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				https://github.com/fluffle/goirc
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	Attempt to improve the godoc of client.
This commit is contained in:
		
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									f12a174523
								
							
						
					
					
						commit
						ed92e36e8e
					
				
					 5 changed files with 251 additions and 92 deletions
				
			
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						 | 
				
			
			@ -29,9 +29,10 @@ const (
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	VHOST        = "VHOST"
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	WHO          = "WHO"
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	WHOIS        = "WHOIS"
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	defaultSplit = 450
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)
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// cutNewLines() pares down a string to the part before the first "\r" or "\n"
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// cutNewLines() pares down a string to the part before the first "\r" or "\n".
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func cutNewLines(s string) string {
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	r := strings.SplitN(s, "\r", 2)
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	r = strings.SplitN(r[0], "\n", 2)
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			@ -65,7 +66,7 @@ func indexFragment(s string) int {
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func splitMessage(msg string, splitLen int) (msgs []string) {
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	// This is quite short ;-)
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	if splitLen < 10 {
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		splitLen = 10
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		splitLen = defaultSplit
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	}
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	for len(msg) > splitLen {
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		idx := indexFragment(msg[:splitLen])
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			@ -78,25 +79,29 @@ func splitMessage(msg string, splitLen int) (msgs []string) {
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	return append(msgs, msg)
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}
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// Raw() sends a raw line to the server, should really only be used for
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// Raw sends a raw line to the server, should really only be used for
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// debugging purposes but may well come in handy.
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func (conn *Conn) Raw(rawline string) {
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	// Avoid command injection by enforcing one command per line.
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	conn.out <- cutNewLines(rawline)
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}
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// Pass() sends a PASS command to the server
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// Pass sends a PASS command to the server.
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//     PASS password
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func (conn *Conn) Pass(password string) { conn.Raw(PASS + " " + password) }
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// Nick() sends a NICK command to the server
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// Nick sends a NICK command to the server.
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//     NICK nick
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func (conn *Conn) Nick(nick string) { conn.Raw(NICK + " " + nick) }
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// User() sends a USER command to the server
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// User sends a USER command to the server.
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//     USER ident 12 * :name
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func (conn *Conn) User(ident, name string) {
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	conn.Raw(USER + " " + ident + " 12 * :" + name)
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}
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// Join() sends a JOIN command to the server with an optional key
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// Join sends a JOIN command to the server with an optional key.
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//     JOIN channel [key]
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func (conn *Conn) Join(channel string, key ...string) {
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	k := ""
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	if len(key) > 0 {
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			@ -105,7 +110,8 @@ func (conn *Conn) Join(channel string, key ...string) {
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	conn.Raw(JOIN + " " + channel + k)
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}
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// Part() sends a PART command to the server with an optional part message
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// Part sends a PART command to the server with an optional part message.
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//     PART channel [:message]
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func (conn *Conn) Part(channel string, message ...string) {
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	msg := strings.Join(message, " ")
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	if msg != "" {
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			@ -114,7 +120,8 @@ func (conn *Conn) Part(channel string, message ...string) {
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	conn.Raw(PART + " " + channel + msg)
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}
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// Kick() sends a KICK command to remove a nick from a channel
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// Kick sends a KICK command to remove a nick from a channel.
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//     KICK channel nick [:message]
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func (conn *Conn) Kick(channel, nick string, message ...string) {
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	msg := strings.Join(message, " ")
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	if msg != "" {
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			@ -123,7 +130,8 @@ func (conn *Conn) Kick(channel, nick string, message ...string) {
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	conn.Raw(KICK + " " + channel + " " + nick + msg)
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}
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// Quit() sends a QUIT command to the server with an optional quit message
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// Quit sends a QUIT command to the server with an optional quit message.
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//     QUIT [:message]
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func (conn *Conn) Quit(message ...string) {
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	msg := strings.Join(message, " ")
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	if msg == "" {
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			@ -132,28 +140,37 @@ func (conn *Conn) Quit(message ...string) {
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	conn.Raw(QUIT + " :" + msg)
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}
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// Whois() sends a WHOIS command to the server
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// Whois sends a WHOIS command to the server.
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//     WHOIS nick
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func (conn *Conn) Whois(nick string) { conn.Raw(WHOIS + " " + nick) }
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//Who() sends a WHO command to the server
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// Who sends a WHO command to the server.
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//     WHO nick
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func (conn *Conn) Who(nick string) { conn.Raw(WHO + " " + nick) }
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// Privmsg() sends a PRIVMSG to the target t
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// Privmsg sends a PRIVMSG to the target nick or channel t.
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// If msg is longer than Config.SplitLen characters, multiple PRIVMSGs
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// will be sent to the target containing sequential parts of msg.
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//     PRIVMSG t :msg
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func (conn *Conn) Privmsg(t, msg string) {
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	for _, s := range splitMessage(msg, conn.cfg.SplitLen) {
