package client

import "strings"

const (
	INIT         = "init"
	CONNECTED    = "connected"
	DISCONNECTED = "disconnected"
	ACTION       = "ACTION"
	AWAY         = "AWAY"
	CTCP         = "CTCP"
	CTCPREPLY    = "CTCPREPLY"
	INVITE       = "INVITE"
	JOIN         = "JOIN"
	KICK         = "KICK"
	MODE         = "MODE"
	NICK         = "NICK"
	NOTICE       = "NOTICE"
	OPER         = "OPER"
	PART         = "PART"
	PASS         = "PASS"
	PING         = "PING"
	PONG         = "PONG"
	PRIVMSG      = "PRIVMSG"
	QUIT         = "QUIT"
	TOPIC        = "TOPIC"
	USER         = "USER"
	VERSION      = "VERSION"
	WHO          = "WHO"
	WHOIS        = "WHOIS"
)

// this file contains the various commands you can
// send to the server using an Conn connection

// This could be a lot less ugly with the ability to manipulate
// the symbol table and add methods/functions on the fly
// [ CMD, FMT, FMTARGS ] etc.

// Raw() sends a raw line to the server, should really only be used for
// debugging purposes but may well come in handy.
func (conn *Conn) Raw(rawline string) { conn.out <- rawline }

// Pass() sends a PASS command to the server
func (conn *Conn) Pass(password string) { conn.out <- PASS + " " + password }

// Nick() sends a NICK command to the server
func (conn *Conn) Nick(nick string) { conn.out <- NICK + " " + nick }

// User() sends a USER command to the server
func (conn *Conn) User(ident, name string) {
	conn.out <- USER + " " + ident + " 12 * :" + name
}

// Join() sends a JOIN command to the server
func (conn *Conn) Join(channel string) { conn.out <- JOIN + " " + channel }

// Part() sends a PART command to the server with an optional part message
func (conn *Conn) Part(channel string, message ...string) {
	msg := strings.Join(message, " ")
	if msg != "" {
		msg = " :" + msg
	}
	conn.out <- PART + " " + channel + msg
}

// Kick() sends a KICK command to remove a nick from a channel
func (conn *Conn) Kick(channel, nick string, message ...string) {
	msg := strings.Join(message, " ")
	if msg != "" {
		msg = " :" + msg
	}
	conn.out <- KICK + " " + channel + " " + nick + msg
}

// Quit() sends a QUIT command to the server with an optional quit message
func (conn *Conn) Quit(message ...string) {
	msg := strings.Join(message, " ")
	if msg == "" {
		msg = "GoBye!"
	}
	conn.out <- QUIT + " :" + msg
}

// Whois() sends a WHOIS command to the server
func (conn *Conn) Whois(nick string) { conn.out <- WHOIS + " " + nick }

//Who() sends a WHO command to the server
func (conn *Conn) Who(nick string) { conn.out <- WHO + " " + nick }

// Privmsg() sends a PRIVMSG to the target t
func (conn *Conn) Privmsg(t, msg string) { conn.out <- PRIVMSG + " " + t + " :" + msg }

// Notice() sends a NOTICE to the target t
func (conn *Conn) Notice(t, msg string) { conn.out <- NOTICE + " " + t + " :" + msg }

// Ctcp() sends a (generic) CTCP message to the target t
// with an optional argument
func (conn *Conn) Ctcp(t, ctcp string, arg ...string) {
	msg := strings.Join(arg, " ")
	if msg != "" {
		msg = " " + msg
	}
	conn.Privmsg(t, "\001"+strings.ToUpper(ctcp)+msg+"\001")
}

// CtcpReply() sends a generic CTCP reply to the target t
// with an optional argument
func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) {
	msg := strings.Join(arg, " ")
	if msg != "" {
		msg = " " + msg
	}
	conn.Notice(t, "\001"+strings.ToUpper(ctcp)+msg+"\001")
}

// Version() sends a CTCP "VERSION" to the target t
func (conn *Conn) Version(t string) { conn.Ctcp(t, VERSION) }

// Action() sends a CTCP "ACTION" to the target t
func (conn *Conn) Action(t, msg string) { conn.Ctcp(t, ACTION, msg) }

// Topic() sends a TOPIC command to the channel
//   Topic(channel) retrieves the current channel topic (see "332" handler)
//   Topic(channel, topic) sets the topic for the channel
func (conn *Conn) Topic(channel string, topic ...string) {
	t := strings.Join(topic, " ")
	if t != "" {
		t = " :" + t
	}
	conn.out <- TOPIC + " " + channel + t
}

// Mode() sends a MODE command to the server. This one can get complicated if
// we try to be too clever, so it's deliberately simple:
//   Mode(t) retrieves the user or channel modes for target t
//   Mode(t, "modestring") sets user or channel modes for target t, where...
//     modestring == e.g. "+o <nick>" or "+ntk <key>" or "-is"
// This means you'll need to do your own mode work. It may be linked in with
// the state tracking and ChanMode/NickMode/ChanPrivs objects later...
func (conn *Conn) Mode(t string, modestring ...string) {
	mode := strings.Join(modestring, " ")
	if mode != "" {
		mode = " " + mode
	}
	conn.out <- MODE + " " + t + mode
}

// Away() sends an AWAY command to the server
//   Away() resets away status
//   Away(message) sets away with the given message
func (conn *Conn) Away(message ...string) {
	msg := strings.Join(message, " ")
	if msg != "" {
		msg = " :" + msg
	}
	conn.out <- AWAY + msg
}

// Invite() sends an INVITE command to the server
func (conn *Conn) Invite(nick, channel string) { conn.out <- INVITE + " " + nick + " " + channel }

// Oper() sends an OPER command to the server
func (conn *Conn) Oper(user, pass string) { conn.out <- OPER + " " + user + " " + pass }

// Ping() sends a PING command to the server
// A PONG response is to be expected afterwards
func (conn *Conn) Ping(message string) { conn.out <- PING + " :" + message }

// Pong() sends a PONG command to the server
func (conn *Conn) Pong(message string) { conn.out <- PONG + " :" + message }