Node.GetValueXXX() and Node.GetAttrX() functions are now changed to Node.X() and Node.AX() functions. The old ones still exist, so your code will not break, but we recommend you use the shorter names from now on. These have been added to reduce the amount of typing needed when using this package to extract typed node/attribute values. Added node.B() and node.Ab() to retrieve boolean values. README updated to reflect the changes.
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d0d1c2f9f5
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2 changed files with 183 additions and 110 deletions
247
xmlx/node.go
247
xmlx/node.go
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@ -53,86 +53,119 @@ func (this *Node) Unmarshal(obj interface{}) os.Error {
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}
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// Get node value as string
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func (this *Node) GetValue(namespace, name string) string {
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node := rec_SelectNode(this, namespace, name)
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if node == nil {
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return ""
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func (this *Node) S(namespace, name string) string {
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if node := rec_SelectNode(this, namespace, name); node != nil {
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return node.Value
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}
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return node.Value
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return ""
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}
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// Deprecated - use Node.S()
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func (this *Node) GetValue(namespace, name string) string { return this.S(namespace, name) }
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// Get node value as int
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func (this *Node) GetValuei(namespace, name string) int {
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node := rec_SelectNode(this, namespace, name)
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if node == nil || node.Value == "" {
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return 0
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func (this *Node) I(namespace, name string) int {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atoi(node.Value)
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return n
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}
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n, _ := strconv.Atoi(node.Value)
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return n
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return 0
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}
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// Deprecated - use Node.I()
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func (this *Node) GetValuei(namespace, name string) int { return this.I(namespace, name) }
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// Get node value as int64
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func (this *Node) GetValuei64(namespace, name string) int64 {
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node := rec_SelectNode(this, namespace, name)
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if node == nil || node.Value == "" {
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return 0
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func (this *Node) I64(namespace, name string) int64 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atoi64(node.Value)
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return n
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}
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n, _ := strconv.Atoi64(node.Value)
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return n
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return 0
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}
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// Deprecated - use Node.I64()
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func (this *Node) GetValuei64(namespace, name string) int64 { return this.I64(namespace, name) }
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// Get node value as uint
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func (this *Node) GetValueui(namespace, name string) uint {
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node := rec_SelectNode(this, namespace, name)
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if node == nil || node.Value == "" {
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return 0
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func (this *Node) U(namespace, name string) uint {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atoui(node.Value)
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return n
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}
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n, _ := strconv.Atoui(node.Value)
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return n
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return 0
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}
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// Deprecated - use Node.U()
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func (this *Node) GetValueui(namespace, name string) uint { return this.U(namespace, name) }
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// Get node value as uint64
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func (this *Node) GetValueui64(namespace, name string) uint64 {
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node := rec_SelectNode(this, namespace, name)
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if node == nil || node.Value == "" {
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return 0
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func (this *Node) U64(namespace, name string) uint64 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atoui64(node.Value)
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return n
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}
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n, _ := strconv.Atoui64(node.Value)
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return n
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return 0
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}
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// Deprecated - use Node.U64()
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func (this *Node) GetValueui64(namespace, name string) uint64 { return this.U64(namespace, name) }
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// Get node value as float
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func (this *Node) GetValuef(namespace, name string) float {
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node := rec_SelectNode(this, namespace, name)
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if node == nil || node.Value == "" {
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return 0
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func (this *Node) F(namespace, name string) float {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atof(node.Value)
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return n
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}
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n, _ := strconv.Atof(node.Value)
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return n
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return 0
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}
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// Deprecated - use Node.F()
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func (this *Node) GetValuef(namespace, name string) float { return this.F(namespace, name) }
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// Get node value as float32
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func (this *Node) GetValuef32(namespace, name string) float32 {
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node := rec_SelectNode(this, namespace, name)
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if node == nil || node.Value == "" {
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return 0
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func (this *Node) F32(namespace, name string) float32 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atof32(node.Value)
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return n
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}
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n, _ := strconv.Atof32(node.Value)
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return n
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return 0
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}
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// Deprecated - use Node.F32()
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func (this *Node) GetValuef32(namespace, name string) float32 { return this.F32(namespace, name) }
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// Get node value as float64
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func (this *Node) GetValuef64(namespace, name string) float64 {
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node := rec_SelectNode(this, namespace, name)
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if node == nil || node.Value == "" {
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return 0
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func (this *Node) F64(namespace, name string) float64 {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atof64(node.Value)
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return n
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}
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n, _ := strconv.Atof64(node.Value)
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return n
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return 0
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}
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// Deprecated - use Node.F64()
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func (this *Node) GetValuef64(namespace, name string) float64 { return this.F64(namespace, name) }
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// Get node value as bool
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func (this *Node) B(namespace, name string) bool {