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		conn.Raw(PRIVMSG + " " + t + " :" + s)
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	}
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}
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// Notice() sends a NOTICE to the target t
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// Notice sends a NOTICE to the target nick or channel t.
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// If msg is longer than Config.SplitLen characters, multiple NOTICEs
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// will be sent to the target containing sequential parts of msg.
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//     NOTICE t :msg
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func (conn *Conn) Notice(t, msg string) {
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	for _, s := range splitMessage(msg, conn.cfg.SplitLen) {
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		conn.Raw(NOTICE + " " + t + " :" + s)
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	}
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}
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// Ctcp() sends a (generic) CTCP message to the target t
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// with an optional argument
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// Ctcp sends a (generic) CTCP message to the target nick
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// or channel t, with an optional argument.
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//     PRIVMSG t :\001CTCP arg\001
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func (conn *Conn) Ctcp(t, ctcp string, arg ...string) {
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	// We need to split again here to ensure
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	for _, s := range splitMessage(strings.Join(arg, " "), conn.cfg.SplitLen) {
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			@ -165,8 +182,9 @@ func (conn *Conn) Ctcp(t, ctcp string, arg ...string) {
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	}
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}
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// CtcpReply() sends a generic CTCP reply to the target t
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// with an optional argument
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// CtcpReply sends a (generic) CTCP reply to the target nick
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// or channel t, with an optional argument.
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//     NOTICE t :\001CTCP arg\001
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func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) {
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	for _, s := range splitMessage(strings.Join(arg, " "), conn.cfg.SplitLen) {
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		if s != "" {
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			@ -177,15 +195,18 @@ func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) {
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	}
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}
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// Version() sends a CTCP "VERSION" to the target t
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// Version sends a CTCP "VERSION" to the target nick or channel t.
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func (conn *Conn) Version(t string) { conn.Ctcp(t, VERSION) }
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// Action() sends a CTCP "ACTION" to the target t
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// Action sends a CTCP "ACTION" to the target nick or channel t.
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func (conn *Conn) Action(t, msg string) { conn.Ctcp(t, ACTION, msg) }
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// Topic() sends a TOPIC command to the channel
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//   Topic(channel) retrieves the current channel topic (see "332" handler)
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//   Topic(channel, topic) sets the topic for the channel
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// Topic() sends a TOPIC command for a channel.
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// If no topic is provided this requests that a 332 response is sent by the
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// server for that channel, which can then be handled to retrieve the current
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// channel topic. If a topic is provided the channel's topic will be set.
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//     TOPIC channel
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//     TOPIC channel :topic
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func (conn *Conn) Topic(channel string, topic ...string) {
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	t := strings.Join(topic, " ")
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	if t != "" {
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			@ -194,13 +215,14 @@ func (conn *Conn) Topic(channel string, topic ...string) {
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	conn.Raw(TOPIC + " " + channel + t)
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}
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// Mode() sends a MODE command to the server. This one can get complicated if
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// we try to be too clever, so it's deliberately simple:
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//   Mode(t) retrieves the user or channel modes for target t
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//   Mode(t, "modestring") sets user or channel modes for target t, where...
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//     modestring == e.g. "+o <nick>" or "+ntk <key>" or "-is"
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// This means you'll need to do your own mode work. It may be linked in with
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// the state tracking and ChanMode/NickMode/ChanPrivs objects later...
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// Mode sends a MODE command for a target nick or channel t.
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// If no mode strings are provided this requests that a 324 response is sent
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// by the server for the target. Otherwise the mode strings are concatenated
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// with spaces and sent to the server. This allows e.g.
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//     conn.Mode("#channel", "+nsk", "mykey")
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//
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//     MODE t
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//     MODE t modestring
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func (conn *Conn) Mode(t string, modestring ...string) {
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	mode := strings.Join(modestring, " ")
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	if mode != "" {
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			@ -209,9 +231,11 @@ func (conn *Conn) Mode(t string, modestring ...string) {
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	conn.Raw(MODE + " " + t + mode)
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}
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// Away() sends an AWAY command to the server
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//   Away() resets away status
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//   Away(message) sets away with the given message
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// Away sends an AWAY command to the server.
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// If a message is provided it sets the client's away status with that message,
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// otherwise it resets the client's away status.
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//     AWAY
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//     AWAY :message
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func (conn *Conn) Away(message ...string) {
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	msg := strings.Join(message, " ")
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	if msg != "" {
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			@ -220,20 +244,24 @@ func (conn *Conn) Away(message ...string) {
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	conn.Raw(AWAY + msg)
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}
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// Invite() sends an INVITE command to the server
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// Invite sends an INVITE command to the server.
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//     INVITE nick channel
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func (conn *Conn) Invite(nick, channel string) {
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	conn.Raw(INVITE + " " + nick + " " + channel)
