package state import ( "github.com/fluffle/goirc/logging" ) // The state manager interface type StateTracker interface { NewNick(nick string) *Nick GetNick(nick string) *Nick ReNick(old, neu string) DelNick(nick string) NewChannel(channel string) *Channel GetChannel(channel string) *Channel DelChannel(channel string) IsOn(channel, nick string) bool } // ... and a struct to implement it type stateTracker struct { // Map of channels we're on chans map[string]*Channel // Map of nicks we know about nicks map[string]*Nick } /******************************************************************************\ * tracker methods to create/look up nicks/channels \******************************************************************************/ func NewTracker() *stateTracker { st := &stateTracker{} st.initialise() return st } func (st *stateTracker) initialise() { st.nicks = make(map[string]*Nick) st.chans = make(map[string]*Channel) } // Creates a new Nick, initialises it, and stores it so it // can be properly tracked for state management purposes. func (st *stateTracker) NewNick(nick string) *Nick { if _, ok := st.nicks[nick]; ok { logging.Warn("StateTracker.NewNick(): %s already tracked.", nick) return nil } n := &Nick{Nick: nick, st: st} n.initialise() st.nicks[nick] = n return n } // Returns a Nick for the nick n, if we're tracking it. func (st *stateTracker) GetNick(n string) *Nick { if nick, ok := st.nicks[n]; ok { return nick } return nil } // Signals to the tracker that a Nick should be tracked // under a "neu" nick rather than the old one. func (st *stateTracker) ReNick(old, neu string) { if n, ok := st.nicks[old]; ok { st.nicks[old] = nil, false n.Nick = neu st.nicks[neu] = n } else { logging.Warn("StateTracker.ReNick(): %s not tracked.", old) } } // Removes a Nick from being tracked. func (st *stateTracker) DelNick(n string) { if _, ok := st.nicks[n]; ok { st.nicks[n] = nil, false } else { logging.Warn("StateTracker.DelNick(): %s not tracked.", n) } } // Creates a new Channel, initialises it, and stores it so it // can be properly tracked for state management purposes. func (st *stateTracker) NewChannel(c string) *Channel { ch := &Channel{Name: c, st: st} ch.initialise() st.chans[c] = ch return ch } // Returns a Channel for the channel c, if we're tracking it. func (st *stateTracker) GetChannel(c string) *Channel { if ch, ok := st.chans[c]; ok { return ch } return nil } // Removes a Channel from being tracked. func (st *stateTracker) DelChannel(c string) { if _, ok := st.chans[c]; ok { st.chans[c] = nil, false } } // Returns true if both the channel c and the nick n are tracked // and the nick is associated with the channel. func (st *stateTracker) IsOn(c, n string) bool { nk := st.GetNick(n) ch := st.GetChannel(c) if nk != nil && ch != nil { return nk.IsOn(ch) } return false }