// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication // license. Its contents can be found at: // http://creativecommons.org/publicdomain/zero/1.0/ package xmlx import ( "os" "strings" "xml" "bytes" "fmt" "strconv" ) const ( NT_ROOT = iota NT_DIRECTIVE NT_PROCINST NT_COMMENT NT_ELEMENT ) type Attr struct { Name xml.Name Value string } type Node struct { Type byte Name xml.Name Children []*Node Attributes []*Attr Parent *Node Value string Target string // procinst field } func NewNode(tid byte) *Node { n := new(Node) n.Type = tid n.Children = make([]*Node, 0, 10) n.Attributes = make([]*Attr, 0, 10) return n } // This wraps the standard xml.Unmarshal function and supplies this particular // node as the content to be unmarshalled. func (this *Node) Unmarshal(obj interface{}) os.Error { return xml.Unmarshal(strings.NewReader(this.String()), obj) } // Get node value as string func (this *Node) S(namespace, name string) string { if node := rec_SelectNode(this, namespace, name); node != nil { return node.Value } return "" } // Deprecated - use Node.S() func (this *Node) GetValue(namespace, name string) string { return this.S(namespace, name) } // Get node value as int func (this *Node) I(namespace, name string) int { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { n, _ := strconv.Atoi(node.Value) return n } return 0 } // Deprecated - use Node.I() func (this *Node) GetValuei(namespace, name string) int { return this.I(namespace, name) } // Get node value as int64 func (this *Node) I64(namespace, name string) int64 { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { n, _ := strconv.Atoi64(node.Value) return n } return 0 } // Deprecated - use Node.I64() func (this *Node) GetValuei64(namespace, name string) int64 { return this.I64(namespace, name) } // Get node value as uint func (this *Node) U(namespace, name string) uint { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { n, _ := strconv.Atoui(node.Value) return n } return 0 } // Deprecated - use Node.U() func (this *Node) GetValueui(namespace, name string) uint { return this.U(namespace, name) } // Get node value as uint64 func (this *Node) U64(namespace, name string) uint64 { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { n, _ := strconv.Atoui64(node.Value) return n } return 0 } // Deprecated - use Node.U64() func (this *Node) GetValueui64(namespace, name string) uint64 { return this.U64(namespace, name) } // Get node value as float32 func (this *Node) F32(namespace, name string) float32 { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { n, _ := strconv.Atof32(node.Value) return n } return 0 } // Deprecated - use Node.F32() func (this *Node) GetValuef32(namespace, name string) float32 { return this.F32(namespace, name) } // Get node value as float64 func (this *Node) F64(namespace, name string) float64 { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { n, _ := strconv.Atof64(node.Value) return n } return 0 } // Deprecated - use Node.F64() func (this *Node) GetValuef64(namespace, name string) float64 { return this.F64(namespace, name) } // Get node value as bool func (this *Node) B(namespace, name string) bool { if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" { n, _ := strconv.Atob(node.Value) return n } return false } // Get attribute value as string func (this *Node) As(namespace, name string) string { for _, v := range this.Attributes { if (namespace == "*" || namespace == v.Name.Space) && name == v.Name.Local { return v.Value } } return "" } // Deprecated - use Node.As() func (this *Node) GetAttr(namespace, name string) string { return this.As(namespace, name) } // Get attribute value as int func (this *Node) Ai(namespace, name string) int { if s := this.As(namespace, name); s != "" { n, _ := strconv.Atoi(s) return n } return 0 } // Deprecated - use Node.Ai() func (this *Node) GetAttri(namespace, name string) int { return this.Ai(namespace, name) } // Get attribute value as uint func (this *Node) Au(namespace, name string) uint { if s := this.As(namespace, name); s != "" { n, _ := strconv.Atoui(s) return n } return 0 } // Deprecated - use Node.Au() func (this *Node) GetAttrui(namespace, name string) uint { return this.Au(namespace, name) } // Get attribute value as uint64 func (this *Node) Au64(namespace, name string) uint64 { if s := this.As(namespace, name); s != "" { n, _ := strconv.Atoui64(s) return n } return 0 } // Deprecated - use Node.Au64() func (this *Node) GetAttrui64(namespace, name string) uint64 { return this.Au64(namespace, name) } // Get attribute value as int64 func (this *Node) Ai64(namespace, name string) int64 { if s := this.As(namespace, name); s != "" { n, _ := strconv.Atoi64(s) return n } return 0 } // Deprecated - use Node.Ai64() func (this *Node) GetAttri64(namespace, name string) int64 { return this.Ai64(namespace, name) } // Get attribute value as float32 func (this *Node) Af32(namespace, name string) float32 { if s := this.As(namespace, name); s != "" { n, _ := strconv.Atof32(s) return n } return 0 } // Deprecated - use Node.Af32() func (this *Node) GetAttrf32(namespace, name string) float32 { return this.Af32(namespace, name) } // Get attribute value as float64 func (this *Node) Af64(namespace, name string) float64 { if s := this.As(namespace, name); s != "" { n, _ := strconv.Atof64(s) return n } return 0 } // Deprecated - use Node.Af64() func (this *Node) GetAttrf64(namespace, name string) float64 { return this.Af64(namespace, name) } // Get attribute value as bool func (this *Node) Ab(namespace, name string) bool { if s := this.As(namespace, name); s != "" { n, _ := strconv.Atob(s) return n } return false } // Returns true if this node has the specified attribute. False otherwise. func (this *Node) HasAttr(namespace, name string) bool { for _, v := range this.Attributes { if (namespace == "*" || namespace == v.Name.Space) && name == v.Name.Local { return true } } return false } // Select single node by name func (this *Node) SelectNode(namespace, name string) *Node { return rec_SelectNode(this, namespace, name) } func rec_SelectNode(cn *Node, namespace, name string) *Node { // Allow wildcard for namespace names. Meaning we will match any namespace // name with a matching local name. if (namespace == "*" || cn.Name.Space == namespace) && cn.Name.Local == name { return cn } var tn *Node for _, v := range cn.Children { if tn = rec_SelectNode(v, namespace, name); tn != nil { return tn } } return nil } // Select multiple nodes by name func (this *Node) SelectNodes(namespace, name string) []*Node { list := make([]*Node, 0, 16) rec_SelectNodes(this, namespace, name, &list) return list } func rec_SelectNodes(cn *Node, namespace, name string, list *[]*Node) { // Allow wildcard for namespace names. Meaning we will match any namespace // name with a matching local name. if (namespace == "*" || cn.Name.Space == namespace) && cn.Name.Local == name { *list = append(*list, cn) return } for _, v := range cn.Children { rec_SelectNodes(v, namespace, name, list) } } // Convert node to appropriate string representation based on it's @Type. // Note that NT_ROOT is a special-case empty node used as the root for a // Document. This one has no representation by itself. It merely forwards the // String() call to it's child nodes. func (this *Node) String() (s string) { switch this.Type { case NT_PROCINST: s = this.printProcInst() case NT_COMMENT: s = this.printComment() case NT_DIRECTIVE: s = this.printDirective() case NT_ELEMENT: s = this.printElement() case NT_ROOT: s = this.printRoot() } return } func (this *Node) printRoot() (s string) { var data []byte buf := bytes.NewBuffer(data) for _, v := range this.Children { buf.WriteString(v.String()) } return buf.String() } func (this *Node) printProcInst() string { return "" } func (this *Node) printComment() string { return "" } func (this *Node) printDirective() string { return "" } func (this *Node) printElement() string { var data []byte buf := bytes.NewBuffer(data) if len(this.Name.Space) > 0 { buf.WriteRune('<') buf.WriteString(this.Name.Space) buf.WriteRune(':') buf.WriteString(this.Name.Local) } else { buf.WriteRune('<') buf.WriteString(this.Name.Local) } for _, v := range this.Attributes { if len(v.Name.Space) > 0 { buf.WriteString(fmt.Sprintf(` %s:%s="%s"`, v.Name.Space, v.Name.Local, v.Value)) } else { buf.WriteString(fmt.Sprintf(` %s="%s"`, v.Name.Local, v.Value)) } } if len(this.Children) == 0 && len(this.Value) == 0 { buf.WriteString(" />") return buf.String() } buf.WriteRune('>') for _, v := range this.Children { buf.WriteString(v.String()) } buf.WriteString(this.Value) if len(this.Name.Space) > 0 { buf.WriteString("') } else { buf.WriteString("') } return buf.String() } // Add a child node func (this *Node) AddChild(t *Node) { if t.Parent != nil { t.Parent.RemoveChild(t) } t.Parent = this this.Children = append(this.Children, t) } // Remove a child node func (this *Node) RemoveChild(t *Node) { p := -1 for i, v := range this.Children { if v == t { p = i break } } if p == -1 { return } copy(this.Children[p:], this.Children[p+1:]) this.Children = this.Children[0 : len(this.Children)-1] t.Parent = nil }