package state import ( "github.com/fluffle/goirc/logging" ) // The state manager interface type StateTracker interface { // Nick methods NewNick(nick string) *Nick GetNick(nick string) *Nick ReNick(old, neu string) DelNick(nick string) // Channel methods NewChannel(channel string) *Channel GetChannel(channel string) *Channel DelChannel(channel string) // Information about ME! Me() *Nick // And the tracking operations IsOn(channel, nick string) bool Associate(channel *Channel, nick *Nick) Dissociate(channel *Channel, nick *Nick) } // ... and a struct to implement it ... type stateTracker struct { // Map of channels we're on chans map[string]*Channel // Map of nicks we know about nicks map[string]*Nick // We need to keep state on who we are :-) me *Nick // For great logging justice. l logging.Logger } // ... and finally a constructor to make it. func NewTracker(mynick string, l logging.Logger) *stateTracker { st := &stateTracker{ chans: make(map[string]*Channel), nicks: make(map[string]*Nick), l: l, } st.me = st.NewNick(mynick) return st } /******************************************************************************\ * tracker methods to create/look up nicks/channels \******************************************************************************/ // Creates a new Nick, initialises it, and stores it so it // can be properly tracked for state management purposes. func (st *stateTracker) NewNick(n string) *Nick { if _, ok := st.nicks[n]; ok { st.l.Warn("StateTracker.NewNick(): %s already tracked.", n) return nil } st.nicks[n] = NewNick(n, st.l) return st.nicks[n] } // Returns a Nick for the nick n, if we're tracking it. func (st *stateTracker) GetNick(n string) *Nick { if nk, ok := st.nicks[n]; ok { return nk } return nil } // Signals to the tracker that a Nick should be tracked // under a "neu" nick rather than the old one. func (st *stateTracker) ReNick(old, neu string) { if nk, ok := st.nicks[old]; ok { if _, ok := st.nicks[neu]; !ok { nk.Nick = neu st.nicks[old] = nil, false st.nicks[neu] = nk for ch, _ := range nk.chans { // We also need to update the lookup maps of all the channels // the nick is on, to keep things in sync. ch.lookup[old] = nil, false ch.lookup[neu] = nk } } else { st.l.Warn("StateTracker.ReNick(): %s already exists.", neu) } } else { st.l.Warn("StateTracker.ReNick(): %s not tracked.", old) } } // Removes a Nick from being tracked. func (st *stateTracker) DelNick(n string) { if nk, ok := st.nicks[n]; ok { if nk != st.me { st.delNick(nk) } else { st.l.Warn("StateTracker.DelNick(): won't delete myself.") } } else { st.l.Warn("StateTracker.DelNick(): %s not tracked.", n) } } func (st *stateTracker) delNick(nk *Nick) { if nk == st.me { // Shouldn't get here => internal state tracking code is fubar. st.l.Error("StateTracker.DelNick(): TRYING TO DELETE ME :-(") return } st.nicks[nk.Nick] = nil, false for ch, _ := range nk.chans { nk.delChannel(ch) ch.delNick(nk) if len(ch.nicks) == 0 { // Deleting a nick from tracking shouldn't empty any channels as // *we* should be on the channel with them to be tracking them. st.l.Error("StateTracker.delNick(): deleting nick %s emptied "+ "channel %s, this shouldn't happen!", nk.Nick, ch.Name) } } } // Creates a new Channel, initialises it, and stores it so it // can be properly tracked for state management purposes. func (st *stateTracker) NewChannel(c string) *Channel { if _, ok := st.chans[c]; ok { st.l.Warn("StateTracker.NewChannel(): %s already tracked.", c) return nil } st.chans[c] = NewChannel(c, st.l) return st.chans[c] } // Returns a Channel for the channel c, if we're tracking it. func (st *stateTracker) GetChannel(c string) *Channel { if ch, ok := st.chans[c]; ok { return ch } return nil } // Removes a Channel from being tracked. func (st *stateTracker) DelChannel(c string) { if ch, ok := st.chans[c]; ok { st.delChannel(ch) } else { st.l.Warn("StateTracker.DelChannel(): %s not tracked.", c) } } func (st *stateTracker) delChannel(ch *Channel) { st.chans[ch.Name] = nil, false for nk, _ := range ch.nicks { ch.delNick(nk) nk.delChannel(ch) if len(nk.chans) == 0 && nk != st.me { // We're no longer in any channels with this nick. st.delNick(nk) } } } // Returns the Nick the state tracker thinks is Me. func (st *stateTracker) Me() *Nick { return st.me } // Returns true if both the channel c and the nick n are tracked // and the nick is associated with the channel. func (st *stateTracker) IsOn(c, n string) bool { nk := st.GetNick(n) ch := st.GetChannel(c) if nk != nil && ch != nil { return nk.IsOn(ch) } return false } // Associates an already known nick with an already known channel. func (st *stateTracker) Associate(ch *Channel, nk *Nick) { if ch == nil || nk == nil { st.l.Error("StateTracker.Associate(): passed nil values :-(") return } if nk.IsOn(ch) { st.l.Warn("StateTracker.Associate(): %s already on %s.", nk.Nick, ch.Name) return } cp := new(ChanPrivs) ch.addNick(nk, cp) nk.addChannel(ch, cp) } // Dissociates an already known nick from an already known channel. // Does some tidying up to stop tracking nicks we're no longer on // any common channels with, and channels we're no longer on. func (st *stateTracker) Dissociate(ch *Channel, nk *Nick) { switch { case ch == nil || nk == nil: st.l.Error("StateTracker.Dissociate(): passed nil values :-(") case !nk.IsOn(ch): st.l.Warn("StateTracker.Dissociate(): %s not on %s.", nk.Nick, ch.Name) case nk == st.me: // I'm leaving the channel for some reason, so it won't be tracked. st.delChannel(ch) default: // Remove the nick from the channel and the channel from the nick. ch.delNick(nk) nk.delChannel(ch) if len(nk.chans) == 0 { // We're no longer in any channels with this nick. st.delNick(nk) } } }