mirror of https://github.com/fluffle/goirc
Attempt to improve the godoc of client.
This commit is contained in:
parent
f12a174523
commit
ed92e36e8e
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@ -29,9 +29,10 @@ const (
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VHOST = "VHOST"
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VHOST = "VHOST"
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WHO = "WHO"
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WHO = "WHO"
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WHOIS = "WHOIS"
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WHOIS = "WHOIS"
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defaultSplit = 450
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)
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)
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// cutNewLines() pares down a string to the part before the first "\r" or "\n"
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// cutNewLines() pares down a string to the part before the first "\r" or "\n".
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func cutNewLines(s string) string {
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func cutNewLines(s string) string {
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r := strings.SplitN(s, "\r", 2)
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r := strings.SplitN(s, "\r", 2)
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r = strings.SplitN(r[0], "\n", 2)
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r = strings.SplitN(r[0], "\n", 2)
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@ -65,7 +66,7 @@ func indexFragment(s string) int {
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func splitMessage(msg string, splitLen int) (msgs []string) {
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func splitMessage(msg string, splitLen int) (msgs []string) {
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// This is quite short ;-)
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// This is quite short ;-)
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if splitLen < 10 {
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if splitLen < 10 {
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splitLen = 10
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splitLen = defaultSplit
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}
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}
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for len(msg) > splitLen {
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for len(msg) > splitLen {
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idx := indexFragment(msg[:splitLen])
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idx := indexFragment(msg[:splitLen])
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@ -78,25 +79,29 @@ func splitMessage(msg string, splitLen int) (msgs []string) {
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return append(msgs, msg)
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return append(msgs, msg)
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}
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}
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// Raw() sends a raw line to the server, should really only be used for
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// Raw sends a raw line to the server, should really only be used for
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// debugging purposes but may well come in handy.
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// debugging purposes but may well come in handy.
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func (conn *Conn) Raw(rawline string) {
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func (conn *Conn) Raw(rawline string) {
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// Avoid command injection by enforcing one command per line.
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// Avoid command injection by enforcing one command per line.
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conn.out <- cutNewLines(rawline)
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conn.out <- cutNewLines(rawline)
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}
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}
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// Pass() sends a PASS command to the server
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// Pass sends a PASS command to the server.
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// PASS password
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func (conn *Conn) Pass(password string) { conn.Raw(PASS + " " + password) }
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func (conn *Conn) Pass(password string) { conn.Raw(PASS + " " + password) }
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// Nick() sends a NICK command to the server
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// Nick sends a NICK command to the server.
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// NICK nick
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func (conn *Conn) Nick(nick string) { conn.Raw(NICK + " " + nick) }
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func (conn *Conn) Nick(nick string) { conn.Raw(NICK + " " + nick) }
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// User() sends a USER command to the server
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// User sends a USER command to the server.
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// USER ident 12 * :name
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func (conn *Conn) User(ident, name string) {
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func (conn *Conn) User(ident, name string) {
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conn.Raw(USER + " " + ident + " 12 * :" + name)
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conn.Raw(USER + " " + ident + " 12 * :" + name)
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}
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}
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// Join() sends a JOIN command to the server with an optional key
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// Join sends a JOIN command to the server with an optional key.
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// JOIN channel [key]
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func (conn *Conn) Join(channel string, key ...string) {
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func (conn *Conn) Join(channel string, key ...string) {
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k := ""
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k := ""
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if len(key) > 0 {
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if len(key) > 0 {
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@ -105,7 +110,8 @@ func (conn *Conn) Join(channel string, key ...string) {
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conn.Raw(JOIN + " " + channel + k)
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conn.Raw(JOIN + " " + channel + k)
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}
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}
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// Part() sends a PART command to the server with an optional part message
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// Part sends a PART command to the server with an optional part message.
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// PART channel [:message]
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func (conn *Conn) Part(channel string, message ...string) {
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func (conn *Conn) Part(channel string, message ...string) {
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msg := strings.Join(message, " ")
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msg := strings.Join(message, " ")
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if msg != "" {
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if msg != "" {
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@ -114,7 +120,8 @@ func (conn *Conn) Part(channel string, message ...string) {
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conn.Raw(PART + " " + channel + msg)
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conn.Raw(PART + " " + channel + msg)
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}
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}
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// Kick() sends a KICK command to remove a nick from a channel
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// Kick sends a KICK command to remove a nick from a channel.
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// KICK channel nick [:message]
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func (conn *Conn) Kick(channel, nick string, message ...string) {
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func (conn *Conn) Kick(channel, nick string, message ...string) {
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msg := strings.Join(message, " ")
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msg := strings.Join(message, " ")
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if msg != "" {
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if msg != "" {
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@ -123,7 +130,8 @@ func (conn *Conn) Kick(channel, nick string, message ...string) {
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conn.Raw(KICK + " " + channel + " " + nick + msg)
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conn.Raw(KICK + " " + channel + " " + nick + msg)
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}
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}
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// Quit() sends a QUIT command to the server with an optional quit message
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// Quit sends a QUIT command to the server with an optional quit message.
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// QUIT [:message]
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func (conn *Conn) Quit(message ...string) {
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func (conn *Conn) Quit(message ...string) {
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msg := strings.Join(message, " ")
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msg := strings.Join(message, " ")
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if msg == "" {
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if msg == "" {
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@ -132,28 +140,37 @@ func (conn *Conn) Quit(message ...string) {
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conn.Raw(QUIT + " :" + msg)
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conn.Raw(QUIT + " :" + msg)
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}
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}
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// Whois() sends a WHOIS command to the server
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// Whois sends a WHOIS command to the server.
