// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication // license. Its contents can be found at: // http://creativecommons.org/publicdomain/zero/1.0/ package xmlx import ( "bytes" "encoding/xml" "fmt" "strconv" "strings" ) const ( NT_ROOT = iota NT_DIRECTIVE NT_PROCINST NT_COMMENT NT_ELEMENT ) // IndentPrefix holds the value for a single identation level, if one // chooses to want indentation in the node.String() and node.Bytes() output. // This would normally be set to a single tab, or a number of spaces. var IndentPrefix = "" type Attr struct { Name xml.Name // Attribute namespace and name. Value string // Attribute value. } type Node struct { Type byte // Node type. Name xml.Name // Node namespace and name. Children []*Node // Child nodes. Attributes []*Attr // Node attributes. Parent *Node // Parent node. Value string // Node value. Target string // procinst field. } func NewNode(tid byte) *Node { n := new(Node) n.Type = tid n.Children = make([]*Node, 0, 10) n.Attributes = make([]*Attr, 0, 10) return n } // This wraps the standard xml.Unmarshal function and supplies this particular // node as the content to be unmarshalled. func (this *Node) Unmarshal(obj interface{}) error { return xml.NewDecoder(bytes.NewBuffer(this.bytes(0))).Decode(obj) } // Get node value as string func (this *Node) S(namespace, name string) string { node := rec_SelectNode(this, namespace, name) if node != nil { return node.Value } return "" } // Get node value as int func (this *Node) I(namespace, name string) int { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseInt(node.Value, 10, 0) return int(n) } return 0 } // Get node value as int8 func (this *Node) I8(namespace, name string) int8 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseInt(node.Value, 10, 8) return int8(n) } return 0 } // Get node value as int16 func (this *Node) I16(namespace, name string) int16 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseInt(node.Value, 10, 16) return int16(n) } return 0 } // Get node value as int32 func (this *Node) I32(namespace, name string) int32 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseInt(node.Value, 10, 32) return int32(n) } return 0 } // Get node value as int64 func (this *Node) I64(namespace, name string) int64 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseInt(node.Value, 10, 64) return n } return 0 } // Get node value as uint func (this *Node) U(namespace, name string) uint { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseUint(node.Value, 10, 0) return uint(n) } return 0 } // Get node value as uint8 func (this *Node) U8(namespace, name string) uint8 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseUint(node.Value, 10, 8) return uint8(n) } return 0 } // Get node value as uint16 func (this *Node) U16(namespace, name string) uint16 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseUint(node.Value, 10, 16) return uint16(n) } return 0 } // Get node value as uint32 func (this *Node) U32(namespace, name string) uint32 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseUint(node.Value, 10, 32) return uint32(n) } return 0 } // Get node value as uint64 func (this *Node) U64(namespace, name string) uint64 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseUint(node.Value, 10, 64) return n } return 0 } // Get node value as float32 func (this *Node) F32(namespace, name string) float32 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseFloat(node.Value, 32) return float32(n) } return 0 } // Get node value as float64 func (this *Node) F64(namespace, name string) float64 { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseFloat(node.Value, 64) return n } return 0 } // Get node value as bool func (this *Node) B(namespace, name string) bool { node := rec_SelectNode(this, namespace, name) if node != nil && node.Value != "" { n, _ := strconv.ParseBool(node.Value) return n } return false } // Get attribute value as string func (this *Node) As(namespace, name string) string { for _, v := range this.Attributes { if (namespace == "*" || namespace == v.Name.Space) && name == v.Name.Local { return v.Value } } return "" } // Get attribute value as int func (this *Node) Ai(namespace, name string) int { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseInt(s, 10, 0) return int(n) } return 0 } // Get attribute value as int8 func (this *Node) Ai8(namespace, name string) int8 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseInt(s, 10, 8) return int8(n) } return 0 } // Get attribute value as int16 func (this *Node) Ai16(namespace, name string) int16 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseInt(s, 10, 16) return int16(n) } return 0 } // Get attribute value as int32 func (this *Node) Ai32(namespace, name string) int32 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseInt(s, 10, 32) return int32(n) } return 0 } // Get attribute value as int64 func (this *Node) Ai64(namespace, name string) int64 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseInt(s, 10, 64) return n } return 0 } // Get attribute value as uint func (this *Node) Au(namespace, name string) uint { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseUint(s, 10, 0) return uint(n) } return 0 } // Get attribute value as uint8 func (this *Node) Au8(namespace, name string) uint8 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseUint(s, 10, 8) return uint8(n) } return 0 } // Get