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Attempt to improve the godoc of client.

This commit is contained in:
Alex Bramley 2015-04-15 22:27:50 +01:00
parent f12a174523
commit ed92e36e8e
5 changed files with 251 additions and 92 deletions

View file

@ -13,7 +13,8 @@ import (
"time"
)
// An IRC connection is represented by this struct.
// Conn encapsulates a connection to a single IRC server. Create
// one with Client or SimpleClient.
type Conn struct {
// For preventing races on (dis)connect.
mu sync.RWMutex
@ -47,54 +48,73 @@ type Conn struct {
lastsent time.Time
}
// Misc knobs to tweak client behaviour go in here
// Config contains options that can be passed to Client to change the
// behaviour of the library during use. It is recommended that NewConfig
// is used to create this struct rather than instantiating one directly.
// Passing a Config with no Nick in the Me field to Client will result
// in unflattering consequences.
type Config struct {
// Set this to provide the Nick, Ident and Name for the client to use.
// It is recommended to call Conn.Me to get up-to-date information
// about the current state of the client's IRC nick after connecting.
Me *state.Nick
// Hostname to connect to and optional connect password.
// Changing these after connection will have no effect until the
// client reconnects.
Server, Pass string
// Are we connecting via SSL? Do we care about certificate validity?
// Changing these after connection will have no effect until the
// client reconnects.
SSL bool
SSLConfig *tls.Config
// Local address to connect to the server.
// Local address to bind to when connecting to the server.
LocalAddr string
// Replaceable function to customise the 433 handler's new nick
// Replaceable function to customise the 433 handler's new nick.
// By default an underscore "_" is appended to the current nick.
NewNick func(string) string
// Client->server ping frequency, in seconds. Defaults to 3m.
// Set to 0 to disable client-side pings.
PingFreq time.Duration
// Set this to true to disable flood protection and false to re-enable
// The duration before a connection timeout is triggered. Defaults to 1m.
// Set to 0 to wait indefinitely.
Timeout time.Duration
// Set this to true to disable flood protection and false to re-enable.
Flood bool
// Sent as the reply to a CTCP VERSION message
// Sent as the reply to a CTCP VERSION message.
Version string
// Sent as the QUIT message.
// Sent as the default QUIT message if Quit is called with no args.
QuitMessage string
// Configurable panic recovery for all handlers.
// Defaults to logging an error, see LogPanic.
Recover func(*Conn, *Line)
// Split PRIVMSGs, NOTICEs and CTCPs longer than
// SplitLen characters over multiple lines.
// Split PRIVMSGs, NOTICEs and CTCPs longer than SplitLen characters
// over multiple lines. Default to 450 if not set.
SplitLen int
// Timeout, The amount of time in seconds until a timeout is triggered.
Timeout time.Duration
}
// NewConfig creates a Config struct containing sensible defaults.
// It takes one required argument: the nick to use for the client.
// Subsequent string arguments set the client's ident and "real"
// name, but these are optional.
func NewConfig(nick string, args ...string) *Config {
cfg := &Config{
Me: &state.Nick{Nick: nick},
PingFreq: 3 * time.Minute,
NewNick: func(s string) string { return s + "_" },
Recover: (*Conn).LogPanic, // in dispatch.go
SplitLen: 450,
SplitLen: defaultSplit,
Timeout: 60 * time.Second,
}
cfg.Me.Ident = "goirc"
@ -110,13 +130,16 @@ func NewConfig(nick string, args ...string) *Config {
return cfg
}
// Creates a new IRC connection object, but doesn't connect to anything so
// that you can add event handlers to it. See AddHandler() for details
// SimpleClient creates a new Conn, passing its arguments to NewConfig.
// If you don't need to change any client options and just want to get
// started quickly, this is a convenient shortcut.
func SimpleClient(nick string, args ...string) *Conn {
conn := Client(NewConfig(nick, args...))
return conn
}
// Client takes a Config struct and returns a new Conn ready to have
// handlers added and connect to a server.
func Client(cfg *Config) *Conn {
if cfg == nil {
cfg = NewConfig("__idiot__")
@ -157,16 +180,31 @@ func Client(cfg *Config) *Conn {
return conn
}
// Connected returns true if the client is successfully connected to
// an IRC server. It becomes true when the TCP connection is established,
// and false again when the connection is closed.
func (conn *Conn) Connected() bool {
conn.mu.RLock()
defer conn.mu.RUnlock()
return conn.connected
}
// Config returns a pointer to the Config struct used by the client.
// Many of the elements of Config may be changed at any point to
// affect client behaviour. To disable flood protection temporarily,
// for example, a handler could do:
//
// conn.Config().Flood = true
// // Send many lines to the IRC server, risking "excess flood"
// conn.Config().Flood = false
//
func (conn *Conn) Config() *Config {
return conn.cfg
}
// Me returns a state.Nick that reflects the client's IRC nick at the
// time it is called. If state tracking is enabled, this comes from
// the tracker, otherwise it is equivalent to conn.cfg.Me.
func (conn *Conn) Me() *state.Nick {
if conn.st != nil {
conn.cfg.Me = conn.st.Me()
@ -174,10 +212,21 @@ func (conn *Conn) Me() *state.Nick {
return conn.cfg.Me
}
// StateTracker returns the state tracker being used by the client,
// if tracking is enabled, and nil otherwise.
func (conn *Conn) StateTracker() state.Tracker {
return conn.st
}
// EnableStateTracking causes the client to track information about
// all channels it is joined to, and all the nicks in those channels.
// This can be rather handy for a number of bot-writing tasks. See
// the state package for more details.