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// WHOIS nick
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func (conn *Conn) Whois(nick string) { conn.Raw(WHOIS + " " + nick) }
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func (conn *Conn) Whois(nick string) { conn.Raw(WHOIS + " " + nick) }
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//Who() sends a WHO command to the server
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// Who sends a WHO command to the server.
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// WHO nick
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func (conn *Conn) Who(nick string) { conn.Raw(WHO + " " + nick) }
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func (conn *Conn) Who(nick string) { conn.Raw(WHO + " " + nick) }
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// Privmsg() sends a PRIVMSG to the target t
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// Privmsg sends a PRIVMSG to the target nick or channel t.
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// If msg is longer than Config.SplitLen characters, multiple PRIVMSGs
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// will be sent to the target containing sequential parts of msg.
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// PRIVMSG t :msg
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func (conn *Conn) Privmsg(t, msg string) {
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func (conn *Conn) Privmsg(t, msg string) {
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for _, s := range splitMessage(msg, conn.cfg.SplitLen) {
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for _, s := range splitMessage(msg, conn.cfg.SplitLen) {
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conn.Raw(PRIVMSG + " " + t + " :" + s)
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conn.Raw(PRIVMSG + " " + t + " :" + s)
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}
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}
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}
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}
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// Notice() sends a NOTICE to the target t
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// Notice sends a NOTICE to the target nick or channel t.
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// If msg is longer than Config.SplitLen characters, multiple NOTICEs
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// will be sent to the target containing sequential parts of msg.
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// NOTICE t :msg
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func (conn *Conn) Notice(t, msg string) {
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func (conn *Conn) Notice(t, msg string) {
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for _, s := range splitMessage(msg, conn.cfg.SplitLen) {
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for _, s := range splitMessage(msg, conn.cfg.SplitLen) {
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conn.Raw(NOTICE + " " + t + " :" + s)
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conn.Raw(NOTICE + " " + t + " :" + s)
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}
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}
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}
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}
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// Ctcp() sends a (generic) CTCP message to the target t
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// Ctcp sends a (generic) CTCP message to the target nick
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// with an optional argument
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// or channel t, with an optional argument.
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// PRIVMSG t :\001CTCP arg\001
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func (conn *Conn) Ctcp(t, ctcp string, arg ...string) {
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func (conn *Conn) Ctcp(t, ctcp string, arg ...string) {
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// We need to split again here to ensure
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// We need to split again here to ensure
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for _, s := range splitMessage(strings.Join(arg, " "), conn.cfg.SplitLen) {
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for _, s := range splitMessage(strings.Join(arg, " "), conn.cfg.SplitLen) {
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@ -165,8 +182,9 @@ func (conn *Conn) Ctcp(t, ctcp string, arg ...string) {
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}
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}
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}
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}
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// CtcpReply() sends a generic CTCP reply to the target t
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// CtcpReply sends a (generic) CTCP reply to the target nick
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// with an optional argument
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// or channel t, with an optional argument.
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// NOTICE t :\001CTCP arg\001
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func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) {
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func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) {
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for _, s := range splitMessage(strings.Join(arg, " "), conn.cfg.SplitLen) {
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for _, s := range splitMessage(strings.Join(arg, " "), conn.cfg.SplitLen) {
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if s != "" {
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if s != "" {
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@ -177,15 +195,18 @@ func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) {
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}
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}
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}
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}
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// Version() sends a CTCP "VERSION" to the target t
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// Version sends a CTCP "VERSION" to the target nick or channel t.
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func (conn *Conn) Version(t string) { conn.Ctcp(t, VERSION) }
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func (conn *Conn) Version(t string) { conn.Ctcp(t, VERSION) }
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// Action() sends a CTCP "ACTION" to the target t
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// Action sends a CTCP "ACTION" to the target nick or channel t.
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func (conn *Conn) Action(t, msg string) { conn.Ctcp(t, ACTION, msg) }
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func (conn *Conn) Action(t, msg string) { conn.Ctcp(t, ACTION, msg) }
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// Topic() sends a TOPIC command to the channel
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// Topic() sends a TOPIC command for a channel.
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// Topic(channel) retrieves the current channel topic (see "332" handler)
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// If no topic is provided this requests that a 332 response is sent by the
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// Topic(channel, topic) sets the topic for the channel
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// server for that channel, which can then be handled to retrieve the current
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// channel topic. If a topic is provided the channel's topic will be set.
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// TOPIC channel
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// TOPIC channel :topic
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func (conn *Conn) Topic(channel string, topic ...string) {
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func (conn *Conn) Topic(channel string, topic ...string) {
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t := strings.Join(topic, " ")
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t := strings.Join(topic, " ")
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if t != "" {
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if t != "" {
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@ -194,13 +215,14 @@ func (conn *Conn) Topic(channel string, topic ...string) {
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conn.Raw(TOPIC + " " + channel + t)
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conn.Raw(TOPIC + " " + channel + t)
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}
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}
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// Mode() sends a MODE command to the server. This one can get complicated if
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// Mode sends a MODE command for a target nick or channel t.
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// we try to be too clever, so it's deliberately simple:
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// If no mode strings are provided this requests that a 324 response is sent
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// Mode(t) retrieves the user or channel modes for target t
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// by the server for the target. Otherwise the mode strings are concatenated
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// Mode(t, "modestring") sets user or channel modes for target t, where...
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// with spaces and sent to the server. This allows e.g.
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// modestring == e.g. "+o <nick>" or "+ntk <key>" or "-is"
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// conn.Mode("#channel", "+nsk", "mykey")
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// This means you'll need to do your own mode work. It may be linked in with
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//
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// the state tracking and ChanMode/NickMode/ChanPrivs objects later...