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}
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// Oper() sends an OPER command to the server
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// Oper sends an OPER command to the server.
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//     OPER user pass
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func (conn *Conn) Oper(user, pass string) { conn.Raw(OPER + " " + user + " " + pass) }
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// VHost() sends a VHOST command to the server
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// VHost sends a VHOST command to the server.
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//     VHOST user pass
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func (conn *Conn) VHost(user, pass string) { conn.Raw(VHOST + " " + user + " " + pass) }
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// Ping() sends a PING command to the server
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// A PONG response is to be expected afterwards
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// Ping sends a PING command to the server, which should PONG.
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//     PING :message
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func (conn *Conn) Ping(message string) { conn.Raw(PING + " :" + message) }
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// Pong() sends a PONG command to the server
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// Pong sends a PONG command to the server.
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//     PONG :message
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func (conn *Conn) Pong(message string) { conn.Raw(PONG + " :" + message) }
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			@ -13,7 +13,8 @@ import (
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	"time"
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)
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// An IRC connection is represented by this struct.
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// Conn encapsulates a connection to a single IRC server. Create
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// one with Client or SimpleClient.
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type Conn struct {
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	// For preventing races on (dis)connect.
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	mu sync.RWMutex
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			@ -47,54 +48,73 @@ type Conn struct {
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	lastsent time.Time
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}
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// Misc knobs to tweak client behaviour go in here
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// Config contains options that can be passed to Client to change the
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// behaviour of the library during use. It is recommended that NewConfig
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// is used to create this struct rather than instantiating one directly.
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// Passing a Config with no Nick in the Me field to Client will result
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// in unflattering consequences.
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type Config struct {
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	// Set this to provide the Nick, Ident and Name for the client to use.
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	// It is recommended to call Conn.Me to get up-to-date information
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	// about the current state of the client's IRC nick after connecting.
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	Me *state.Nick
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	// Hostname to connect to and optional connect password.
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	// Changing these after connection will have no effect until the
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	// client reconnects.
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	Server, Pass string
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	// Are we connecting via SSL? Do we care about certificate validity?
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	// Changing these after connection will have no effect until the
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	// client reconnects.
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	SSL       bool
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	SSLConfig *tls.Config
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	// Local address to connect to the server.
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	// Local address to bind to when connecting to the server.
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	LocalAddr string
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	// Replaceable function to customise the 433 handler's new nick
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	// Replaceable function to customise the 433 handler's new nick.
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	// By default an underscore "_" is appended to the current nick.
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	NewNick func(string) string
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	// Client->server ping frequency, in seconds. Defaults to 3m.
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	// Set to 0 to disable client-side pings.
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	PingFreq time.Duration
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	// Set this to true to disable flood protection and false to re-enable
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	// The duration before a connection timeout is triggered. Defaults to 1m.
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	// Set to 0 to wait indefinitely.
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	Timeout time.Duration
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	// Set this to true to disable flood protection and false to re-enable.
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	Flood bool
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	// Sent as the reply to a CTCP VERSION message
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	// Sent as the reply to a CTCP VERSION message.
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	Version string
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	// Sent as the QUIT message.
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	// Sent as the default QUIT message if Quit is called with no args.
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	QuitMessage string
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	// Configurable panic recovery for all handlers.
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	// Defaults to logging an error, see LogPanic.
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	Recover func(*Conn, *Line)
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	// Split PRIVMSGs, NOTICEs and CTCPs longer than
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	// SplitLen characters over multiple lines.
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	// Split PRIVMSGs, NOTICEs and CTCPs longer than SplitLen characters
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	// over multiple lines. Default to 450 if not set.
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	SplitLen int
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	// Timeout, The amount of time in seconds until a timeout is triggered.
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	Timeout time.Duration
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}
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// NewConfig creates a Config struct containing sensible defaults.
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// It takes one required argument: the nick to use for the client.
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// Subsequent string arguments set the client's ident and "real"
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// name, but these are optional.
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func NewConfig(nick string, args ...string) *Config {
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	cfg := &Config{
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		Me:       &state.Nick{Nick: nick},
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		PingFreq: 3 * time.Minute,
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		NewNick:  func(s string) string { return s + "_" },
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		Recover:  (*Conn).LogPanic, // in dispatch.go
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		SplitLen: 450,
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		SplitLen: defaultSplit,
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		Timeout:  60 * time.Second,
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	}
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	cfg.Me.Ident = "goirc"
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| 
						 | 
				
