot-writing tasks. See // the state package for more details. // // NOTE: Calling this while connected to an IRC server may cause the // state tracker to become very confused all over STDERR if logging // is enabled. State tracking should enabled before connecting or // at a pinch while the client is not joined to any channels. func (conn *Conn) EnableStateTracking() { conn.mu.Lock() defer conn.mu.Unlock() if conn.st == nil { n := conn.cfg.Me conn.st = state.NewTracker(n.Nick) conn.st.NickInfo(n.Nick, n.Ident, n.Host, n.Name) conn.cfg.Me = conn.st.Me() conn.addSTHandlers() } } // DisableStateTracking causes the client to stop tracking information // about the channels and nicks it knows of. It will also wipe current // state from the state tracker. func (conn *Conn) DisableStateTracking() { conn.mu.Lock() defer conn.mu.Unlock() if conn.st != nil { conn.cfg.Me = conn.st.Me() conn.delSTHandlers() conn.st.Wipe() conn.st = nil } } // Per-connection state initialisation. func (conn *Conn) initialise() { conn.io = nil conn.sock = nil conn.in = make(chan *Line, 32) conn.out = make(chan string, 32) conn.die = make(chan struct{}) if conn.st != nil { conn.st.Wipe() } } // ConnectTo connects the IRC client to "host[:port]", which should be either // a hostname or an IP address, with an optional port. It sets the client's // Config.Server to host, Config.Pass to pass if one is provided, and then // calls Connect. func (conn *Conn) ConnectTo(host string, pass ...string) error { conn.cfg.Server = host if len(pass) > 0 { conn.cfg.Pass = pass[0] } return conn.Connect() } // Connect connects the IRC client to the server configured in Config.Server. // To enable explicit SSL on the connection to the IRC server, set Config.SSL // to true before calling Connect(). The port will default to 6697 if SSL is // enabled, and 6667 otherwise. // To enable connecting via a proxy server, set Config.Proxy to the proxy URL // (example socks5://localhost:9000) before calling Connect(). // // Upon successful connection, Connected will return true and a REGISTER event // will be fired. This is mostly for internal use; it is suggested that a // handler for the CONNECTED event is used to perform any initial client work // like joining channels and sending messages. func (conn *Conn) Connect() error { conn.mu.Lock() defer conn.mu.Unlock() conn.initialise() if conn.cfg.Server == "" { return fmt.Errorf("irc.Connect(): cfg.Server must be non-empty") } if conn.connected { return fmt.Errorf("irc.Connect(): Cannot connect to %s, already connected.", conn.cfg.Server) } if !hasPort(conn.cfg.Server) { if conn.cfg.SSL { conn.cfg.Server = net.JoinHostPort(conn.cfg.Server, "6697") } else { conn.cfg.Server = net.JoinHostPort(conn.cfg.Server, "6667") } } if conn.cfg.Proxy != "" { proxyURL, err := url.Parse(conn.cfg.Proxy) if err != nil { return err } conn.proxyDialer, err = proxy.FromURL(proxyURL, conn.dialer) if err != nil { return err } logging.Info("irc.Connect(): Connecting to %s.", conn.cfg.Server) if s, err := conn.proxyDialer.Dial("tcp", conn.cfg.Server); err == nil { conn.sock = s } else { return err } } else { logging.Info("irc.Connect(): Connecting to %s.", conn.cfg.Server) if s, err := conn.dialer.Dial("tcp", conn.cfg.Server); err == nil { conn.sock = s } else { return err } } if conn.cfg.SSL { logging.Info("irc.Connect(): Performing SSL handshake.") s := tls.Client(conn.sock, conn.cfg.SSLConfig) if err := s.Handshake(); err != nil { return err } conn.sock = s } conn.postConnect(true) conn.connected = true conn.dispatch(&Line{Cmd: REGISTER, Time: time.Now()}) return nil } // postConnect performs post-connection setup, for ease of testing. func (conn *Conn) postConnect(start bool) { conn.io = bufio.NewReadWriter( bufio.NewReader(conn.sock), bufio.NewWriter(conn.sock)) if start { conn.wg.Add(3) go conn.send() go conn.recv() go conn.runLoop() if conn.cfg.PingFreq > 0 { conn.wg.Add(1) go conn.ping() } } } // hasPort returns true if the string hostname has a :port suffix. // It was copied from net/http for great justice. func hasPort(s string) bool { return strings.LastIndex(s, ":") > strings.LastIndex(s, "]") } // send is started as a goroutine after a connection is established. // It shuttles data from the output channel to write(), and is killed // when Conn.die is closed. func (conn *Conn) send() { for { select { case line := <-conn.out: if err := conn.write(line); err != nil { logging.Error("irc.send(): %s", err.Error()) // We can't defer this, because Shutdown() waits for it. conn.wg.Done() conn.Shutdown() return } case <-conn.die: // control channel closed, bail out conn.wg.Done() return } } } // recv is started as a goroutine after a connection is established. // It receives "\r\n" terminated lines from the server, parses them into // Lines, and sends them to the input channel. func (conn *Conn) recv() { for { s, err := conn.io.ReadString('\n') if err != nil { if err != io.EOF { logging.Error("irc.recv(): %s", err.Error()) } // We can't defer this, because Shutdown() waits for it. conn.wg.Done() conn.Shutdown() return } s = strings.Trim(s, "\r\n") logging.Debug("<- %s", s) if line := ParseLine(s); line != nil { line.Time = time.Now() conn.in <- line } else { logging.Warn("irc.recv(): problems parsing line:\n %s", s) } } } // ping is started as a goroutine after a connection is established, as // long as Config.PingFreq >0. It pings the server every PingFreq seconds. func (conn *Conn) ping() { defer conn.wg.Done() tick := time.NewTicker(conn.cfg.PingFreq) for { select { case <-tick.C: conn.Ping(fmt.Sprintf("%d", time.Now().UnixNano())) case <-conn.die: // control channel closed, bail out tick.Stop() return } } } // runLoop is started as a goroutine after a connection is established. // It pulls Lines from the input channel and dispatches them to any // handlers that have been registered for that IRC verb. func (conn *Conn) runLoop() { defer conn.wg.Done() for { select { case line := <-conn.in: conn.dispatch(line) case <-conn.die: // control channel closed, bail out return } } } // write writes a \r\n terminated line of output to the connected server, // using Hybrid's algorithm to rate limit if conn.cfg.Flood is false. func (conn *Conn) write(line string) error { if !conn.cfg.Flood { if t := conn.rateLimit(len(line)); t != 0 { // sleep for the current line's time value before sending it logging.Info("irc.rateLimit(): Flood! Sleeping for %.2f secs.", t.Seconds()) <-time.After(t) } } if _, err := conn.io.WriteString(line + "\r\n"); err != nil { return err } if err := conn.io.Flush(); err != nil { return err } if strings.HasPrefix(line, "PASS") { line = "PASS **************" } logging.Debug("-> %s", line) return nil } // rateLimit implements Hybrid's flood control algorithm for outgoing lines. func (conn *Conn) rateLimit(chars int) time.Duration { // Hybrid's algorithm allows for 2 seconds per line and an additional // 1/120 of a second per character on that line. linetime := 2*time.Second + time.Duration(chars)*time.Second/120 elapsed := time.Now().Sub(conn.lastsent) if conn.badness += linetime - elapsed; conn.badness < 0 { // negative badness times are badness... conn.badness = 0 } conn.lastsent = time.Now() // If we've sent more than 10 second's worth of lines according to the // calculation above, then we're at risk of "Excess Flood". if conn.badness > 10*time.Second { return linetime } return 0 } // Shutdown tears down all connection-related state. It is called when either // the sending or receiving goroutines encounter an error. // It may also be used to forcibly shut down the connection to the server. func (conn *Conn) Shutdown() { // Guard against double-call of Shutdown() if we get an error in send() // as calling sock.Close() will cause recv() to receive EOF in readstring() conn.mu.Lock() if !conn.connected { conn.mu.Unlock() return } logging.Info("irc.Shutdown(): Disconnected from server.") conn.connected = false conn.sock.Close() close(conn.die) // Drain both in and out channels to avoid a deadlock if the buffers // have filled. See TestSendDeadlockOnFullBuffer in connection_test.go. conn.drainIn() conn.drainOut() conn.wg.Wait() conn.mu.Unlock() // Dispatch after closing connection but before reinit // so event handlers can still access state information. conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()}) } // drainIn sends all data buffered in conn.in to /dev/null. func (conn *Conn) drainIn() { for { select { case <-conn.in: default: return } } } // drainOut does the same for conn.out. Generics! func (conn *Conn) drainOut() { for { select { case <-conn.out: default: return } } } // Dumps a load of information about the current state of the connection to a // string for debugging state tracking and other such things. func (conn *Conn) String() string { str := "GoIRC Connection\n" str += "----------------\n\n" if conn.Connected() { str += "Connected to " + conn.cfg.Server + "\n\n" } else { str += "Not currently connected!\n\n" } str += conn.Me().String() + "\n" if conn.st != nil { str += conn.st.String() + "\n" } return str }