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// MODE t
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// MODE t modestring
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func (conn *Conn) Mode(t string, modestring ...string) {
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func (conn *Conn) Mode(t string, modestring ...string) {
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mode := strings.Join(modestring, " ")
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mode := strings.Join(modestring, " ")
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if mode != "" {
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if mode != "" {
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@ -209,9 +231,11 @@ func (conn *Conn) Mode(t string, modestring ...string) {
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conn.Raw(MODE + " " + t + mode)
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conn.Raw(MODE + " " + t + mode)
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}
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}
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// Away() sends an AWAY command to the server
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// Away sends an AWAY command to the server.
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// Away() resets away status
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// If a message is provided it sets the client's away status with that message,
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// Away(message) sets away with the given message
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// otherwise it resets the client's away status.
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// AWAY
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// AWAY :message
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func (conn *Conn) Away(message ...string) {
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func (conn *Conn) Away(message ...string) {
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msg := strings.Join(message, " ")
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msg := strings.Join(message, " ")
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if msg != "" {
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if msg != "" {
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@ -220,20 +244,24 @@ func (conn *Conn) Away(message ...string) {
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conn.Raw(AWAY + msg)
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conn.Raw(AWAY + msg)
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}
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}
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// Invite() sends an INVITE command to the server
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// Invite sends an INVITE command to the server.
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// INVITE nick channel
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func (conn *Conn) Invite(nick, channel string) {
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func (conn *Conn) Invite(nick, channel string) {
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conn.Raw(INVITE + " " + nick + " " + channel)
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conn.Raw(INVITE + " " + nick + " " + channel)
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}
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}
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// Oper() sends an OPER command to the server
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// Oper sends an OPER command to the server.
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// OPER user pass
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func (conn *Conn) Oper(user, pass string) { conn.Raw(OPER + " " + user + " " + pass) }
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func (conn *Conn) Oper(user, pass string) { conn.Raw(OPER + " " + user + " " + pass) }
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// VHost() sends a VHOST command to the server
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// VHost sends a VHOST command to the server.
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// VHOST user pass
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func (conn *Conn) VHost(user, pass string) { conn.Raw(VHOST + " " + user + " " + pass) }
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func (conn *Conn) VHost(user, pass string) { conn.Raw(VHOST + " " + user + " " + pass) }
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// Ping() sends a PING command to the server
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// Ping sends a PING command to the server, which should PONG.
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// A PONG response is to be expected afterwards
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// PING :message
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func (conn *Conn) Ping(message string) { conn.Raw(PING + " :" + message) }
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func (conn *Conn) Ping(message string) { conn.Raw(PING + " :" + message) }
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// Pong() sends a PONG command to the server
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// Pong sends a PONG command to the server.
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// PONG :message
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func (conn *Conn) Pong(message string) { conn.Raw(PONG + " :" + message) }
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func (conn *Conn) Pong(message string) { conn.Raw(PONG + " :" + message) }
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@ -13,7 +13,8 @@ import (
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"time"
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"time"
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)
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)
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// An IRC connection is represented by this struct.
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// Conn encapsulates a connection to a single IRC server. Create
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// one with Client or SimpleClient.
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type Conn struct {
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type Conn struct {
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// For preventing races on (dis)connect.
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// For preventing races on (dis)connect.
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mu sync.RWMutex
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mu sync.RWMutex
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@ -47,54 +48,73 @@ type Conn struct {
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lastsent time.Time
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lastsent time.Time
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}
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}
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// Misc knobs to tweak client behaviour go in here
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// Config contains options that can be passed to Client to change the
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// behaviour of the library during use. It is recommended that NewConfig
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// is used to create this struct rather than instantiating one directly.
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// Passing a Config with no Nick in the Me field to Client will result
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// in unflattering consequences.
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type Config struct {
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type Config struct {
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// Set this to provide the Nick, Ident and Name for the client to use.
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// Set this to provide the Nick, Ident and Name for the client to use.
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// It is recommended to call Conn.Me to get up-to-date information
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// about the current state of the client's IRC nick after connecting.
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Me *state.Nick
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Me *state.Nick
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// Hostname to connect to and optional connect password.
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// Hostname to connect to and optional connect password.
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// Changing these after connection will have no effect until the
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// client reconnects.
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Server, Pass string
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Server, Pass string
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// Are we connecting via SSL? Do we care about certificate validity?
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// Are we connecting via SSL? Do we care about certificate validity?
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// Changing these after connection will have no effect until the
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// client reconnects.
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SSL bool
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SSL bool
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SSLConfig *tls.Config
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SSLConfig *tls.Config
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// Local address to connect to the server.
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// Local address to bind to when connecting to the server.
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LocalAddr string
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LocalAddr string
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// Replaceable function to customise the 433 handler's new nick
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// Replaceable function to customise the 433 handler's new nick.
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// By default an underscore "_" is appended to the current nick.
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NewNick func(string) string
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NewNick func(string) string
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// Client->server ping frequency, in seconds. Defaults to 3m.
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// Client->server ping frequency, in seconds. Defaults to 3m.
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// Set to 0 to disable client-side pings.
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PingFreq time.Duration
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PingFreq time.Duration
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// Set this to true to disable flood protection and false to re-enable
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// The duration before a connection timeout is triggered. Defaults to 1m.
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// Set to 0 to wait indefinitely.
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Timeout time.Duration
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// Set this to true to disable flood protection and false to re-enable.