			
			@ -110,13 +130,16 @@ func NewConfig(nick string, args ...string) *Config {
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	return cfg
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}
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// Creates a new IRC connection object, but doesn't connect to anything so
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// that you can add event handlers to it. See AddHandler() for details
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		||||
// SimpleClient creates a new Conn, passing its arguments to NewConfig.
 | 
			
		||||
// If you don't need to change any client options and just want to get
 | 
			
		||||
// started quickly, this is a convenient shortcut.
 | 
			
		||||
func SimpleClient(nick string, args ...string) *Conn {
 | 
			
		||||
	conn := Client(NewConfig(nick, args...))
 | 
			
		||||
	return conn
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Client takes a Config struct and returns a new Conn ready to have
 | 
			
		||||
// handlers added and connect to a server.
 | 
			
		||||
func Client(cfg *Config) *Conn {
 | 
			
		||||
	if cfg == nil {
 | 
			
		||||
		cfg = NewConfig("__idiot__")
 | 
			
		||||
| 
						 | 
				
			
			@ -157,16 +180,31 @@ func Client(cfg *Config) *Conn {
 | 
			
		|||
	return conn
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Connected returns true if the client is successfully connected to
 | 
			
		||||
// an IRC server. It becomes true when the TCP connection is established,
 | 
			
		||||
// and false again when the connection is closed.
 | 
			
		||||
func (conn *Conn) Connected() bool {
 | 
			
		||||
	conn.mu.RLock()
 | 
			
		||||
	defer conn.mu.RUnlock()
 | 
			
		||||
	return conn.connected
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Config returns a pointer to the Config struct used by the client.
 | 
			
		||||
// Many of the elements of Config may be changed at any point to
 | 
			
		||||
// affect client behaviour. To disable flood protection temporarily,
 | 
			
		||||
// for example, a handler could do:
 | 
			
		||||
//
 | 
			
		||||
//     conn.Config().Flood = true
 | 
			
		||||
//     // Send many lines to the IRC server, risking "excess flood"
 | 
			
		||||
//     conn.Config().Flood = false
 | 
			
		||||
//
 | 
			
		||||
func (conn *Conn) Config() *Config {
 | 
			
		||||
	return conn.cfg
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Me returns a state.Nick that reflects the client's IRC nick at the
 | 
			
		||||
// time it is called. If state tracking is enabled, this comes from
 | 
			
		||||
// the tracker, otherwise it is equivalent to conn.cfg.Me.
 | 
			
		||||
func (conn *Conn) Me() *state.Nick {
 | 
			
		||||
	if conn.st != nil {
 | 
			
		||||
		conn.cfg.Me = conn.st.Me()
 | 
			
		||||
| 
						 | 
				
			
			@ -174,10 +212,21 @@ func (conn *Conn) Me() *state.Nick {
 | 
			
		|||
	return conn.cfg.Me
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// StateTracker returns the state tracker being used by the client,
 | 
			
		||||
// if tracking is enabled, and nil otherwise.
 | 
			
		||||
func (conn *Conn) StateTracker() state.Tracker {
 | 
			
		||||
	return conn.st
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// EnableStateTracking causes the client to track information about
 | 
			
		||||
// all channels it is joined to, and all the nicks in those channels.
 | 
			
		||||
// This can be rather handy for a number of bot-writing tasks. See
 | 
			
		||||
// the state package for more details.
 | 
			
		||||
//
 | 
			
		||||
// NOTE: Calling this while connected to an IRC server may cause the
 | 
			
		||||
// state tracker to become very confused all over STDERR if logging
 | 
			
		||||
// is enabled. State tracking should enabled before connecting or
 | 
			
		||||
// at a pinch while the client is not joined to any channels.
 | 
			
		||||
func (conn *Conn) EnableStateTracking() {
 | 
			
		||||
	conn.mu.Lock()
 | 
			
		||||
	defer conn.mu.Unlock()
 | 
			
		||||
| 
						 | 
				
			
			@ -190,6 +239,9 @@ func (conn *Conn) EnableStateTracking() {
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// DisableStateTracking causes the client to stop tracking information
 | 
			
		||||
// about the channels and nicks it knows of. It will also wipe current
 | 
			
		||||
// state from the state tracker.
 | 
			
		||||
func (conn *Conn) DisableStateTracking() {
 | 
			
		||||
	conn.mu.Lock()
 | 
			
		||||
	defer conn.mu.Unlock()
 | 
			
		||||
| 
						 | 
				
			
			@ -211,11 +263,10 @@ func (conn *Conn) initialise() {
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Connect the IRC connection object to "host[:port]" which should be either
 | 
			
		||||
// a hostname or an IP address, with an optional port. To enable explicit SSL
 | 
			
		||||
// on the connection to the IRC server, set Conn.SSL to true before calling
 | 
			
		||||
// Connect(). The port will default to 6697 if ssl is enabled, and 6667
 | 
			
		||||
// otherwise. You can also provide an optional connect password.
 | 
			
		||||
// ConnectTo connects the IRC client to "host[:port]", which should be either
 | 
			
