mirror of https://github.com/fluffle/goirc
195 lines
4.3 KiB
Go
195 lines
4.3 KiB
Go
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package logging
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import (
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"flag"
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"fmt"
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"io"
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"log"
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"os"
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"sync"
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)
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// A simple level-based logging system.
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// Note that higher levels of logging are still usable via Log()
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// Also, remember to call flag.Parse() near the start of your func main()
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const (
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LogFatal = iota - 1
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LogError
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LogWarn
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LogInfo
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LogDebug
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)
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// These flags control the internal logger created here
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var fs = flag.NewFlagSet("logging", flag.ExitOnError)
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var (
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file = fs.String("log_file", "",
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"Log to this file rather than STDERR")
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level = fs.Int("log_level", LogError,
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"Level of logging to be output")
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only = fs.Bool("log_only", false,
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"Only log output at the selected level")
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// Shortcut flags for great justice
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quiet = fs.Bool("log_quiet", false,
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"Only fatal output (equivalent to -v -1)")
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warn = fs.Bool("log_warn", false,
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"Warning output (equivalent to -v 1)")
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info = fs.Bool("log_info", false,
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"Info output (equivalent to -v 2)")
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debug = fs.Bool("log_debug", false,
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"Debug output (equivalent to -v 3)")
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)
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type Logger interface {
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// Log at a given level
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Log(int, string, ...interface{})
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// Log at level 3
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Debug(string, ...interface{})
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// Log at level 2
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Info(string, ...interface{})
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// Log at level 1
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Warn(string, ...interface{})
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// Log at level 0
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Error(string, ...interface{})
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// Log at level -1, to STDERR always, and exit after logging.
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Fatal(string, ...interface{})
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// Change the current log display level
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SetLogLevel(int)
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}
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// A struct to implement the above interface
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type logger struct {
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// We wrap a log.Logger for most of the heavy lifting
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// but it can't be anonymous thanks to the conflicting definitions of Fatal
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log *log.Logger
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level int
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only bool
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*sync.Mutex // to ensure changing levels/flags is atomic
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}
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var internal Logger
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func init() {
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// Make sure we parse logging flags, handle them separately
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// to the standard flag package to avoid treading on toes
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fs.Parse(os.Args[1:])
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// Where are we logging to?
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var out io.Writer
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if *file != "" {
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fh, err := os.OpenFile(*file, os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0644)
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if err != nil {
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log.Fatalf("Error opening log file: %s", err)
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} else {
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out = fh
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}
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} else {
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out = os.Stderr
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}
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// What are we logging?
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var lv int
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// The shortcut flags prioritize by level, but an
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// explicit level flag takes first precedence.
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// I think the switch looks cleaner than if/else if, meh :-)
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switch {
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case *level != 0:
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lv = *level
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case *quiet:
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lv = LogFatal
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case *warn:
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lv = LogWarn
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case *info:
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lv = LogInfo
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case *debug:
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lv = LogDebug
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}
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internal = New(out, lv, *only)
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}
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func New(out io.Writer, level int, only bool) Logger {
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l := log.New(out, "", log.LstdFlags)
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return &logger{l, level, only, &sync.Mutex{}}
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}
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func (l *logger) Log(lv int, fm string, v ...interface{}) {
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if lv > l.level {
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// Your logs are not important to us, goodnight
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return
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}
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l.Lock()
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defer l.Unlock()
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lineno := bool((l.log.Flags() & log.Lshortfile) > 0)
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// Enable logging file:line if LogWarn level or worse
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if lv <= LogWarn && !lineno {
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l.log.SetFlags(log.LstdFlags | log.Lshortfile)
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} else if lv > LogWarn && lineno {
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l.log.SetFlags(log.LstdFlags)
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}
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// Writing the log is deceptively simple
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l.log.Output(2, fmt.Sprintf(fm, v...))
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if lv == LogFatal {
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// Always fatal to stderr too.
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log.Fatalf(fm, v...)
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}
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}
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func Log(lv int, fm string, v ...interface{}) {
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internal.Log(lv, fm, v...)
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}
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// Helper functions for specific levels
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func (l *logger) Debug(fm string, v ...interface{}) {
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l.Log(LogDebug, fm, v...)
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}
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func Debug(fm string, v ...interface{}) {
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internal.Debug(fm, v...)
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}
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func (l *logger) Info(fm string, v ...interface{}) {
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l.Log(LogInfo, fm, v...)
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}
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func Info(fm string, v ...interface{}) {
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internal.Info(fm, v...)
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}
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func (l *logger) Warn(fm string, v ...interface{}) {
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l.Log(LogWarn, fm, v...)
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}
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func Warn(fm string, v ...interface{}) {
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internal.Warn(fm, v...)
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}
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func (l *logger) Error(fm string, v ...interface{}) {
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l.Log(LogError, fm, v...)
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}
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func Error(fm string, v ...interface{}) {
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internal.Error(fm, v...)
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}
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func (l *logger) Fatal(fm string, v ...interface{}) {
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l.Log(LogFatal, fm, v...)
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}
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func Fatal(fm string, v ...interface{}) {
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internal.Fatal(fm, v...)
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}
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func (l *logger) SetLogLevel(lv int) {
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l.Lock()
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defer l.Unlock()
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l.level = lv
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}
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func SetLogLevel(lv int) {
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internal.SetLogLevel(lv)
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}
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