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Flood bool
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Flood bool
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// Sent as the reply to a CTCP VERSION message
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// Sent as the reply to a CTCP VERSION message.
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Version string
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Version string
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// Sent as the QUIT message.
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// Sent as the default QUIT message if Quit is called with no args.
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QuitMessage string
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QuitMessage string
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// Configurable panic recovery for all handlers.
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// Configurable panic recovery for all handlers.
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// Defaults to logging an error, see LogPanic.
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Recover func(*Conn, *Line)
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Recover func(*Conn, *Line)
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// Split PRIVMSGs, NOTICEs and CTCPs longer than
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// Split PRIVMSGs, NOTICEs and CTCPs longer than SplitLen characters
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// SplitLen characters over multiple lines.
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// over multiple lines. Default to 450 if not set.
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SplitLen int
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SplitLen int
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// Timeout, The amount of time in seconds until a timeout is triggered.
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Timeout time.Duration
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}
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}
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// NewConfig creates a Config struct containing sensible defaults.
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||||||
|
// It takes one required argument: the nick to use for the client.
|
||||||
|
// Subsequent string arguments set the client's ident and "real"
|
||||||
|
// name, but these are optional.
|
||||||
func NewConfig(nick string, args ...string) *Config {
|
func NewConfig(nick string, args ...string) *Config {
|
||||||
cfg := &Config{
|
cfg := &Config{
|
||||||
Me: &state.Nick{Nick: nick},
|
Me: &state.Nick{Nick: nick},
|
||||||
PingFreq: 3 * time.Minute,
|
PingFreq: 3 * time.Minute,
|
||||||
NewNick: func(s string) string { return s + "_" },
|
NewNick: func(s string) string { return s + "_" },
|
||||||
Recover: (*Conn).LogPanic, // in dispatch.go
|
Recover: (*Conn).LogPanic, // in dispatch.go
|
||||||
SplitLen: 450,
|
SplitLen: defaultSplit,
|
||||||
Timeout: 60 * time.Second,
|
Timeout: 60 * time.Second,
|
||||||
}
|
}
|
||||||
cfg.Me.Ident = "goirc"
|
cfg.Me.Ident = "goirc"
|
||||||
|
@ -110,13 +130,16 @@ func NewConfig(nick string, args ...string) *Config {
|
||||||
return cfg
|
return cfg
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a new IRC connection object, but doesn't connect to anything so
|
// SimpleClient creates a new Conn, passing its arguments to NewConfig.
|
||||||
// that you can add event handlers to it. See AddHandler() for details
|
// If you don't need to change any client options and just want to get
|
||||||
|
// started quickly, this is a convenient shortcut.
|
||||||
func SimpleClient(nick string, args ...string) *Conn {
|
func SimpleClient(nick string, args ...string) *Conn {
|
||||||
conn := Client(NewConfig(nick, args...))
|
conn := Client(NewConfig(nick, args...))
|
||||||
return conn
|
return conn
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Client takes a Config struct and returns a new Conn ready to have
|
||||||
|
// handlers added and connect to a server.
|
||||||
func Client(cfg *Config) *Conn {
|
func Client(cfg *Config) *Conn {
|
||||||
if cfg == nil {
|
if cfg == nil {
|
||||||
cfg = NewConfig("__idiot__")
|
cfg = NewConfig("__idiot__")
|
||||||
|
@ -157,16 +180,31 @@ func Client(cfg *Config) *Conn {
|
||||||
return conn
|
return conn
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Connected returns true if the client is successfully connected to
|
||||||
|
// an IRC server. It becomes true when the TCP connection is established,
|
||||||
|
// and false again when the connection is closed.
|
||||||
func (conn *Conn) Connected() bool {
|
func (conn *Conn) Connected() bool {
|
||||||
conn.mu.RLock()
|
conn.mu.RLock()
|
||||||
defer conn.mu.RUnlock()
|
defer conn.mu.RUnlock()
|
||||||
return conn.connected
|
return conn.connected
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Config returns a pointer to the Config struct used by the client.
|
||||||
|
// Many of the elements of Config may be changed at any point to
|
||||||
|
// affect client behaviour. To disable flood protection temporarily,
|
||||||
|
// for example, a handler could do:
|
||||||
|
//
|
||||||
|
// conn.Config().Flood = true
|
||||||
|
// // Send many lines to the IRC server, risking "excess flood"
|
||||||
|
// conn.Config().Flood = false
|
||||||
|
//
|
||||||
func (conn *Conn) Config() *Config {
|
func (conn *Conn) Config() *Config {
|
||||||
return conn.cfg
|
return conn.cfg
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Me returns a state.Nick that reflects the client's IRC nick at the
|
||||||
|
// time it is called. If state tracking is enabled, this comes from
|
||||||
|
// the tracker, otherwise it is equivalent to conn.cfg.Me.
|
||||||
func (conn *Conn) Me() *state.Nick {
|
func (conn *Conn) Me() *state.Nick {
|
||||||
if conn.st != nil {
|
if conn.st != nil {
|
||||||
conn.cfg.Me = conn.st.Me()
|
conn.cfg.Me = conn.st.Me()
|
||||||
|
@ -174,10 +212,21 @@ func (conn *Conn) Me() *state.Nick {
|
||||||
return conn.cfg.Me
|
return conn.cfg.Me
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// StateTracker returns the state tracker being used by the client,
|
||||||
|
// if tracking is enabled, and nil otherwise.
|
||||||
func (conn *Conn) StateTracker() state.Tracker {
|
func (conn *Conn) StateTracker() state.Tracker {
|
||||||
return conn.st
|
return conn.st
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// EnableStateTracking causes the client to track information about
|
||||||
|
// all channels it is joined to, and all the nicks in those channels.