		||||
// a hostname or an IP address, with an optional port. It sets the client's
 | 
			
		||||
// Config.Server to host, Config.Pass to pass if one is provided, and then
 | 
			
		||||
// calls Connect.
 | 
			
		||||
func (conn *Conn) ConnectTo(host string, pass ...string) error {
 | 
			
		||||
	conn.cfg.Server = host
 | 
			
		||||
	if len(pass) > 0 {
 | 
			
		||||
| 
						 | 
				
			
			@ -224,6 +275,15 @@ func (conn *Conn) ConnectTo(host string, pass ...string) error {
 | 
			
		|||
	return conn.Connect()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Connect connects the IRC client to the server configured in Config.Server.
 | 
			
		||||
// To enable explicit SSL on the connection to the IRC server, set Config.SSL
 | 
			
		||||
// to true before calling Connect(). The port will default to 6697 if SSL is
 | 
			
		||||
// enabled, and 6667 otherwise.
 | 
			
		||||
//
 | 
			
		||||
// Upon successful connection, Connected will return true and a REGISTER event
 | 
			
		||||
// will be fired. This is mostly for internal use; it is suggested that a
 | 
			
		||||
// handler for the CONNECTED event is used to perform any initial client work
 | 
			
		||||
// like joining channels and sending messages.
 | 
			
		||||
func (conn *Conn) Connect() error {
 | 
			
		||||
	conn.mu.Lock()
 | 
			
		||||
	defer conn.mu.Unlock()
 | 
			
		||||
| 
						 | 
				
			
			@ -256,13 +316,13 @@ func (conn *Conn) Connect() error {
 | 
			
		|||
			return err
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	conn.connected = true
 | 
			
		||||
	conn.postConnect(true)
 | 
			
		||||
	conn.connected = true
 | 
			
		||||
	conn.dispatch(&Line{Cmd: REGISTER, Time: time.Now()})
 | 
			
		||||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Post-connection setup (for ease of testing)
 | 
			
		||||
// postConnect performs post-connection setup, for ease of testing.
 | 
			
		||||
func (conn *Conn) postConnect(start bool) {
 | 
			
		||||
	conn.io = bufio.NewReadWriter(
 | 
			
		||||
		bufio.NewReader(conn.sock),
 | 
			
		||||
| 
						 | 
				
			
			@ -279,12 +339,15 @@ func (conn *Conn) postConnect(start bool) {
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// copied from http.client for great justice
 | 
			
		||||
// hasPort returns true if the string hostname has a :port suffix.
 | 
			
		||||
// It was copied from net/http for great justice.
 | 
			
		||||
func hasPort(s string) bool {
 | 
			
		||||
	return strings.LastIndex(s, ":") > strings.LastIndex(s, "]")
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// goroutine to pass data from output channel to write()
 | 
			
		||||
// send is started as a goroutine after a connection is established.
 | 
			
		||||
// It shuttles data from the output channel to write(), and is killed
 | 
			
		||||
// when Conn.die is closed.
 | 
			
		||||
func (conn *Conn) send() {
 | 
			
		||||
	for {
 | 
			
		||||
		select {
 | 
			
		||||
| 
						 | 
				
			
			@ -304,7 +367,9 @@ func (conn *Conn) send() {
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// receive one \r\n terminated line from peer, parse and dispatch it
 | 
			
		||||
// recv is started as a goroutine after a connection is established.
 | 
			
		||||
// It receives "\r\n" terminated lines from the server, parses them into
 | 
			
		||||
// Lines, and sends them to the input channel.
 | 
			
		||||
func (conn *Conn) recv() {
 | 
			
		||||
	for {
 | 
			
		||||
		s, err := conn.io.ReadString('\n')
 | 
			
		||||
| 
						 | 
				
			
			@ -329,7 +394,8 @@ func (conn *Conn) recv() {
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Repeatedly pings the server every PingFreq seconds (no matter what)
 | 
			
		||||
// ping is started as a goroutine after a connection is established, as
 | 
			
		||||
// long as Config.PingFreq >0. It pings the server every PingFreq seconds.
 | 
			
		||||
func (conn *Conn) ping() {
 | 
			
		||||
	defer conn.wg.Done()
 | 
			
		||||
	tick := time.NewTicker(conn.cfg.PingFreq)
 | 
			
		||||
| 
						 | 
				
			
			@ -345,7 +411,9 @@ func (conn *Conn) ping() {
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// goroutine to dispatch events for lines received on input channel
 | 
			