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if node := rec_SelectNode(this, namespace, name); node != nil && node.Value != "" {
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n, _ := strconv.Atob(node.Value)
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return n
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}
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return false
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}
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// Get attribute value as string
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func (this *Node) GetAttr(namespace, name string) string {
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func (this *Node) As(namespace, name string) string {
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for _, v := range this.Attributes {
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if namespace == v.Name.Space && name == v.Name.Local {
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return v.Value
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@ -141,76 +174,110 @@ func (this *Node) GetAttr(namespace, name string) string {
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return ""
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}
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// Deprecated - use Node.As()
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func (this *Node) GetAttr(namespace, name string) string { return this.As(namespace, name) }
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// Get attribute value as int
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func (this *Node) GetAttri(namespace, name string) int {
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s := this.GetAttr(namespace, name)
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if s == "" {
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return 0
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func (this *Node) Ai(namespace, name string) int {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atoi(s)
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return n
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}
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n, _ := strconv.Atoi(s)
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return n
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return 0
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}
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// Deprecated - use Node.Ai()
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func (this *Node) GetAttri(namespace, name string) int { return this.Ai(namespace, name) }
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// Get attribute value as uint
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func (this *Node) GetAttrui(namespace, name string) uint {
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s := this.GetAttr(namespace, name)
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if s == "" {
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return 0
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func (this *Node) Au(namespace, name string) uint {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atoui(s)
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return n
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}
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n, _ := strconv.Atoui(s)
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return n
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return 0
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}
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// Deprecated - use Node.Au()
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func (this *Node) GetAttrui(namespace, name string) uint { return this.Au(namespace, name) }
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// Get attribute value as uint64
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func (this *Node) GetAttrui64(namespace, name string) uint64 {
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s := this.GetAttr(namespace, name)
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if s == "" {
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return 0
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func (this *Node) Au64(namespace, name string) uint64 {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atoui64(s)
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return n
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}
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n, _ := strconv.Atoui64(s)
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return n
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return 0
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}
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// Deprecated - use Node.Au64()
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func (this *Node) GetAttrui64(namespace, name string) uint64 { return this.Au64(namespace, name) }
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// Get attribute value as int64
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func (this *Node) GetAttri64(namespace, name string) int64 {
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s := this.GetAttr(namespace, name)
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if s == "" {
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return 0
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func (this *Node) Ai64(namespace, name string) int64 {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atoi64(s)
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return n
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}
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n, _ := strconv.Atoi64(s)
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return n
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return 0
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}
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// Deprecated - use Node.Ai64()
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func (this *Node) GetAttri64(namespace, name string) int64 { return this.Ai64(namespace, name) }
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// Get attribute value as float
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func (this *Node) GetAttrf(namespace, name string) float {
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s := this.GetAttr(namespace, name)
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if s == "" {
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return 0
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func (this *Node) Af(namespace, name string) float {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atof(s)
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return n
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}
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n, _ := strconv.Atof(s)
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return n
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return 0
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}
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// Deprecated - use Node.Af()
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func (this *Node) GetAttrf(namespace, name string) float { return this.Af(namespace, name) }
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// Get attribute value as float32
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func (this *Node) GetAttrf32(namespace, name string) float32 {
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s := this.GetAttr(namespace, name)
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if s == "" {
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return 0
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func (this *Node) Af32(namespace, name string) float32 {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atof32(s)
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return n
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}
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n, _ := strconv.Atof32(s)
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return n
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return 0
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}
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// Deprecated - use Node.Af32()
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func (this *Node) GetAttrf32(namespace, name string) float32 { return this.Af32(namespace, name) }
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// Get attribute value as float64
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func (this *Node) GetAttrf64(namespace, name string) float64 {
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s := this.GetAttr(namespace, name)
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if s == "" {
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return 0
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func (this *Node) Af64(namespace, name string) float64 {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atof64(s)
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return n
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}
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n, _ := strconv.Atof64(s)
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return n
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return 0
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}
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// Deprecated - use Node.Af64()
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func (this *Node) GetAttrf64(namespace, name string) float64 { return this.Af64(namespace, name) }
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// Get attribute value as bool
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func (this *Node) Ab(namespace, name string) bool {
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if s := this.As(namespace, name); s != "" {
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n, _ := strconv.Atob(s)
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return n
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}
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return false
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}
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// Returns true if this node has the specified attribute. False otherwise.
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func (this *Node) HasAttr(namespace, name string) bool {
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for _, v := range this.Attributes {
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