package client import "strings" const ( REGISTER = "REGISTER" CONNECTED = "CONNECTED" DISCONNECTED = "DISCONNECTED" ACTION = "ACTION" AWAY = "AWAY" CTCP = "CTCP" CTCPREPLY = "CTCPREPLY" INVITE = "INVITE" JOIN = "JOIN" KICK = "KICK" MODE = "MODE" NICK = "NICK" NOTICE = "NOTICE" OPER = "OPER" PART = "PART" PASS = "PASS" PING = "PING" PONG = "PONG" PRIVMSG = "PRIVMSG" QUIT = "QUIT" TOPIC = "TOPIC" USER = "USER" VERSION = "VERSION" VHOST = "VHOST" WHO = "WHO" WHOIS = "WHOIS" ) // cutNewLines() pares down a string to the part before the first "\r" or "\n" func cutNewLines(s string) string { r := strings.SplitN(s, "\r", 2) r = strings.SplitN(r[0], "\n", 2) return r[0] } // Raw() sends a raw line to the server, should really only be used for // debugging purposes but may well come in handy. func (conn *Conn) Raw(rawline string) { // Avoid command injection by enforcing one command per line. conn.out <- cutNewLines(rawline) } // Pass() sends a PASS command to the server func (conn *Conn) Pass(password string) { conn.Raw(PASS + " " + password) } // Nick() sends a NICK command to the server func (conn *Conn) Nick(nick string) { conn.Raw(NICK + " " + nick) } // User() sends a USER command to the server func (conn *Conn) User(ident, name string) { conn.Raw(USER + " " + ident + " 12 * :" + name) } // Join() sends a JOIN command to the server func (conn *Conn) Join(channel string) { conn.Raw(JOIN + " " + channel) } // Part() sends a PART command to the server with an optional part message func (conn *Conn) Part(channel string, message ...string) { msg := strings.Join(message, " ") if msg != "" { msg = " :" + msg } conn.Raw(PART + " " + channel + msg) } // Kick() sends a KICK command to remove a nick from a channel func (conn *Conn) Kick(channel, nick string, message ...string) { msg := strings.Join(message, " ") if msg != "" { msg = " :" + msg } conn.Raw(KICK + " " + channel + " " + nick + msg) } // Quit() sends a QUIT command to the server with an optional quit message func (conn *Conn) Quit(message ...string) { msg := strings.Join(message, " ") if msg == "" { msg = conn.cfg.QuitMessage } conn.Raw(QUIT + " :" + msg) } // Whois() sends a WHOIS command to the server func (conn *Conn) Whois(nick string) { conn.Raw(WHOIS + " " + nick) } //Who() sends a WHO command to the server func (conn *Conn) Who(nick string) { conn.Raw(WHO + " " + nick) } // Privmsg() sends a PRIVMSG to the target t func (conn *Conn) Privmsg(t, msg string) { conn.Raw(PRIVMSG + " " + t + " :" + msg) } // Notice() sends a NOTICE to the target t func (conn *Conn) Notice(t, msg string) { conn.Raw(NOTICE + " " + t + " :" + msg) } // Ctcp() sends a (generic) CTCP message to the target t // with an optional argument func (conn *Conn) Ctcp(t, ctcp string, arg ...string) { msg := strings.Join(arg, " ") if msg != "" { msg = " " + msg } conn.Privmsg(t, "\001"+strings.ToUpper(ctcp)+msg+"\001") } // CtcpReply() sends a generic CTCP reply to the target t // with an optional argument func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) { msg := strings.Join(arg, " ") if msg != "" { msg = " " + msg } conn.Notice(t, "\001"+strings.ToUpper(ctcp)+msg+"\001") } // Version() sends a CTCP "VERSION" to the target t func (conn *Conn) Version(t string) { conn.Ctcp(t, VERSION) } // Action() sends a CTCP "ACTION" to the target t func (conn *Conn) Action(t, msg string) { conn.Ctcp(t, ACTION, msg) } // Topic() sends a TOPIC command to the channel // Topic(channel) retrieves the current channel topic (see "332" handler) // Topic(channel, topic) sets the topic for the channel func (conn *Conn) Topic(channel string, topic ...string) { t := strings.Join(topic, " ") if t != "" { t = " :" + t } conn.Raw(TOPIC + " " + channel + t) } // Mode() sends a MODE command to the server. This one can get complicated if // we try to be too clever, so it's deliberately simple: // Mode(t) retrieves the user or channel modes for target t // Mode(t, "modestring") sets user or channel modes for target t, where... // modestring == e.g. "+o " or "+ntk " or "-is" // This means you'll need to do your own mode work. It may be linked in with // the state tracking and ChanMode/NickMode/ChanPrivs objects later... func (conn *Conn) Mode(t string, modestring ...string) { mode := strings.Join(modestring, " ") if mode != "" { mode = " " + mode } conn.Raw(MODE + " " + t + mode) } // Away() sends an AWAY command to the server // Away() resets away status // Away(message) sets away with the given message func (conn *Conn) Away(message ...string) { msg := strings.Join(message, " ") if msg != "" { msg = " :" + msg } conn.Raw(AWAY + msg) } // Invite() sends an INVITE command to the server func (conn *Conn) Invite(nick, channel string) { conn.Raw(INVITE + " " + nick + " " + channel) } // Oper() sends an OPER command to the server func (conn *Conn) Oper(user, pass string) { conn.Raw(OPER + " " + user + " " + pass) } // VHost() sends a VHOST command to the server func (conn *Conn) VHost(user, pass string) { conn.Raw(VHOST + " " + user + " " + pass) } // Ping() sends a PING command to the server // A PONG response is to be expected afterwards func (conn *Conn) Ping(message string) { conn.Raw(PING + " :" + message) } // Pong() sends a PONG command to the server func (conn *Conn) Pong(message string) { conn.Raw(PONG + " :" + message) }