//
// NOTE: Calling this while connected to an IRC server may cause the
// state tracker to become very confused all over STDERR if logging
// is enabled. State tracking should enabled before connecting or
// at a pinch while the client is not joined to any channels.
func (conn *Conn) EnableStateTracking() {
conn.mu.Lock()
defer conn.mu.Unlock()
@ -190,6 +239,9 @@ func (conn *Conn) EnableStateTracking() {
}
}
// DisableStateTracking causes the client to stop tracking information
// about the channels and nicks it knows of. It will also wipe current
// state from the state tracker.
func (conn *Conn) DisableStateTracking() {
conn.mu.Lock()
defer conn.mu.Unlock()
@ -211,11 +263,10 @@ func (conn *Conn) initialise() {
}
}
// Connect the IRC connection object to "host[:port]" which should be either
// a hostname or an IP address, with an optional port. To enable explicit SSL
// on the connection to the IRC server, set Conn.SSL to true before calling
// Connect(). The port will default to 6697 if ssl is enabled, and 6667
// otherwise. You can also provide an optional connect password.
// ConnectTo connects the IRC client to "host[:port]", which should be either
// a hostname or an IP address, with an optional port. It sets the client's
// Config.Server to host, Config.Pass to pass if one is provided, and then
// calls Connect.
func (conn *Conn) ConnectTo(host string, pass ...string) error {
conn.cfg.Server = host
if len(pass) > 0 {
@ -224,6 +275,15 @@ func (conn *Conn) ConnectTo(host string, pass ...string) error {
return conn.Connect()
}
// Connect connects the IRC client to the server configured in Config.Server.
// To enable explicit SSL on the connection to the IRC server, set Config.SSL
// to true before calling Connect(). The port will default to 6697 if SSL is
// enabled, and 6667 otherwise.
//
// Upon successful connection, Connected will return true and a REGISTER event
// will be fired. This is mostly for internal use; it is suggested that a
// handler for the CONNECTED event is used to perform any initial client work
// like joining channels and sending messages.
func (conn *Conn) Connect() error {
conn.mu.Lock()
defer conn.mu.Unlock()
@ -256,13 +316,13 @@ func (conn *Conn) Connect() error {
return err
}
}
conn.connected = true
conn.postConnect(true)
conn.connected = true
conn.dispatch(&Line{Cmd: REGISTER, Time: time.Now()})
return nil
}
// Post-connection setup (for ease of testing)
// postConnect performs post-connection setup, for ease of testing.
func (conn *Conn) postConnect(start bool) {
conn.io = bufio.NewReadWriter(
bufio.NewReader(conn.sock),
@ -279,12 +339,15 @@ func (conn *Conn) postConnect(start bool) {
}
}
// copied from http.client for great justice
// hasPort returns true if the string hostname has a :port suffix.
// It was copied from net/http for great justice.
func hasPort(s string) bool {
return strings.LastIndex(s, ":") > strings.LastIndex(s, "]")
}
// goroutine to pass data from output channel to write()
// send is started as a goroutine after a connection is established.
// It shuttles data from the output channel to write(), and is killed
// when Conn.die is closed.
func (conn *Conn) send() {
for {
select {
@ -304,7 +367,9 @@ func (conn *Conn) send() {
}
}
// receive one \r\n terminated line from peer, parse and dispatch it
// recv is started as a goroutine after a connection is established.
// It receives "\r\n" terminated lines from the server, parses them into
// Lines, and sends them to the input channel.
func (conn *Conn) recv() {
for {
s, err := conn.io.ReadString('\n')
@ -329,7 +394,8 @@ func (conn *Conn) recv() {
}
}
// Repeatedly pings the server every PingFreq seconds (no matter what)
// ping is started as a goroutine after a connection is established, as
// long as Config.PingFreq >0. It pings the server every PingFreq seconds.
func (conn *Conn) ping() {
defer conn.wg.Done()
tick := time.NewTicker(conn.cfg.PingFreq)
@ -345,7 +411,9 @@ func (conn *Conn) ping() {
}
}
// goroutine to dispatch events for lines received on input channel
// runLoop is started as a goroutine after a connection is established.
// It pulls Lines from the input channel and dispatches them to any
// handlers that have been registered for that IRC verb.
func (conn *Conn) runLoop() {
defer conn.wg.Done()
for {
@ -359,7 +427,7 @@ func (conn *Conn) runLoop() {
}
}
// Write a \r\n terminated line of output to the connected server,
// write writes a \r\n terminated line of output to the connected server,
// using Hybrid's algorithm to rate limit if conn.cfg.Flood is false.
func (conn *Conn) write(line string) error {
if !conn.cfg.Flood {
@ -381,7 +449,7 @@ func (conn *Conn) write(line string) error {
return nil
}
// Implement Hybrid's flood control algorithm to rate-limit outgoing lines.
// rateLimit implements Hybrid's flood control algorithm for outgoing lines.
func (conn *Conn) rateLimit(chars int) time.Duration {
// Hybrid's algorithm allows for 2 seconds per line and an additional
// 1/120 of a second per character on that line.
@ -400,6 +468,8 @@ func (conn *Conn) rateLimit(chars int) time.Duration {
return 0
}
// shutdown tears down all connection-related state. It is called when either
// the sending or receiving goroutines encounter an error.
func (conn *Conn) shutdown() {
// Guard against double-call of shutdown() if we get an error in send()
// as calling sock.Close() will cause recv() to receive EOF in readstring()
@ -416,7 +486,7 @@ func (conn *Conn) shutdown() {
conn.mu.Unlock()
// Dispatch after closing connection but before reinit
// so event handlers can still access state information.
defer conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()})
conn.dispatch(&Line{Cmd: DISCONNECTED, Time: time.Now()})
}
// Dumps a load of information about the current state of the connection to a