attribute value as uint16 func (this *Node) Au16(namespace, name string) uint16 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseUint(s, 10, 16) return uint16(n) } return 0 } // Get attribute value as uint32 func (this *Node) Au32(namespace, name string) uint32 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseUint(s, 10, 32) return uint32(n) } return 0 } // Get attribute value as uint64 func (this *Node) Au64(namespace, name string) uint64 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseUint(s, 10, 64) return n } return 0 } // Get attribute value as float32 func (this *Node) Af32(namespace, name string) float32 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseFloat(s, 32) return float32(n) } return 0 } // Get attribute value as float64 func (this *Node) Af64(namespace, name string) float64 { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseFloat(s, 64) return n } return 0 } // Get attribute value as bool func (this *Node) Ab(namespace, name string) bool { s := this.As(namespace, name) if s != "" { n, _ := strconv.ParseBool(s) return n } return false } // Returns true if this node has the specified attribute. False otherwise. func (this *Node) HasAttr(namespace, name string) bool { for _, v := range this.Attributes { if namespace != "*" && namespace != v.Name.Space { continue } if name == "*" || name == v.Name.Local { return true } } return false } // Select single node by name func (this *Node) SelectNode(namespace, name string) *Node { return rec_SelectNode(this, namespace, name) } func rec_SelectNode(cn *Node, namespace, name string) *Node { if (namespace == "*" || cn.Name.Space == namespace) && (name == "*" || cn.Name.Local == name) { return cn } var tn *Node for _, v := range cn.Children { if tn = rec_SelectNode(v, namespace, name); tn != nil { return tn } } return nil } // Select multiple nodes by name func (this *Node) SelectNodes(namespace, name string) []*Node { list := make([]*Node, 0, 16) rec_SelectNodes(this, namespace, name, &list, false) return list } // Select multiple nodes by name func (this *Node) SelectNodesRecursive(namespace, name string) []*Node { list := make([]*Node, 0, 16) rec_SelectNodes(this, namespace, name, &list, true) return list } func rec_SelectNodes(cn *Node, namespace, name string, list *[]*Node, recurse bool) { if (namespace == "*" || cn.Name.Space == namespace) && (name == "*" || cn.Name.Local == name) { *list = append(*list, cn) if !recurse { return } } for _, v := range cn.Children { rec_SelectNodes(v, namespace, name, list, recurse) } } // Convert node to appropriate []byte representation based on it's @Type. // Note that NT_ROOT is a special-case empty node used as the root for a // Document. This one has no representation by itself. It merely forwards the // String() call to it's child nodes. func (this *Node) Bytes() []byte { return this.bytes(0) } func (this *Node) bytes(indent int) (b []byte) { switch this.Type { case NT_PROCINST: b = this.printProcInst(indent) case NT_COMMENT: b = this.printComment(indent) case NT_DIRECTIVE: b = this.printDirective(indent) case NT_ELEMENT: b = this.printElement(indent) case NT_ROOT: b = this.printRoot(indent) } return } // Convert node to appropriate string representation based on it's @Type. // Note that NT_ROOT is a special-case empty node used as the root for a // Document. This one has no representation by itself. It merely forwards the // String() call to it's child nodes. func (this *Node) String() (s string) { return string(this.bytes(0)) } func (this *Node) printRoot(indent int) []byte { var b bytes.Buffer for _, v := range this.Children { b.Write(v.bytes(indent)) } return b.Bytes() } func (this *Node) printProcInst(indent int) []byte { return []byte("") } func (this *Node) printComment(indent int) []byte { return []byte("") } func (this *Node) printDirective(indent int) []byte { return []byte("") } func (this *Node) printElement(indent int) []byte { var b bytes.Buffer lineSuffix, linePrefix := "", strings.Repeat(IndentPrefix, indent) if len(IndentPrefix) > 0 { lineSuffix = "\n" } b.WriteString(linePrefix) if len(this.Name.Space) > 0 { b.WriteRune('<') b.WriteString(this.Name.Space) b.WriteRune(':') b.WriteString(this.Name.Local) } else { b.WriteRune('<') b.WriteString(this.Name.Local) } for _, v := range this.Attributes { if len(v.Name.Space) > 0 { b.WriteString(fmt.Sprintf(` %s:%s="%s"`, v.Name.Space, v.Name.Local, v.Value)) } else { b.WriteString(fmt.Sprintf(` %s="%s"`, v.Name.Local, v.Value)) } } if len(this.Children) == 0 && len(this.Value) == 0 { b.WriteString(" />") b.WriteString(lineSuffix) return b.Bytes() } b.WriteRune('>') if len(this.Value) == 0 { b.WriteString(lineSuffix) } for _, v := range this.Children { b.Write(v.bytes(indent + 1)) } b.WriteString(this.Value) if len(this.Value) == 0 { b.WriteString(linePrefix) } if len(this.Name.Space) > 0 { b.WriteString("') } else { b.WriteString("') } b.WriteString(lineSuffix) return b.Bytes() } // Add a child node func (this *Node) AddChild(t *Node) { if t.Parent != nil { t.Parent.RemoveChild(t) } t.Parent = this this.Children = append(this.Children, t) } // Remove a child node func (this *Node) RemoveChild(t *Node) { p := -1 for i, v := range this.Children { if v == t { p = i break } } if p == -1 { return } copy(this.Children[p:], this.Children[p+1:]) this.Children = this.Children[0 : len(this.Children)-1] t.Parent = nil }