		||||
// runLoop is started as a goroutine after a connection is established.
 | 
			
		||||
// It pulls Lines from the input channel and dispatches them to any
 | 
			
		||||
// handlers that have been registered for that IRC verb.
 | 
			
		||||
func (conn *Conn) runLoop() {
 | 
			
		||||
	defer conn.wg.Done()
 | 
			
		||||
	for {
 | 
			
		||||
| 
						 | 
				
			
			@ -359,7 +427,7 @@ func (conn *Conn) runLoop() {
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Write a \r\n terminated line of output to the connected server,
 | 
			
		||||
// write writes a \r\n terminated line of output to the connected server,
 | 
			
		||||
// using Hybrid's algorithm to rate limit if conn.cfg.Flood is false.
 | 
			
		||||
func (conn *Conn) write(line string) error {
 | 
			
		||||
	if !conn.cfg.Flood {
 | 
			
		||||
| 
						 | 
				
			
			@ -381,7 +449,7 @@ func (conn *Conn) write(line string) error {
 | 
			
		|||
	return nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Implement Hybrid's flood control algorithm to rate-limit outgoing lines.
 | 
			
		||||
// rateLimit implements Hybrid's flood control algorithm for outgoing lines.
 | 
			
		||||
func (conn *Conn) rateLimit(chars int) time.Duration {
 | 
			
		||||
	// Hybrid's algorithm allows for 2 seconds per line and an additional
 | 
			
		||||
	// 1/120 of a second per character on that line.
 | 
			
		||||
| 
						 | 
				
			
			@ -400,6 +468,8 @@ func (conn *Conn) rateLimit(chars int) time.Duration {
 | 
			
		|||
	return 0
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// shutdown tears down all connection-related state. It is called when either
 | 
			
		||||
// the sending or receiving goroutines encounter an error.
 | 
			
		||||
func (conn *Conn) shutdown() {
 | 
			
		||||
	// Guard against double-call of shutdown() if we get an error in send()
 | 
			
		||||
	// as calling sock.Close() will cause recv() to receive EOF in readstring()
 | 
			
		||||
| 
						 | 
				
			
			@ -416,7 +486,7 @@ func (conn *Conn) shutdown() {
 | 
			
		|||
	conn.mu.Unlock()
 | 
			
		||||
	// Dispatch after closing connection but before reinit
 | 
			
		||||
	// so event handlers can still access state information.
 | 
			
		||||
	defer conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()})
 | 
			
		||||
	conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()})
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Dumps a load of information about the current state of the connection to a
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -7,17 +7,32 @@ import (
 | 
			
		|||
	"sync"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
// An IRC Handler looks like this:
 | 
			
		||||
// Handlers are triggered on incoming Lines from the server, with the handler
 | 
			
		||||
// "name" being equivalent to Line.Cmd. Read the RFCs for details on what
 | 
			
		||||
// replies could come from the server. They'll generally be things like
 | 
			
		||||
// "PRIVMSG", "JOIN", etc. but all the numeric replies are left as ascii
 | 
			
		||||
// strings of digits like "332" (mainly because I really didn't feel like
 | 
			
		||||
// putting massive constant tables in).
 | 
			
		||||
//
 | 
			
		||||
// Foreground handlers have a guarantee of protocol consistency: all the
 | 
			
		||||
// handlers for one event will have finished before the handlers for the
 | 
			
		||||
// next start processing. They are run in parallel but block the event
 | 
			
		||||
// loop, so care should be taken to ensure these handlers are quick :-)
 | 
			
		||||
//
 | 
			
		||||
// Background handlers are run in parallel and do not block the event loop.
 | 
			
		||||
// This is useful for things that may need to do significant work.
 | 
			
		||||
type Handler interface {
 | 
			
		||||
	Handle(*Conn, *Line)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// And when they've been added to the client they are removable.
 | 
			
		||||
// Removers allow for a handler that has been previously added to the client
 | 
			
		||||
// to be removed. 
 | 
			
		||||
type Remover interface {
 | 
			
		||||
	Remove()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// A HandlerFunc implements Handler.
 | 
			
		||||
// HandlerFunc allows a bare function with this signature to implement the
 | 
			
		||||
// Handler interface. It is used by Conn.HandleFunc.
 | 
			
		||||
type HandlerFunc func(*Conn, *Line)
 | 
			
		||||
 | 
			
		||||
func (hf HandlerFunc) Handle(conn *Conn, line *Line) {
 | 
			
		||||
| 
						 | 
				
			
			@ -132,16 +147,15 @@ func (hs *hSet) dispatch(conn *Conn, line *Line) {
 | 
			
		|||
	wg.Wait()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Handlers are triggered on incoming Lines from the server, with the handler
 | 
			
		||||
// "name" being equivalent to Line.Cmd. Read the RFCs for details on what
 | 
			
		||||
// replies could come from the server. They'll generally be things like
 | 
			
		||||
// "PRIVMSG", "JOIN", etc. but all the numeric replies are left as ascii
 | 
			
		||||
// strings of digits like "332" (mainly because I really didn't feel like
 | 
			