|
||||||
|
// This can be rather handy for a number of bot-writing tasks. See
|
||||||
|
// the state package for more details.
|
||||||
|
//
|
||||||
|
// NOTE: Calling this while connected to an IRC server may cause the
|
||||||
|
// state tracker to become very confused all over STDERR if logging
|
||||||
|
// is enabled. State tracking should enabled before connecting or
|
||||||
|
// at a pinch while the client is not joined to any channels.
|
||||||
func (conn *Conn) EnableStateTracking() {
|
func (conn *Conn) EnableStateTracking() {
|
||||||
conn.mu.Lock()
|
conn.mu.Lock()
|
||||||
defer conn.mu.Unlock()
|
defer conn.mu.Unlock()
|
||||||
|
@ -190,6 +239,9 @@ func (conn *Conn) EnableStateTracking() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// DisableStateTracking causes the client to stop tracking information
|
||||||
|
// about the channels and nicks it knows of. It will also wipe current
|
||||||
|
// state from the state tracker.
|
||||||
func (conn *Conn) DisableStateTracking() {
|
func (conn *Conn) DisableStateTracking() {
|
||||||
conn.mu.Lock()
|
conn.mu.Lock()
|
||||||
defer conn.mu.Unlock()
|
defer conn.mu.Unlock()
|
||||||
|
@ -211,11 +263,10 @@ func (conn *Conn) initialise() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Connect the IRC connection object to "host[:port]" which should be either
|
// ConnectTo connects the IRC client to "host[:port]", which should be either
|
||||||
// a hostname or an IP address, with an optional port. To enable explicit SSL
|
// a hostname or an IP address, with an optional port. It sets the client's
|
||||||
// on the connection to the IRC server, set Conn.SSL to true before calling
|
// Config.Server to host, Config.Pass to pass if one is provided, and then
|
||||||
// Connect(). The port will default to 6697 if ssl is enabled, and 6667
|
// calls Connect.
|
||||||
// otherwise. You can also provide an optional connect password.
|
|
||||||
func (conn *Conn) ConnectTo(host string, pass ...string) error {
|
func (conn *Conn) ConnectTo(host string, pass ...string) error {
|
||||||
conn.cfg.Server = host
|
conn.cfg.Server = host
|
||||||
if len(pass) > 0 {
|
if len(pass) > 0 {
|
||||||
|
@ -224,6 +275,15 @@ func (conn *Conn) ConnectTo(host string, pass ...string) error {
|
||||||
return conn.Connect()
|
return conn.Connect()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Connect connects the IRC client to the server configured in Config.Server.
|
||||||
|
// To enable explicit SSL on the connection to the IRC server, set Config.SSL
|
||||||
|
// to true before calling Connect(). The port will default to 6697 if SSL is
|
||||||
|
// enabled, and 6667 otherwise.
|
||||||
|
//
|
||||||
|
// Upon successful connection, Connected will return true and a REGISTER event
|
||||||
|
// will be fired. This is mostly for internal use; it is suggested that a
|
||||||
|
// handler for the CONNECTED event is used to perform any initial client work
|
||||||
|
// like joining channels and sending messages.
|
||||||
func (conn *Conn) Connect() error {
|
func (conn *Conn) Connect() error {
|
||||||
conn.mu.Lock()
|
conn.mu.Lock()
|
||||||
defer conn.mu.Unlock()
|
defer conn.mu.Unlock()
|
||||||
|
@ -256,13 +316,13 @@ func (conn *Conn) Connect() error {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
conn.connected = true
|
|
||||||
conn.postConnect(true)
|
conn.postConnect(true)
|
||||||
|
conn.connected = true
|
||||||
conn.dispatch(&Line{Cmd: REGISTER, Time: time.Now()})
|
conn.dispatch(&Line{Cmd: REGISTER, Time: time.Now()})
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Post-connection setup (for ease of testing)
|
// postConnect performs post-connection setup, for ease of testing.
|
||||||
func (conn *Conn) postConnect(start bool) {
|
func (conn *Conn) postConnect(start bool) {
|
||||||
conn.io = bufio.NewReadWriter(
|
conn.io = bufio.NewReadWriter(
|
||||||
bufio.NewReader(conn.sock),
|
bufio.NewReader(conn.sock),
|
||||||
|
@ -279,12 +339,15 @@ func (conn *Conn) postConnect(start bool) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// copied from http.client for great justice
|
// hasPort returns true if the string hostname has a :port suffix.
|
||||||
|
// It was copied from net/http for great justice.
|
||||||
func hasPort(s string) bool {
|
func hasPort(s string) bool {
|
||||||
return strings.LastIndex(s, ":") > strings.LastIndex(s, "]")
|
return strings.LastIndex(s, ":") > strings.LastIndex(s, "]")
|
||||||
}
|
}
|
||||||
|
|
||||||
// goroutine to pass data from output channel to write()
|
// send is started as a goroutine after a connection is established.
|
||||||
|
// It shuttles data from the output channel to write(), and is killed
|
||||||
|
// when Conn.die is closed.
|
||||||
func (conn *Conn) send() {
|
func (conn *Conn) send() {
|
||||||
for {
|
for {
|
||||||
select {
|
select {
|
||||||
|
@ -304,7 +367,9 @@ func (conn *Conn) send() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// receive one \r\n terminated line from peer, parse and dispatch it
|
// recv is started as a goroutine after a connection is established.
|
||||||
|
// It receives "\r\n" terminated lines from the server, parses them into
|
||||||
|
// Lines, and sends them to the input channel.
