go-pkg-xmlx/node.go

538 lines
12 KiB
Go

// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package xmlx
import (
"bytes"
"encoding/xml"
"fmt"
"strconv"
"strings"
)
const (
NT_ROOT = iota
NT_DIRECTIVE
NT_PROCINST
NT_COMMENT
NT_ELEMENT
)
// IndentPrefix holds the value for a single identation level, if one
// chooses to want indentation in the node.String() and node.Bytes() output.
// This would normally be set to a single tab, or a number of spaces.
var IndentPrefix = ""
type Attr struct {
Name xml.Name // Attribute namespace and name.
Value string // Attribute value.
}
type Node struct {
Type byte // Node type.
Name xml.Name // Node namespace and name.
Children []*Node // Child nodes.
Attributes []*Attr // Node attributes.
Parent *Node // Parent node.
Value string // Node value.
Target string // procinst field.
}
func NewNode(tid byte) *Node {
n := new(Node)
n.Type = tid
n.Children = make([]*Node, 0, 10)
n.Attributes = make([]*Attr, 0, 10)
return n
}
// This wraps the standard xml.Unmarshal function and supplies this particular
// node as the content to be unmarshalled.
func (this *Node) Unmarshal(obj interface{}) error {
return xml.NewDecoder(bytes.NewBuffer(this.bytes(0))).Decode(obj)
}
// Get node value as string
func (this *Node) S(namespace, name string) string {
node := rec_SelectNode(this, namespace, name)
if node != nil {
return node.Value
}
return ""
}
// Get node value as int
func (this *Node) I(namespace, name string) int {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseInt(node.Value, 10, 0)
return int(n)
}
return 0
}
// Get node value as int8
func (this *Node) I8(namespace, name string) int8 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseInt(node.Value, 10, 8)
return int8(n)
}
return 0
}
// Get node value as int16
func (this *Node) I16(namespace, name string) int16 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseInt(node.Value, 10, 16)
return int16(n)
}
return 0
}
// Get node value as int32
func (this *Node) I32(namespace, name string) int32 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseInt(node.Value, 10, 32)
return int32(n)
}
return 0
}
// Get node value as int64
func (this *Node) I64(namespace, name string) int64 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseInt(node.Value, 10, 64)
return n
}
return 0
}
// Get node value as uint
func (this *Node) U(namespace, name string) uint {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseUint(node.Value, 10, 0)
return uint(n)
}
return 0
}
// Get node value as uint8
func (this *Node) U8(namespace, name string) uint8 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseUint(node.Value, 10, 8)
return uint8(n)
}
return 0
}
// Get node value as uint16
func (this *Node) U16(namespace, name string) uint16 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseUint(node.Value, 10, 16)
return uint16(n)
}
return 0
}
// Get node value as uint32
func (this *Node) U32(namespace, name string) uint32 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseUint(node.Value, 10, 32)
return uint32(n)
}
return 0
}
// Get node value as uint64
func (this *Node) U64(namespace, name string) uint64 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseUint(node.Value, 10, 64)
return n
}
return 0
}
// Get node value as float32
func (this *Node) F32(namespace, name string) float32 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseFloat(node.Value, 32)
return float32(n)
}
return 0
}
// Get node value as float64
func (this *Node) F64(namespace, name string) float64 {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseFloat(node.Value, 64)
return n
}
return 0
}
// Get node value as bool
func (this *Node) B(namespace, name string) bool {
node := rec_SelectNode(this, namespace, name)
if node != nil && node.Value != "" {
n, _ := strconv.ParseBool(node.Value)
return n
}
return false
}
// Get attribute value as string
func (this *Node) As(namespace, name string) string {
for _, v := range this.Attributes {
if (namespace == "*" || namespace == v.Name.Space) && name == v.Name.Local {
return v.Value
}
}
return ""
}
// Get attribute value as int
func (this *Node) Ai(namespace, name string) int {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseInt(s, 10, 0)
return int(n)
}
return 0
}
// Get attribute value as int8
func (this *Node) Ai8(namespace, name string) int8 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseInt(s, 10, 8)
return int8(n)
}
return 0
}
// Get attribute value as int16
func (this *Node) Ai16(namespace, name string) int16 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseInt(s, 10, 16)
return int16(n)
}
return 0
}
// Get attribute value as int32
func (this *Node) Ai32(namespace, name string) int32 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseInt(s, 10, 32)
return int32(n)
}
return 0
}
// Get attribute value as int64
func (this *Node) Ai64(namespace, name string) int64 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseInt(s, 10, 64)
return n
}
return 0
}
// Get attribute value as uint
func (this *Node) Au(namespace, name string) uint {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseUint(s, 10, 0)
return uint(n)
}
return 0
}
// Get attribute value as uint8
func (this *Node) Au8(namespace, name string) uint8 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseUint(s, 10, 8)
return uint8(n)
}
return 0
}
// Get attribute value as uint16
func (this *Node) Au16(namespace, name string) uint16 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseUint(s, 10, 16)
return uint16(n)
}
return 0
}
// Get attribute value as uint32
func (this *Node) Au32(namespace, name string) uint32 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseUint(s, 10, 32)
return uint32(n)
}
return 0
}
// Get attribute value as uint64
func (this *Node) Au64(namespace, name string) uint64 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseUint(s, 10, 64)
return n
}
return 0
}
// Get attribute value as float32
func (this *Node) Af32(namespace, name string) float32 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseFloat(s, 32)
return float32(n)
}
return 0
}
// Get attribute value as float64
func (this *Node) Af64(namespace, name string) float64 {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseFloat(s, 64)
return n
}
return 0
}
// Get attribute value as bool
func (this *Node) Ab(namespace, name string) bool {
s := this.As(namespace, name)
if s != "" {
n, _ := strconv.ParseBool(s)
return n
}
return false
}
// Returns true if this node has the specified attribute. False otherwise.
func (this *Node) HasAttr(namespace, name string) bool {
for _, v := range this.Attributes {
if namespace != "*" && namespace != v.Name.Space {
continue
}
if name == "*" || name == v.Name.Local {
return true
}
}
return false
}
// Select single node by name
func (this *Node) SelectNode(namespace, name string) *Node {
return rec_SelectNode(this, namespace, name)
}
func rec_SelectNode(cn *Node, namespace, name string) *Node {
if (namespace == "*" || cn.Name.Space == namespace) && (name == "*" || cn.Name.Local == name) {
return cn
}
var tn *Node
for _, v := range cn.Children {
if tn = rec_SelectNode(v, namespace, name); tn != nil {
return tn
}
}
return nil
}
// Select multiple nodes by name
func (this *Node) SelectNodes(namespace, name string) []*Node {
list := make([]*Node, 0, 16)
rec_SelectNodes(this, namespace, name, &list, false)
return list
}
// Select multiple nodes by name
func (this *Node) SelectNodesRecursive(namespace, name string) []*Node {
list := make([]*Node, 0, 16)
rec_SelectNodes(this, namespace, name, &list, true)
return list
}
func rec_SelectNodes(cn *Node, namespace, name string, list *[]*Node, recurse bool) {
if (namespace == "*" || cn.Name.Space == namespace) && (name == "*" || cn.Name.Local == name) {
*list = append(*list, cn)
if !recurse {
return
}
}
for _, v := range cn.Children {
rec_SelectNodes(v, namespace, name, list, recurse)
}
}
// Convert node to appropriate []byte representation based on it's @Type.
// Note that NT_ROOT is a special-case empty node used as the root for a
// Document. This one has no representation by itself. It merely forwards the
// String() call to it's child nodes.
func (this *Node) Bytes() []byte { return this.bytes(0) }
func (this *Node) bytes(indent int) (b []byte) {
switch this.Type {
case NT_PROCINST:
b = this.printProcInst(indent)
case NT_COMMENT:
b = this.printComment(indent)
case NT_DIRECTIVE:
b = this.printDirective(indent)
case NT_ELEMENT:
b = this.printElement(indent)
case NT_ROOT:
b = this.printRoot(indent)
}
return
}
// Convert node to appropriate string representation based on it's @Type.
// Note that NT_ROOT is a special-case empty node used as the root for a
// Document. This one has no representation by itself. It merely forwards the
// String() call to it's child nodes.
func (this *Node) String() (s string) {
return string(this.bytes(0))
}
func (this *Node) printRoot(indent int) []byte {
var b bytes.Buffer
for _, v := range this.Children {
b.Write(v.bytes(indent))
}
return b.Bytes()
}
func (this *Node) printProcInst(indent int) []byte {
return []byte("<?" + this.Target + " " + this.Value + "?>")
}
func (this *Node) printComment(indent int) []byte {
return []byte("<!-- " + this.Value + " -->")
}
func (this *Node) printDirective(indent int) []byte {
return []byte("<!" + this.Value + "!>")
}
func (this *Node) printElement(indent int) []byte {
var b bytes.Buffer
lineSuffix, linePrefix := "", strings.Repeat(IndentPrefix, indent)
if len(IndentPrefix) > 0 {
lineSuffix = "\n"
}
b.WriteString(linePrefix)
if len(this.Name.Space) > 0 {
b.WriteRune('<')
b.WriteString(this.Name.Space)
b.WriteRune(':')
b.WriteString(this.Name.Local)
} else {
b.WriteRune('<')
b.WriteString(this.Name.Local)
}
for _, v := range this.Attributes {
if len(v.Name.Space) > 0 {
b.WriteString(fmt.Sprintf(` %s:%s="%s"`, v.Name.Space, v.Name.Local, v.Value))
} else {
b.WriteString(fmt.Sprintf(` %s="%s"`, v.Name.Local, v.Value))
}
}
if len(this.Children) == 0 && len(this.Value) == 0 {
b.WriteString(" />")
b.WriteString(lineSuffix)
return b.Bytes()
}
b.WriteRune('>')
if len(this.Value) == 0 {
b.WriteString(lineSuffix)
}
for _, v := range this.Children {
b.Write(v.bytes(indent + 1))
}
b.WriteString(this.Value)
if len(this.Value) == 0 {
b.WriteString(linePrefix)
}
if len(this.Name.Space) > 0 {
b.WriteString("</")
b.WriteString(this.Name.Space)
b.WriteRune(':')
b.WriteString(this.Name.Local)
b.WriteRune('>')
} else {
b.WriteString("</")
b.WriteString(this.Name.Local)
b.WriteRune('>')
}
b.WriteString(lineSuffix)
return b.Bytes()
}
// Add a child node
func (this *Node) AddChild(t *Node) {
if t.Parent != nil {
t.Parent.RemoveChild(t)
}
t.Parent = this
this.Children = append(this.Children, t)
}
// Remove a child node
func (this *Node) RemoveChild(t *Node) {
p := -1
for i, v := range this.Children {
if v == t {
p = i
break
}
}
if p == -1 {
return
}
copy(this.Children[p:], this.Children[p+1:])
this.Children = this.Children[0 : len(this.Children)-1]
t.Parent = nil
}