2010-11-21 19:53:14 +00:00
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package client
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2009-11-29 20:23:15 +00:00
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2010-11-03 23:48:28 +00:00
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import "strings"
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2013-02-16 03:24:10 +00:00
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const (
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REGISTER = "REGISTER"
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CONNECTED = "CONNECTED"
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DISCONNECTED = "DISCONNECTED"
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ACTION = "ACTION"
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AWAY = "AWAY"
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CTCP = "CTCP"
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CTCPREPLY = "CTCPREPLY"
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INVITE = "INVITE"
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JOIN = "JOIN"
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KICK = "KICK"
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MODE = "MODE"
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NICK = "NICK"
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NOTICE = "NOTICE"
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OPER = "OPER"
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PART = "PART"
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PASS = "PASS"
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PING = "PING"
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PONG = "PONG"
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PRIVMSG = "PRIVMSG"
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QUIT = "QUIT"
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TOPIC = "TOPIC"
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USER = "USER"
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VERSION = "VERSION"
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WHO = "WHO"
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WHOIS = "WHOIS"
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)
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2009-11-29 20:23:15 +00:00
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// this file contains the various commands you can
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// send to the server using an Conn connection
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// This could be a lot less ugly with the ability to manipulate
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// the symbol table and add methods/functions on the fly
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// [ CMD, FMT, FMTARGS ] etc.
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2011-11-06 04:56:46 +00:00
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// Raw() sends a raw line to the server, should really only be used for
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// debugging purposes but may well come in handy.
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func (conn *Conn) Raw(rawline string) { conn.out <- rawline }
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// Pass() sends a PASS command to the server
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func (conn *Conn) Pass(password string) { conn.out <- PASS + " " + password }
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// Nick() sends a NICK command to the server
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func (conn *Conn) Nick(nick string) { conn.out <- NICK + " " + nick }
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// User() sends a USER command to the server
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func (conn *Conn) User(ident, name string) {
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conn.out <- USER + " " + ident + " 12 * :" + name
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}
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// Join() sends a JOIN command to the server
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func (conn *Conn) Join(channel string) { conn.out <- JOIN + " " + channel }
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// Part() sends a PART command to the server with an optional part message
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func (conn *Conn) Part(channel string, message ...string) {
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msg := strings.Join(message, " ")
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if msg != "" {
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msg = " :" + msg
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}
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conn.out <- PART + " " + channel + msg
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}
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// Kick() sends a KICK command to remove a nick from a channel
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func (conn *Conn) Kick(channel, nick string, message ...string) {
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msg := strings.Join(message, " ")
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if msg != "" {
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msg = " :" + msg
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}
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conn.out <- KICK + " " + channel + " " + nick + msg
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}
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// Quit() sends a QUIT command to the server with an optional quit message
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func (conn *Conn) Quit(message ...string) {
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msg := strings.Join(message, " ")
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if msg == "" {
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msg = "GoBye!"
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}
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conn.out <- QUIT + " :" + msg
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}
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// Whois() sends a WHOIS command to the server
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func (conn *Conn) Whois(nick string) { conn.out <- WHOIS + " " + nick }
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//Who() sends a WHO command to the server
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func (conn *Conn) Who(nick string) { conn.out <- WHO + " " + nick }
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// Privmsg() sends a PRIVMSG to the target t
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func (conn *Conn) Privmsg(t, msg string) { conn.out <- PRIVMSG + " " + t + " :" + msg }
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// Notice() sends a NOTICE to the target t
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func (conn *Conn) Notice(t, msg string) { conn.out <- NOTICE + " " + t + " :" + msg }
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// Ctcp() sends a (generic) CTCP message to the target t
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// with an optional argument
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func (conn *Conn) Ctcp(t, ctcp string, arg ...string) {
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msg := strings.Join(arg, " ")
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if msg != "" {
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msg = " " + msg
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}
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conn.Privmsg(t, "\001"+strings.ToUpper(ctcp)+msg+"\001")
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}
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// CtcpReply() sends a generic CTCP reply to the target t
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// with an optional argument
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func (conn *Conn) CtcpReply(t, ctcp string, arg ...string) {
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msg := strings.Join(arg, " ")
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if msg != "" {
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msg = " " + msg
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}
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conn.Notice(t, "\001"+strings.ToUpper(ctcp)+msg+"\001")
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}
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// Version() sends a CTCP "VERSION" to the target t
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func (conn *Conn) Version(t string) { conn.Ctcp(t, VERSION) }
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// Action() sends a CTCP "ACTION" to the target t
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func (conn *Conn) Action(t, msg string) { conn.Ctcp(t, ACTION, msg) }
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// Topic() sends a TOPIC command to the channel
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// Topic(channel) retrieves the current channel topic (see "332" handler)
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// Topic(channel, topic) sets the topic for the channel
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func (conn *Conn) Topic(channel string, topic ...string) {
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t := strings.Join(topic, " ")
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if t != "" {
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t = " :" + t
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}
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conn.out <- TOPIC + " " + channel + t
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}
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// Mode() sends a MODE command to the server. This one can get complicated if
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// we try to be too clever, so it's deliberately simple:
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// Mode(t) retrieves the user or channel modes for target t
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// Mode(t, "modestring") sets user or channel modes for target t, where...
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// modestring == e.g. "+o <nick>" or "+ntk <key>" or "-is"
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// This means you'll need to do your own mode work. It may be linked in with
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// the state tracking and ChanMode/NickMode/ChanPrivs objects later...
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func (conn *Conn) Mode(t string, modestring ...string) {
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mode := strings.Join(modestring, " ")
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if mode != "" {
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mode = " " + mode
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}
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conn.out <- MODE + " " + t + mode
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}
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// Away() sends an AWAY command to the server
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// Away() resets away status
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// Away(message) sets away with the given message
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func (conn *Conn) Away(message ...string) {
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msg := strings.Join(message, " ")
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if msg != "" {
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msg = " :" + msg
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}
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conn.out <- AWAY + msg
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}
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// Invite() sends an INVITE command to the server
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func (conn *Conn) Invite(nick, channel string) { conn.out <- INVITE + " " + nick + " " + channel }
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// Oper() sends an OPER command to the server
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func (conn *Conn) Oper(user, pass string) { conn.out <- OPER + " " + user + " " + pass }
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// Ping() sends a PING command to the server
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// A PONG response is to be expected afterwards
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func (conn *Conn) Ping(message string) { conn.out <- PING + " :" + message }
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// Pong() sends a PONG command to the server
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func (conn *Conn) Pong(message string) { conn.out <- PONG + " :" + message }
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