|
||||||
func (conn *Conn) recv() {
|
func (conn *Conn) recv() {
|
||||||
for {
|
for {
|
||||||
s, err := conn.io.ReadString('\n')
|
s, err := conn.io.ReadString('\n')
|
||||||
|
@ -329,7 +394,8 @@ func (conn *Conn) recv() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Repeatedly pings the server every PingFreq seconds (no matter what)
|
// ping is started as a goroutine after a connection is established, as
|
||||||
|
// long as Config.PingFreq >0. It pings the server every PingFreq seconds.
|
||||||
func (conn *Conn) ping() {
|
func (conn *Conn) ping() {
|
||||||
defer conn.wg.Done()
|
defer conn.wg.Done()
|
||||||
tick := time.NewTicker(conn.cfg.PingFreq)
|
tick := time.NewTicker(conn.cfg.PingFreq)
|
||||||
|
@ -345,7 +411,9 @@ func (conn *Conn) ping() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// goroutine to dispatch events for lines received on input channel
|
// runLoop is started as a goroutine after a connection is established.
|
||||||
|
// It pulls Lines from the input channel and dispatches them to any
|
||||||
|
// handlers that have been registered for that IRC verb.
|
||||||
func (conn *Conn) runLoop() {
|
func (conn *Conn) runLoop() {
|
||||||
defer conn.wg.Done()
|
defer conn.wg.Done()
|
||||||
for {
|
for {
|
||||||
|
@ -359,7 +427,7 @@ func (conn *Conn) runLoop() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Write a \r\n terminated line of output to the connected server,
|
// write writes a \r\n terminated line of output to the connected server,
|
||||||
// using Hybrid's algorithm to rate limit if conn.cfg.Flood is false.
|
// using Hybrid's algorithm to rate limit if conn.cfg.Flood is false.
|
||||||
func (conn *Conn) write(line string) error {
|
func (conn *Conn) write(line string) error {
|
||||||
if !conn.cfg.Flood {
|
if !conn.cfg.Flood {
|
||||||
|
@ -381,7 +449,7 @@ func (conn *Conn) write(line string) error {
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Implement Hybrid's flood control algorithm to rate-limit outgoing lines.
|
// rateLimit implements Hybrid's flood control algorithm for outgoing lines.
|
||||||
func (conn *Conn) rateLimit(chars int) time.Duration {
|
func (conn *Conn) rateLimit(chars int) time.Duration {
|
||||||
// Hybrid's algorithm allows for 2 seconds per line and an additional
|
// Hybrid's algorithm allows for 2 seconds per line and an additional
|
||||||
// 1/120 of a second per character on that line.
|
// 1/120 of a second per character on that line.
|
||||||
|
@ -400,6 +468,8 @@ func (conn *Conn) rateLimit(chars int) time.Duration {
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// shutdown tears down all connection-related state. It is called when either
|
||||||
|
// the sending or receiving goroutines encounter an error.
|
||||||
func (conn *Conn) shutdown() {
|
func (conn *Conn) shutdown() {
|
||||||
// Guard against double-call of shutdown() if we get an error in send()
|
// Guard against double-call of shutdown() if we get an error in send()
|
||||||
// as calling sock.Close() will cause recv() to receive EOF in readstring()
|
// as calling sock.Close() will cause recv() to receive EOF in readstring()
|
||||||
|
@ -416,7 +486,7 @@ func (conn *Conn) shutdown() {
|
||||||
conn.mu.Unlock()
|
conn.mu.Unlock()
|
||||||
// Dispatch after closing connection but before reinit
|
// Dispatch after closing connection but before reinit
|
||||||
// so event handlers can still access state information.
|
// so event handlers can still access state information.
|
||||||
defer conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()})
|
conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()})
|
||||||
}
|
}
|
||||||
|
|
||||||
// Dumps a load of information about the current state of the connection to a
|
// Dumps a load of information about the current state of the connection to a
|
||||||
|
|
|
@ -7,17 +7,32 @@ import (
|
||||||
"sync"
|
"sync"
|
||||||
)
|
)
|
||||||
|
|
||||||
// An IRC Handler looks like this:
|
// Handlers are triggered on incoming Lines from the server, with the handler
|
||||||
|
// "name" being equivalent to Line.Cmd. Read the RFCs for details on what
|
||||||
|
// replies could come from the server. They'll generally be things like
|
||||||
|
// "PRIVMSG", "JOIN", etc. but all the numeric replies are left as ascii
|
||||||
|
// strings of digits like "332" (mainly because I really didn't feel like
|
||||||
|
// putting massive constant tables in).
|
||||||
|
//
|
||||||
|
// Foreground handlers have a guarantee of protocol consistency: all the
|
||||||
|
// handlers for one event will have finished before the handlers for the
|
||||||
|
// next start processing. They are run in parallel but block the event
|
||||||
|
// loop, so care should be taken to ensure these handlers are quick :-)
|
||||||
|
//
|
||||||
|
// Background handlers are run in parallel and do not block the event loop.
|
||||||
|
// This is useful for things that may need to do significant work.
|
||||||
type Handler interface {
|
type Handler interface {
|
||||||
Handle(*Conn, *Line)
|
Handle(*Conn, *Line)
|
||||||
}
|
}
|
||||||
|
|
||||||
// And when they've been added to the client they are removable.
|
// Removers allow for a handler that has been previously added to the client
|
||||||
|
// to be removed.
|
||||||
type Remover interface {
|
type Remover interface {
|
||||||
Remove()
|
Remove()
|
||||||
}
|
}
|
||||||
|
|
||||||
// A HandlerFunc implements Handler.
|
// HandlerFunc allows a bare function with this signature to implement the
|
||||||
|
// Handler interface. It is used by Conn.HandleFunc.
|
||||||
type HandlerFunc func(*Conn, *Line)
|
type HandlerFunc func(*Conn, *Line)
|
||||||
|
|
||||||
func (hf HandlerFunc) Handle(conn *Conn, line *Line) {
|
func (hf HandlerFunc) Handle(conn *Conn, line *Line) {
|
||||||
|
@ -132,16 +147,15 @@ func (hs *hSet) dispatch(conn *Conn, line *Line) {
|
||||||
wg.Wait()
|
wg.Wait()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handlers are triggered on incoming Lines from the server, with the handler
|
// Handle adds the provided handler to the foreground set for the named event.
|
||||||
// "name" being equivalent to Line.Cmd. Read the RFCs for details on what
|
// It will return a Remover that allows that handler to be removed again.
|
||||||
// replies could come from the server. They'll generally be things like
|
|
||||||
// "PRIVMSG", "JOIN", etc. but all the numeric replies are left as ascii
|
|
||||||
// strings of digits like "332" (mainly because I really didn't feel like
|
|
||||||
// putting massive constant tables in).
|
|
||||||
func (conn *Conn) Handle(name string, h Handler) Remover {
|
func (conn *Conn) Handle(name string, h Handler) Remover {
|
||||||
return conn.fgHandlers.add(name, h)
|
return conn.fgHandlers.add(name, h)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// HandleBG adds the provided handler to the background set for the named
|
||||||
|
// event. It may go away in the future.
|
||||||
|
// It will return a Remover that allows that handler to be removed again.
|
||||||
func (conn *Conn) HandleBG(name string, h Handler) Remover {
|
func (conn *Conn) HandleBG(name string, h Handler) Remover {
|
||||||
return conn.bgHandlers.add(name, h)
|
return conn.bgHandlers.add(name, h)
|
||||||
}
|
}
|
||||||
|
@ -150,6 +164,9 @@ func (conn *Conn) handle(name string, h Handler) Remover {
|
||||||
return conn.intHandlers.add(name, h)
|
return conn.intHandlers.add(name, h)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// HandleFunc adds the provided function as a handler in the foreground set
|
||||||
|
// for the named event.
|
||||||
|
// It will return a Remover that allows that handler to be removed again.
|
||||||
func (conn *Conn) HandleFunc(name string, hf HandlerFunc) Remover {
|
func (conn *Conn) HandleFunc(name string, hf HandlerFunc) Remover {
|
||||||
return conn.Handle(name, hf)
|
return conn.Handle(name, hf)
|
||||||
}
|
}
|
||||||
|
@ -159,16 +176,14 @@ func (conn *Conn) dispatch(line *Line) {
|
||||||
// This ensures that user-supplied handlers that use the tracker have a
|
// This ensures that user-supplied handlers that use the tracker have a
|
||||||
// consistent view of the connection state in handlers that mutate it.
|
// consistent view of the connection state in handlers that mutate it.
|
||||||
conn.intHandlers.dispatch(conn, line)
|
conn.intHandlers.dispatch(conn, line)
|
||||||
// Background handlers are run in parallel and do not block the event loop.
|
|
||||||
// This is useful for things that may need to do significant work.
|
|
||||||
go conn.bgHandlers.dispatch(conn, line)
|
go conn.bgHandlers.dispatch(conn, line)
|
||||||
// Foreground handlers have a guarantee of protocol consistency: all the
|
|
||||||
// handlers for one event will have finished before the handlers for the
|
|
||||||
// next start processing. They are run in parallel but block the event
|
|
||||||
// loop, so care should be taken to ensure these handlers are quick :-)
|
|
||||||
conn.fgHandlers.dispatch(conn, line)
|
conn.fgHandlers.dispatch(conn, line)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// LogPanic is used as the default panic catcher for the client. If, like me,
|
||||||
|
// you are not good with computer, and you'd prefer your bot not to vanish into
|
||||||
|
// the ether whenever you make unfortunate programming mistakes, you may find
|
||||||
|
// this useful: it will recover panics from handler code and log the errors.
|
||||||
func (conn *Conn) LogPanic(line *Line) {
|
func (conn *Conn) LogPanic(line *Line) {
|
||||||
if err := recover(); err != nil {
|
if err := recover(); err != nil {
|
||||||
_, f, l, _ := runtime.Caller(2)
|
_, f, l, _ := runtime.Caller(2)
|
||||||
|
|
|
@ -0,0 +1,34 @@
|
||||||
|
// Package client implements an IRC client. It handles protocol basics
|
||||||
|
// such as initial connection and responding to server PINGs, and has
|
||||||
|
// optional state tracking support which will keep tabs on every nick
|
||||||
|
// present in the same channels as the client. Other features include
|
||||||
|
// SSL support, automatic splitting of long lines, and panic recovery
|
||||||
|
// for handlers.
|
||||||
|
//
|
||||||
|
// Incoming IRC messages are parsed into client.Line structs and trigger
|
||||||
|
// events based on the IRC verb (e.g. PRIVMSG) of the message. Handlers
|
||||||
|
// for these events conform to the client.Handler interface; a HandlerFunc
|
||||||
|
// type to wrap bare functions is provided a-la the net/http package.
|
||||||
|
//
|
||||||
|
// Creating a client, adding a handler and connecting to a server looks
|
||||||
|
// soemthing like this, for the simple case:
|
||||||
|
//
|
||||||
|
// // Create a new client, which will connect with the nick "myNick"
|
||||||
|
// irc := client.SimpleClient("myNick")
|
||||||
|
//
|
||||||
|
// // Add a handler that waits for the "disconnected" event and
|
||||||
|
// // closes a channel to signal everything is done.
