fix for weekly 2011.12.06
This commit is contained in:
parent
8a9dae755c
commit
fb24618017
24
node.go
24
node.go
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@ -68,7 +68,7 @@ func (this *Node) I(namespace, name string) int {
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// Get node value as int64
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// Get node value as int64
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func (this *Node) I64(namespace, name string) int64 {
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func (this *Node) I64(namespace, name string) int64 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atoi64(node.Value)
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n, _ := strconv.ParseInt(node.Value, 10, 64)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -77,7 +77,7 @@ func (this *Node) I64(namespace, name string) int64 {
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// Get node value as uint
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// Get node value as uint
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func (this *Node) U(namespace, name string) uint {
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func (this *Node) U(namespace, name string) uint {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atoui(node.Value)
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n, _ := strconv.ParseUint(node.Value, 10, 0)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -86,7 +86,7 @@ func (this *Node) U(namespace, name string) uint {
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// Get node value as uint64
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// Get node value as uint64
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func (this *Node) U64(namespace, name string) uint64 {
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func (this *Node) U64(namespace, name string) uint64 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atoui64(node.Value)
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n, _ := strconv.ParseUint(node.Value, 10, 64)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -95,7 +95,7 @@ func (this *Node) U64(namespace, name string) uint64 {
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// Get node value as float32
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// Get node value as float32
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func (this *Node) F32(namespace, name string) float32 {
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func (this *Node) F32(namespace, name string) float32 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atof32(node.Value)
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n, _ := strconv.ParseFloat(node.Value, 32)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -104,7 +104,7 @@ func (this *Node) F32(namespace, name string) float32 {
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// Get node value as float64
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// Get node value as float64
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func (this *Node) F64(namespace, name string) float64 {
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func (this *Node) F64(namespace, name string) float64 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atof64(node.Value)
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n, _ := strconv.ParseFloat(node.Value, 64)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -113,7 +113,7 @@ func (this *Node) F64(namespace, name string) float64 {
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// Get node value as bool
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// Get node value as bool
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func (this *Node) B(namespace, name string) bool {
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func (this *Node) B(namespace, name string) bool {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atob(node.Value)
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n, _ := strconv.ParseBool(node.Value)
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return n
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return n
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}
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}
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return false
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return false
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@ -141,7 +141,7 @@ func (this *Node) Ai(namespace, name string) int {
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// Get attribute value as uint
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// Get attribute value as uint
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func (this *Node) Au(namespace, name string) uint {
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func (this *Node) Au(namespace, name string) uint {
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if s := this.As(namespace, name); s != "" {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atoui(s)
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n, _ := strconv.ParseUint(s, 10, 0)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -150,7 +150,7 @@ func (this *Node) Au(namespace, name string) uint {
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// Get attribute value as uint64
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// Get attribute value as uint64
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func (this *Node) Au64(namespace, name string) uint64 {
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func (this *Node) Au64(namespace, name string) uint64 {
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if s := this.As(namespace, name); s != "" {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atoui64(s)
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n, _ := strconv.ParseUint(s, 10, 64)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -159,7 +159,7 @@ func (this *Node) Au64(namespace, name string) uint64 {
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// Get attribute value as int64
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// Get attribute value as int64
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func (this *Node) Ai64(namespace, name string) int64 {
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func (this *Node) Ai64(namespace, name string) int64 {
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if s := this.As(namespace, name); s != "" {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atoi64(s)
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n, _ := strconv.ParseInt(s, 10, 64)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -168,7 +168,7 @@ func (this *Node) Ai64(namespace, name string) int64 {
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// Get attribute value as float32
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// Get attribute value as float32
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func (this *Node) Af32(namespace, name string) float32 {
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func (this *Node) Af32(namespace, name string) float32 {
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if s := this.As(namespace, name); s != "" {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atof32(s)
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n, _ := strconv.ParseFloat(s, 32)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -177,7 +177,7 @@ func (this *Node) Af32(namespace, name string) float32 {
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// Get attribute value as float64
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// Get attribute value as float64
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func (this *Node) Af64(namespace, name string) float64 {
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func (this *Node) Af64(namespace, name string) float64 {
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if s := this.As(namespace, name); s != "" {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atof64(s)
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n, _ := strconv.ParseFloat(s, 64)
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return n
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return n
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}
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}
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return 0
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return 0
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@ -186,7 +186,7 @@ func (this *Node) Af64(namespace, name string) float64 {
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// Get attribute value as bool
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// Get attribute value as bool
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func (this *Node) Ab(namespace, name string) bool {
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func (this *Node) Ab(namespace, name string) bool {
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if s := this.As(namespace, name); s != "" {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atob(s)
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n, _ := strconv.ParseBool(s)
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return n
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return n
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}
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}
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return false
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return false
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