		||||
// putting massive constant tables in).
 | 
			
		||||
// Handle adds the provided handler to the foreground set for the named event.
 | 
			
		||||
// It will return a Remover that allows that handler to be removed again.
 | 
			
		||||
func (conn *Conn) Handle(name string, h Handler) Remover {
 | 
			
		||||
	return conn.fgHandlers.add(name, h)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleBG adds the provided handler to the background set for the named
 | 
			
		||||
// event. It may go away in the future.
 | 
			
		||||
// It will return a Remover that allows that handler to be removed again.
 | 
			
		||||
func (conn *Conn) HandleBG(name string, h Handler) Remover {
 | 
			
		||||
	return conn.bgHandlers.add(name, h)
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -150,6 +164,9 @@ func (conn *Conn) handle(name string, h Handler) Remover {
 | 
			
		|||
	return conn.intHandlers.add(name, h)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// HandleFunc adds the provided function as a handler in the foreground set
 | 
			
		||||
// for the named event.
 | 
			
		||||
// It will return a Remover that allows that handler to be removed again.
 | 
			
		||||
func (conn *Conn) HandleFunc(name string, hf HandlerFunc) Remover {
 | 
			
		||||
	return conn.Handle(name, hf)
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -159,16 +176,14 @@ func (conn *Conn) dispatch(line *Line) {
 | 
			
		|||
	// This ensures that user-supplied handlers that use the tracker have a
 | 
			
		||||
	// consistent view of the connection state in handlers that mutate it.
 | 
			
		||||
	conn.intHandlers.dispatch(conn, line)
 | 
			
		||||
	// Background handlers are run in parallel and do not block the event loop.
 | 
			
		||||
	// This is useful for things that may need to do significant work.
 | 
			
		||||
	go conn.bgHandlers.dispatch(conn, line)
 | 
			
		||||
	// Foreground handlers have a guarantee of protocol consistency: all the
 | 
			
		||||
	// handlers for one event will have finished before the handlers for the
 | 
			
		||||
	// next start processing. They are run in parallel but block the event
 | 
			
		||||
	// loop, so care should be taken to ensure these handlers are quick :-)
 | 
			
		||||
	conn.fgHandlers.dispatch(conn, line)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// LogPanic is used as the default panic catcher for the client. If, like me,
 | 
			
		||||
// you are not good with computer, and you'd prefer your bot not to vanish into
 | 
			
		||||
// the ether whenever you make unfortunate programming mistakes, you may find
 | 
			
		||||
// this useful: it will recover panics from handler code and log the errors.
 | 
			
		||||
func (conn *Conn) LogPanic(line *Line) {
 | 
			
		||||
	if err := recover(); err != nil {
 | 
			
		||||
		_, f, l, _ := runtime.Caller(2)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										34
									
								
								client/doc.go
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								client/doc.go
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,34 @@
 | 
			
		|||
// Package client implements an IRC client. It handles protocol basics
 | 
			
		||||
// such as initial connection and responding to server PINGs, and has
 | 
			
		||||
// optional state tracking support which will keep tabs on every nick
 | 
			
		||||
// present in the same channels as the client. Other features include
 | 
			
		||||
// SSL support, automatic splitting of long lines, and panic recovery
 | 
			
		||||
// for handlers.
 | 
			
		||||
//
 | 
			
		||||
// Incoming IRC messages are parsed into client.Line structs and trigger
 | 
			
		||||
// events based on the IRC verb (e.g. PRIVMSG) of the message. Handlers
 | 
			
		||||
// for these events conform to the client.Handler interface; a HandlerFunc
 | 
			
		||||
// type to wrap bare functions is provided a-la the net/http package.
 | 
			
		||||
//
 | 
			
		||||
// Creating a client, adding a handler and connecting to a server looks
 | 
			
		||||
// soemthing like this, for the simple case:
 | 
			
		||||
//
 | 
			
		||||
//     // Create a new client, which will connect with the nick "myNick"
 | 
			
		||||
//     irc := client.SimpleClient("myNick")
 | 
			
		||||
//     
 | 
			
		||||
//     // Add a handler that waits for the "disconnected" event and
 | 
			
		||||
//     // closes a channel to signal everything is done.
 | 
			
		||||
//     disconnected := make(chan struct{})
 | 
			
		||||
//     c.HandleFunc("disconnected", func(c *client.Conn, l *client.Line) {
 | 
			