|
||||||
|
// disconnected := make(chan struct{})
|
||||||
|
// c.HandleFunc("disconnected", func(c *client.Conn, l *client.Line) {
|
||||||
|
// close(disconnected)
|
||||||
|
// })
|
||||||
|
//
|
||||||
|
// // Connect to an IRC server.
|
||||||
|
// if err := c.ConnectTo("irc.freenode.net"); err != nil {
|
||||||
|
// log.Fatalf("Connection error: %v\n", err)
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// // Wait for disconnection.
|
||||||
|
// <-disconnected
|
||||||
|
//
|
||||||
|
package client
|
|
@ -6,7 +6,8 @@ import (
|
||||||
)
|
)
|
||||||
|
|
||||||
// We parse an incoming line into this struct. Line.Cmd is used as the trigger
|
// We parse an incoming line into this struct. Line.Cmd is used as the trigger
|
||||||
// name for incoming event handlers, see *Conn.recv() for details.
|
// name for incoming event handlers and is the IRC verb, the first sequence
|
||||||
|
// of non-whitespace characters after ":nick!user@host", e.g. PRIVMSG.
|
||||||
// Raw =~ ":nick!user@host cmd args[] :text"
|
// Raw =~ ":nick!user@host cmd args[] :text"
|
||||||
// Src == "nick!user@host"
|
// Src == "nick!user@host"
|
||||||
// Cmd == e.g. PRIVMSG, 332
|
// Cmd == e.g. PRIVMSG, 332
|
||||||
|
@ -17,7 +18,7 @@ type Line struct {
|
||||||
Time time.Time
|
Time time.Time
|
||||||
}
|
}
|
||||||
|
|
||||||
// Copy() returns a deep copy of the Line.
|
// Copy returns a deep copy of the Line.
|
||||||
func (l *Line) Copy() *Line {
|
func (l *Line) Copy() *Line {
|
||||||
nl := *l
|
nl := *l
|
||||||
nl.Args = make([]string, len(l.Args))
|
nl.Args = make([]string, len(l.Args))
|
||||||
|
@ -25,7 +26,7 @@ func (l *Line) Copy() *Line {
|
||||||
return &nl
|
return &nl
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return the contents of the text portion of a line. This only really
|
// Text returns the contents of the text portion of a line. This only really
|
||||||
// makes sense for lines with a :text part, but there are a lot of them.
|
// makes sense for lines with a :text part, but there are a lot of them.
|
||||||
func (line *Line) Text() string {
|
func (line *Line) Text() string {
|
||||||
if len(line.Args) > 0 {
|
if len(line.Args) > 0 {
|
||||||
|
@ -34,11 +35,12 @@ func (line *Line) Text() string {
|
||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return the target of the line, usually the first Arg for the IRC verb.
|
// Target returns the contextual target of the line, usually the first Arg
|
||||||
// If the line was broadcast from a channel, the target will be that channel.
|
// for the IRC verb. If the line was broadcast from a channel, the target
|
||||||
// If the line was broadcast by a user, the target will be that user.
|
// will be that channel. If the line was sent directly by a user, the target
|
||||||
// TODO(fluffle): Add 005 CHANTYPES parsing for this?
|
// will be that user.
|
||||||
func (line *Line) Target() string {
|
func (line *Line) Target() string {
|
||||||
|
// TODO(fluffle): Add 005 CHANTYPES parsing for this?
|
||||||
switch line.Cmd {
|
switch line.Cmd {
|
||||||
case PRIVMSG, NOTICE, ACTION:
|
case PRIVMSG, NOTICE, ACTION:
|
||||||
if !line.Public() {
|
if !line.Public() {
|
||||||
|
@ -56,7 +58,11 @@ func (line *Line) Target() string {
|
||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Makes the assumption that all channels start with #.
|
// Public returns true if the line is the result of an IRC user sending
|
||||||
|
// a message to a channel the client has joined instead of directly
|
||||||
|
// to the client.
|
||||||
|
//
|
||||||
|
// NOTE: This makes the (poor) assumption that all channels start with #.
|
||||||
func (line *Line) Public() bool {
|
func (line *Line) Public() bool {
|
||||||
switch line.Cmd {
|
switch line.Cmd {
|
||||||
case PRIVMSG, NOTICE, ACTION:
|
case PRIVMSG, NOTICE, ACTION:
|
||||||
|
@ -78,7 +84,13 @@ func (line *Line) Public() bool {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ParseLine() creates a Line from an incoming message from the IRC server.
|
// ParseLine creates a Line from an incoming message from the IRC server.
|
||||||
|
//
|
||||||
|
// It contains special casing for CTCP messages, most notably CTCP ACTION.
|
||||||
|
// All CTCP messages have the \001 bytes stripped from the message and the
|
||||||
|
// CTCP command separated from any subsequent text. Then, CTCP ACTIONs are
|
||||||
|
// rewritten such that Line.Cmd == ACTION. Other CTCP messages have Cmd
|
||||||
|
// set to CTCP or CTCPREPLY, and the CTCP command prepended to line.Args.
|
||||||
func ParseLine(s string) *Line {
|
func ParseLine(s string) *Line {
|
||||||
line := &Line{Raw: s}
|
line := &Line{Raw: s}
|
||||||
if s[0] == ':' {
|
if s[0] == ':' {
|
||||||
|
|
Loading…
Reference in New Issue