		||||
//         close(disconnected)
 | 
			
		||||
//     })
 | 
			
		||||
//
 | 
			
		||||
//     // Connect to an IRC server.
 | 
			
		||||
//     if err := c.ConnectTo("irc.freenode.net"); err != nil {
 | 
			
		||||
//         log.Fatalf("Connection error: %v\n", err)
 | 
			
		||||
//     }
 | 
			
		||||
//
 | 
			
		||||
//     // Wait for disconnection.
 | 
			
		||||
//     <-disconnected
 | 
			
		||||
//
 | 
			
		||||
package client
 | 
			
		||||
| 
						 | 
				
			
			@ -6,7 +6,8 @@ import (
 | 
			
		|||
)
 | 
			
		||||
 | 
			
		||||
// We parse an incoming line into this struct. Line.Cmd is used as the trigger
 | 
			
		||||
// name for incoming event handlers, see *Conn.recv() for details.
 | 
			
		||||
// name for incoming event handlers and is the IRC verb, the first sequence
 | 
			
		||||
// of non-whitespace characters after ":nick!user@host", e.g. PRIVMSG.
 | 
			
		||||
//   Raw =~ ":nick!user@host cmd args[] :text"
 | 
			
		||||
//   Src == "nick!user@host"
 | 
			
		||||
//   Cmd == e.g. PRIVMSG, 332
 | 
			
		||||
| 
						 | 
				
			
			@ -17,7 +18,7 @@ type Line struct {
 | 
			
		|||
	Time                   time.Time
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Copy() returns a deep copy of the Line.
 | 
			
		||||
// Copy returns a deep copy of the Line.
 | 
			
		||||
func (l *Line) Copy() *Line {
 | 
			
		||||
	nl := *l
 | 
			
		||||
	nl.Args = make([]string, len(l.Args))
 | 
			
		||||
| 
						 | 
				
			
			@ -25,7 +26,7 @@ func (l *Line) Copy() *Line {
 | 
			
		|||
	return &nl
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Return the contents of the text portion of a line.  This only really
 | 
			
		||||
// Text returns the contents of the text portion of a line. This only really
 | 
			
		||||
// makes sense for lines with a :text part, but there are a lot of them.
 | 
			
		||||
func (line *Line) Text() string {
 | 
			
		||||
	if len(line.Args) > 0 {
 | 
			
		||||
| 
						 | 
				
			
			@ -34,11 +35,12 @@ func (line *Line) Text() string {
 | 
			
		|||
	return ""
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Return the target of the line, usually the first Arg for the IRC verb.
 | 
			
		||||
// If the line was broadcast from a channel, the target will be that channel.
 | 
			
		||||
// If the line was broadcast by a user, the target will be that user.
 | 
			
		||||
// TODO(fluffle): Add 005 CHANTYPES parsing for this?
 | 
			
		||||
// Target returns the contextual target of the line, usually the first Arg 
 | 
			
		||||
// for the IRC verb. If the line was broadcast from a channel, the target
 | 
			
		||||
// will be that channel. If the line was sent directly by a user, the target
 | 
			
		||||
// will be that user.
 | 
			
		||||
func (line *Line) Target() string {
 | 
			
		||||
	// TODO(fluffle): Add 005 CHANTYPES parsing for this?
 | 
			
		||||
	switch line.Cmd {
 | 
			
		||||
	case PRIVMSG, NOTICE, ACTION:
 | 
			
		||||
		if !line.Public() {
 | 
			
		||||
| 
						 | 
				
			
			@ -56,7 +58,11 @@ func (line *Line) Target() string {
 | 
			
		|||
	return ""
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// NOTE: Makes the assumption that all channels start with #.
 | 
			
		||||
// Public returns true if the line is the result of an IRC user sending
 | 
			
		||||
// a message to a channel the client has joined instead of directly
 | 
			
		||||
// to the client.
 | 
			
		||||
//
 | 
			
		||||
// NOTE: This makes the (poor) assumption that all channels start with #.
 | 
			
		||||
func (line *Line) Public() bool {
 | 
			
		||||
	switch line.Cmd {
 | 
			
		||||
	case PRIVMSG, NOTICE, ACTION:
 | 
			
		||||
| 
						 | 
				
			
			@ -78,7 +84,13 @@ func (line *Line) Public() bool {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// ParseLine() creates a Line from an incoming message from the IRC server.
 | 
			
		||||
// ParseLine creates a Line from an incoming message from the IRC server.
 | 
			
		||||
//
 | 
			
		||||
// It contains special casing for CTCP messages, most notably CTCP ACTION.
 | 
			
		||||
// All CTCP messages have the \001 bytes stripped from the message and the
 | 
			
		||||
// CTCP command separated from any subsequent text. Then, CTCP ACTIONs are
 | 
			
		||||
// rewritten such that Line.Cmd == ACTION. Other CTCP messages have Cmd
 | 
			
		||||
// set to CTCP or CTCPREPLY, and the CTCP command prepended to line.Args.
 | 
			
		||||
func ParseLine(s string) *Line {
 | 
			
		||||
	line := &Line{Raw: s}
 | 
			
		||||
	if s[0] == ':' {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue